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author | Robert Vollmert <rvollmert@gmx.net> | 2010-06-05 21:00:30 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2010-06-05 21:01:12 +0200 |
commit | b04b34393950f3abdd09fef7a93ed15125aa49ce (patch) | |
tree | e5b603cdaefe4c025b3b5fd5ddecb152bc46701b /crawl-ref/source/mon-project.h | |
parent | cfc5e62daf52fd1e191b2ea8bc181c081caf813b (diff) | |
download | crawl-ref-b04b34393950f3abdd09fef7a93ed15125aa49ce.tar.gz crawl-ref-b04b34393950f3abdd09fef7a93ed15125aa49ce.zip |
Update IOOD specially in _catchup_monster_moves.
It gets to move straight for a number of turns, dissipating when encountering
a solid feature or a monster.
Should fix issue #1680.
Diffstat (limited to 'crawl-ref/source/mon-project.h')
-rw-r--r-- | crawl-ref/source/mon-project.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-project.h b/crawl-ref/source/mon-project.h index f10b543097..24e1c40cc3 100644 --- a/crawl-ref/source/mon-project.h +++ b/crawl-ref/source/mon-project.h @@ -11,5 +11,6 @@ bool cast_iood(actor *caster, int pow, bolt *beam); bool iood_act(monsters &mon, bool no_trail = false); +void iood_catchup(monsters *mon, int turns); #endif |