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author | Adam Borowski <kilobyte@angband.pl> | 2011-03-26 01:05:24 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-03-26 01:05:24 +0100 |
commit | 8f09abf18ada194c09982aba7f4251ca9ca63235 (patch) | |
tree | 051644492048adb7bb65dfd98c4a33a1149dcaa1 /crawl-ref/source/mon-place.h | |
parent | 93c4f4db7fda2390d2dd1eb6b69f0396a81e66d5 (diff) | |
download | crawl-ref-8f09abf18ada194c09982aba7f4251ca9ca63235.tar.gz crawl-ref-8f09abf18ada194c09982aba7f4251ca9ca63235.zip |
Guarantee IOOD placement on tiny levels.
Diffstat (limited to 'crawl-ref/source/mon-place.h')
-rw-r--r-- | crawl-ref/source/mon-place.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-place.h b/crawl-ref/source/mon-place.h index e3edfc7253..49a8035b4d 100644 --- a/crawl-ref/source/mon-place.h +++ b/crawl-ref/source/mon-place.h @@ -34,7 +34,7 @@ int mons_place(mgen_data mg); * mons_place(). If you need to put a monster somewhere, use mons_place(). * Summoned creatures can be created with create_monster(). * *********************************************************************** */ -int place_monster(mgen_data mg, bool force_pos = false); +int place_monster(mgen_data mg, bool force_pos = false, bool dont_place = false); monster_type pick_random_zombie(); |