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authorAdam Borowski <kilobyte@angband.pl>2012-12-04 04:53:55 +0100
committerAdam Borowski <kilobyte@angband.pl>2012-12-05 16:23:46 +0100
commit3cfba31e6efa38025156ee5a3a0ea006c85b5b6b (patch)
tree1a26f470e0ffac5ed8135c18886051d2f9b1632e /crawl-ref/source/mon-speak.cc
parent9d7c2e8983cbe3e913a26016327e49e9bd189ca3 (diff)
downloadcrawl-ref-3cfba31e6efa38025156ee5a3a0ea006c85b5b6b.tar.gz
crawl-ref-3cfba31e6efa38025156ee5a3a0ea006c85b5b6b.zip
Indentation fixes.
Diffstat (limited to 'crawl-ref/source/mon-speak.cc')
-rw-r--r--crawl-ref/source/mon-speak.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/mon-speak.cc b/crawl-ref/source/mon-speak.cc
index 4d5e3696e1..63f8233529 100644
--- a/crawl-ref/source/mon-speak.cc
+++ b/crawl-ref/source/mon-speak.cc
@@ -86,9 +86,9 @@ static string __try_exact_string(const vector<string> &prefixes,
else if (str_to_branch(prefixes[i]) != NUM_BRANCHES
|| prefixes[i] == "Dungeon")
{
- if (ignore_branch)
- continue;
- branch = true;
+ if (ignore_branch)
+ continue;
+ branch = true;
}
prefix += prefixes[i];
prefix += " ";
@@ -409,13 +409,13 @@ bool mons_speaks(monster* mons)
if (!force_speak)
{
- // Invisible monster tries to remain unnoticed. Unless they're
- // confused, since then they're too confused to realise they
- // should stay silent, but only if the player can see them, so as
- // to not have to deal with cases of speaking monsters which the
- // player can't see.
- if (unseen && !confused)
- return false;
+ // Invisible monster tries to remain unnoticed. Unless they're
+ // confused, since then they're too confused to realise they
+ // should stay silent, but only if the player can see them, so as
+ // to not have to deal with cases of speaking monsters which the
+ // player can't see.
+ if (unseen && !confused)
+ return false;
// Silenced monsters only "speak" 1/3 as often as non-silenced,
// unless they're normally silent (S_SILENT). Use