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authorRobert Vollmert <rvollmert@gmx.net>2010-09-05 08:40:26 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-09-05 12:56:08 +0200
commita49e4492fc269271c7809d2caeb1e4d80bb0b7bf (patch)
tree66876acf63363e5f2bc3cddb3493d5ae01a34c1d /crawl-ref/source/mon-speak.cc
parent0dddc8ccfbd7d015092f761c69285a0fc17f4de5 (diff)
downloadcrawl-ref-a49e4492fc269271c7809d2caeb1e4d80bb0b7bf.tar.gz
crawl-ref-a49e4492fc269271c7809d2caeb1e4d80bb0b7bf.zip
Rename variables named "monster" to "mons" or similar.
Diffstat (limited to 'crawl-ref/source/mon-speak.cc')
-rw-r--r--crawl-ref/source/mon-speak.cc188
1 files changed, 94 insertions, 94 deletions
diff --git a/crawl-ref/source/mon-speak.cc b/crawl-ref/source/mon-speak.cc
index fa72aa7c33..03ecf68740 100644
--- a/crawl-ref/source/mon-speak.cc
+++ b/crawl-ref/source/mon-speak.cc
@@ -220,7 +220,7 @@ static std::string _try_exact_string(const std::vector<std::string> &prefixes,
static std::string __get_speak_string(const std::vector<std::string> &prefixes,
const std::string &key,
- const monsters *monster,
+ const monsters* mons,
bool no_player, bool no_foe,
bool no_foe_name, bool no_god,
bool unseen)
@@ -289,24 +289,24 @@ static std::string __get_speak_string(const std::vector<std::string> &prefixes,
static std::string _get_speak_string(const std::vector<std::string> &prefixes,
std::string key,
- const monsters *monster,
+ const monsters* mons,
bool no_player, bool no_foe,
bool no_foe_name, bool no_god,
bool unseen)
{
int duration = 1;
- if (monster->hit_points <= 0)
+ if (mons->hit_points <= 0)
key += " killed";
- else if ((monster->flags & MF_BANISHED) && you.level_type != LEVEL_ABYSS)
+ else if ((mons->flags & MF_BANISHED) && you.level_type != LEVEL_ABYSS)
key += " banished";
- else if (monster->is_summoned(&duration) && duration <= 0)
+ else if (mons->is_summoned(&duration) && duration <= 0)
key += " unsummoned";
std::string msg;
for (int tries = 0; tries < 10; tries++)
{
msg =
- __get_speak_string(prefixes, key, monster, no_player, no_foe,
+ __get_speak_string(prefixes, key, mons, no_player, no_foe,
no_foe_name, no_god, unseen);
// If the first message was non-empty and discarded then discard
@@ -337,12 +337,12 @@ static std::string _get_speak_string(const std::vector<std::string> &prefixes,
// Returns true if the monster did speak, false otherwise.
// Maybe monsters will speak!
-void maybe_mons_speaks (monsters *monster)
+void maybe_mons_speaks (monsters* mons)
{
#define MON_SPEAK_CHANCE 21
- if (monster->is_patrolling() || mons_is_wandering(monster)
- || monster->attitude == ATT_NEUTRAL)
+ if (mons->is_patrolling() || mons_is_wandering(mons)
+ || mons->attitude == ATT_NEUTRAL)
{
// Very fast wandering/patrolling monsters might, in one monster turn,
// move into the player's LOS and then back out (or the player
@@ -351,20 +351,20 @@ void maybe_mons_speaks (monsters *monster)
// from speaking.
;
}
- else if ((mons_class_flag(monster->type, M_SPEAKS)
- || !monster->mname.empty())
+ else if ((mons_class_flag(mons->type, M_SPEAKS)
+ || !mons->mname.empty())
&& one_chance_in(MON_SPEAK_CHANCE))
{
- mons_speaks(monster);
+ mons_speaks(mons);
}
- else if ((monster->type == MONS_CRAZY_YIUF || monster->type == MONS_DONALD)
+ else if ((mons->type == MONS_CRAZY_YIUF || mons->type == MONS_DONALD)
&& one_chance_in(MON_SPEAK_CHANCE / 3))
{
// Yiuf gets an extra chance to speak!
// So does Donald.
- mons_speaks(monster);
+ mons_speaks(mons);
}
- else if (get_mon_shape(monster) >= MON_SHAPE_QUADRUPED)
+ else if (get_mon_shape(mons) >= MON_SHAPE_QUADRUPED)
{
// Non-humanoid-ish monsters have a low chance of speaking
// without the M_SPEAKS flag, to give the dungeon some
@@ -373,37 +373,37 @@ void maybe_mons_speaks (monsters *monster)
// Band members are a lot less likely to speak, since there's
// a lot of them. Except for uniques.
- if (testbits(monster->flags, MF_BAND_MEMBER)
- && !mons_is_unique(monster->type))
+ if (testbits(mons->flags, MF_BAND_MEMBER)
+ && !mons_is_unique(mons->type))
chance *= 10;
// However, confused and fleeing monsters are more interesting.
