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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 15:38:23 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 17:19:02 -0700 |
commit | d22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch) | |
tree | a63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/mon-project.cc | |
parent | 5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff) | |
download | crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip |
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/mon-project.cc')
-rw-r--r-- | crawl-ref/source/mon-project.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-project.cc b/crawl-ref/source/mon-project.cc index fad0a806df..ac8c91717a 100644 --- a/crawl-ref/source/mon-project.cc +++ b/crawl-ref/source/mon-project.cc @@ -203,7 +203,7 @@ static bool _iood_shielded(monster& mon, actor &victim) return false; const int to_hit = 15 + (mons_is_projectile(mon.type) ? - mon.props["iood_pow"].get_short()/12 : mon.hit_dice/2); + mon.props["iood_pow"].get_short()/12 : mon.get_hit_dice()/2); const int con_block = random2(to_hit + victim.shield_block_penalty()); const int pro_block = victim.shield_bonus(); dprf("iood shield: pro %d, con %d", pro_block, con_block); |