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authorAdam Borowski <kilobyte@angband.pl>2012-07-18 14:45:06 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-18 14:45:06 +0200
commitc84e800f13c701249b42b7bd0b973ebb697477b0 (patch)
tree8c098bef935cc93a3c464c48b926293770db47b0 /crawl-ref/source/mon-project.h
parent7a5bf1d3e8288261c41b2c2e055ca876905eccc6 (diff)
downloadcrawl-ref-c84e800f13c701249b42b7bd0b973ebb697477b0.tar.gz
crawl-ref-c84e800f13c701249b42b7bd0b973ebb697477b0.zip
Get rid of massive code duplication between iood and boulder beetles.
Diffstat (limited to 'crawl-ref/source/mon-project.h')
-rw-r--r--crawl-ref/source/mon-project.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-project.h b/crawl-ref/source/mon-project.h
index f03666022f..6576556cbf 100644
--- a/crawl-ref/source/mon-project.h
+++ b/crawl-ref/source/mon-project.h
@@ -15,8 +15,6 @@ spret_type cast_iood(actor *caster, int pow, bolt *beam,
void cast_iood_burst(int pow, coord_def target);
bool iood_act(monster& mon, bool no_trail = false);
void iood_catchup(monster* mon, int turns);
-bool boulder_start(monster *mon, bolt *beam);
-bool boulder_flee(monster *mon, bolt *beam);
-bool boulder_act(monster& mon);
+void boulder_start(monster *mon, bolt *beam);
#endif