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authorAdam Borowski <kilobyte@angband.pl>2013-10-24 01:13:03 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-10-24 01:16:23 +0200
commit030a9692ab9c0726bfda5f73777e6d6a0a00a37f (patch)
treece6d44297d95990121b1ca6387c94e5f9ab07316 /crawl-ref/source/mon-project.cc
parent1d578dda6fd52327bc9191d353834ce0f246dbcc (diff)
downloadcrawl-ref-030a9692ab9c0726bfda5f73777e6d6a0a00a37f.tar.gz
crawl-ref-030a9692ab9c0726bfda5f73777e6d6a0a00a37f.zip
Fix a crash when a boulder beetle dies to its own first move.
Besides, why should they even get to start rolling if there's an enemy next to them? Isn't rolling damage supposed to require some space to gain momentum? They can keep biting when up close.
Diffstat (limited to 'crawl-ref/source/mon-project.cc')
-rw-r--r--crawl-ref/source/mon-project.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-project.cc b/crawl-ref/source/mon-project.cc
index 53c9e37aef..94980d0f5d 100644
--- a/crawl-ref/source/mon-project.cc
+++ b/crawl-ref/source/mon-project.cc
@@ -152,6 +152,9 @@ static bool _in_front(float vx, float vy, float dx, float dy, float angle)
static void _iood_stop(monster& mon, bool msg = true)
{
+ if (!mon.alive())
+ return;
+
if (mons_is_boulder(&mon))
{
// Deduct the energy first - the move they made that just stopped