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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 15:38:23 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 17:19:02 -0700
commitd22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch)
treea63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/mon-project.cc
parent5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff)
downloadcrawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz
crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/mon-project.cc')
-rw-r--r--crawl-ref/source/mon-project.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-project.cc b/crawl-ref/source/mon-project.cc
index fad0a806df..ac8c91717a 100644
--- a/crawl-ref/source/mon-project.cc
+++ b/crawl-ref/source/mon-project.cc
@@ -203,7 +203,7 @@ static bool _iood_shielded(monster& mon, actor &victim)
return false;
const int to_hit = 15 + (mons_is_projectile(mon.type) ?
- mon.props["iood_pow"].get_short()/12 : mon.hit_dice/2);
+ mon.props["iood_pow"].get_short()/12 : mon.get_hit_dice()/2);
const int con_block = random2(to_hit + victim.shield_block_penalty());
const int pro_block = victim.shield_bonus();
dprf("iood shield: pro %d, con %d", pro_block, con_block);