- if (mons_is_fleeing(monster))
+ if (mons_is_fleeing(mons))
chance /= 2;
- if (monster->has_ench(ENCH_CONFUSION))
+ if (mons->has_ench(ENCH_CONFUSION))
chance /= 2;
if (one_chance_in(chance))
- mons_speaks(monster);
+ mons_speaks(mons);
}
// Okay then, don't speak.
}
// Returns true if something is said.
-bool mons_speaks(monsters *monster)
+bool mons_speaks(monsters* mons)
{
- ASSERT(!invalid_monster_type(monster->type));
+ ASSERT(!invalid_monster_type(mons->type));
// Monsters always talk on death, even if invisible/silenced/etc.
int duration = 1;
- const bool force_speak = !monster->alive()
- || (monster->flags & MF_BANISHED) && you.level_type != LEVEL_ABYSS
- || (monster->is_summoned(&duration) && duration <= 0)
+ const bool force_speak = !mons->alive()
+ || (mons->flags & MF_BANISHED) && you.level_type != LEVEL_ABYSS
+ || (mons->is_summoned(&duration) && duration <= 0)
|| crawl_state.prev_cmd == CMD_LOOK_AROUND; // Wizard testing
- const bool unseen = !you.can_see(monster);
- const bool confused = monster->confused();
+ const bool unseen = !you.can_see(mons);
+ const bool confused = mons->confused();
if (!force_speak)
{
@@ -417,46 +417,46 @@ bool mons_speaks(monsters *monster)
// Silenced monsters only "speak" 1/3 as often as non-silenced,
// unless they're normally silent (S_SILENT). Use
- // get_monster_data(monster->type) to bypass mon_shouts()
+ // get_monster_data(mons->type) to bypass mon_shouts()
// replacing S_RANDOM with a random value.
- if (silenced(monster->pos())
- && get_monster_data(monster->type)->shouts != S_SILENT)
+ if (silenced(mons->pos())
+ && get_monster_data(mons->type)->shouts != S_SILENT)
{
if (!one_chance_in(3))
return (false);
}
// Berserk monsters just want your hide.
- if (monster->berserk())
+ if (mons->berserk())
return (false);
// Monsters in a battle frenzy are likewise occupied.
- if (monster->has_ench(ENCH_BATTLE_FRENZY) && !one_chance_in(3))
+ if (mons->has_ench(ENCH_BATTLE_FRENZY) && !one_chance_in(3))
return (false);
// Charmed monsters aren't too expressive.
- if (monster->has_ench(ENCH_CHARM) && !one_chance_in(3))
+ if (mons->has_ench(ENCH_CHARM) && !one_chance_in(3))
return (false);
}
std::vector<std::string> prefixes;
- if (monster->neutral())
+ if (mons->neutral())
{
if (!force_speak && coinflip()) // Neutrals speak half as often.
return (false);
prefixes.push_back("neutral");
}
- else if (monster->friendly() && !crawl_state.game_is_arena())
+ else if (mons->friendly() && !crawl_state.game_is_arena())
prefixes.push_back("friendly");
else
prefixes.push_back("hostile");
- if (mons_is_fleeing(monster))
+ if (mons_is_fleeing(mons))
prefixes.push_back("fleeing");
bool silence = silenced(you.pos());
- if (silenced(monster->pos()))
+ if (silenced(mons->pos()))
{
silence = true;
prefixes.push_back("silenced");
@@ -466,27 +466,27 @@ bool mons_speaks(monsters *monster)
prefixes.push_back("confused");
// Allows monster speech to be altered slightly on-the-fly.
- if (monster->props.exists("speech_prefix"))
- prefixes.push_back(monster->props["speech_prefix"].get_string());
+ if (mons->props.exists("speech_prefix"))
+ prefixes.push_back(mons->props["speech_prefix"].get_string());
- const actor* foe = (!crawl_state.game_is_arena() && monster->wont_attack()
- && invalid_monster_index(monster->foe)) ?
- &you : monster->get_foe();
+ const actor* foe = (!crawl_state.game_is_arena() && mons->wont_attack()
+ && invalid_monster_index(mons->foe)) ?
+ &you : mons->get_foe();
const monsters* m_foe = foe ? foe->as_monster() : NULL;
- if (!foe || foe->atype() == ACT_PLAYER || monster->wont_attack())
+ if (!foe || foe->atype() == ACT_PLAYER || mons->wont_attack())
{
// Animals only look at the current player form, smart monsters at the
// actual player genus.
- if (is_player_same_species(monster->type,
- mons_intel(monster) <= I_ANIMAL))
+ if (is_player_same_species(mons->type,
+ mons_intel(mons) <= I_ANIMAL))
{
prefixes.push_back("related"); // maybe overkill for Beogh?
}
}
else
{
- if (mons_genus(monster->mons_species()) ==
+ if (mons_genus(mons->mons_species()) ==
mons_genus(foe->mons_species()))
{
prefixes.push_back("related");
@@ -500,11 +500,11 @@ bool mons_speaks(monsters *monster)
// Add Beogh to list of prefixes for orcs (hostile and friendly) if you
// worship Beogh. (This assumes your being a Hill Orc, so might have odd
// results in wizard mode.) Don't count charmed or summoned orcs.
- if (you.religion == GOD_BEOGH && mons_genus(monster->type) == MONS_ORC)
+ if (you.religion == GOD_BEOGH && mons_genus(mons->type) == MONS_ORC)
{
- if (!monster->has_ench(ENCH_CHARM) && !monster->is_summoned())
+ if (!mons->has_ench(ENCH_CHARM) && !mons->is_summoned())
{
- if (monster->god == GOD_BEOGH)
+ if (mons->god == GOD_BEOGH)
prefixes.push_back("Beogh");
else
prefixes.push_back("unbeliever");
@@ -534,13 +534,13 @@ bool mons_speaks(monsters *monster)
prefix += " ";
}
mprf(MSGCH_DIAGNOSTICS, "monster speech lookup for %s: prefix = %s",
- monster->name(DESC_PLAIN).c_str(), prefix.c_str());
+ mons->name(DESC_PLAIN).c_str(), prefix.c_str());
}
#endif
const bool no_foe = (foe == NULL);
const bool no_player = crawl_state.game_is_arena()
- || (!monster->wont_attack()
+ || (!mons->wont_attack()
&& (!foe || foe->atype() != ACT_PLAYER));
const bool mon_foe = (m_foe != NULL);
const bool no_god = no_foe || (mon_foe && foe->deity() == GOD_NO_GOD);
@@ -552,47 +552,47 @@ bool mons_speaks(monsters *monster)
std::string msg;
// First, try its exact name.
- if (monster->type == MONS_PLAYER_GHOST)
+ if (mons->type == MONS_PLAYER_GHOST)
{
if (one_chance_in(5))
{
- const ghost_demon &ghost = *(monster->ghost);
+ const ghost_demon &ghost = *(mons->ghost);
std::string ghost_skill = skill_name(ghost.best_skill);
std::vector<std::string> with_skill = prefixes;
with_skill.push_back(ghost_skill);
- msg = _get_speak_string(with_skill, "player ghost", monster,
+ msg = _get_speak_string(with_skill, "player ghost", mons,
no_player, no_foe, no_foe_name, no_god,
unseen);
}
if (msg.empty())
{
- msg = _get_speak_string(prefixes, "player ghost", monster,
+ msg = _get_speak_string(prefixes, "player ghost", mons,
no_player, no_foe, no_foe_name, no_god,
unseen);
}
}
- else if (monster->type == MONS_PANDEMONIUM_DEMON)
+ else if (mons->type == MONS_PANDEMONIUM_DEMON)
{
// Pandemonium demons have randomly generated names, so use
// "pandemonium lord" instead.
- msg = _get_speak_string(prefixes, "pandemonium lord", monster,
+ msg = _get_speak_string(prefixes, "pandemonium lord", mons,
no_player, no_foe, no_foe_name, no_god,
unseen);
}
else
{
- if (monster->props.exists("speech_func"))
+ if (mons->props.exists("speech_func"))
{
#ifdef DEBUG_MONSPEAK
mpr("Trying Lua function for monster speech", MSGCH_DIAGNOSTICS);
#endif
lua_stack_cleaner clean(dlua);
- dlua_chunk &chunk = monster->props["speech_func"];
+ dlua_chunk &chunk = mons->props["speech_func"];
if (!chunk.load(dlua))
{
- push_monster(dlua, monster);
+ push_monster(dlua, mons);
dlua.callfn(NULL, 1, 1);
dlua.fnreturns(">s", &msg);
@@ -612,44 +612,44 @@ bool mons_speaks(monsters *monster)
{
mprf(MSGCH_ERROR,
"Lua speech function for monster '%s' didn't load: %s",
- monster->full_name(DESC_PLAIN).c_str(),
+ mons->full_name(DESC_PLAIN).c_str(),
dlua.error.c_str());
}
}
- if (msg.empty() && monster->props.exists("speech_key"))
+ if (msg.empty() && mons->props.exists("speech_key"))
{
msg = _get_speak_string(prefixes,
- monster->props["speech_key"].get_string(),
- monster, no_player, no_foe, no_foe_name,
+ mons->props["speech_key"].get_string(),
+ mons, no_player, no_foe, no_foe_name,
no_god, unseen);
}
// If the monster was originally a unique which has been polymorphed
// into a non-unique, is its current monter type capable of using its
// old speech?
- if (!monster->mname.empty() && monster->can_speak() && msg.empty())
+ if (!mons->mname.empty() && mons->can_speak() && msg.empty())
{
- msg = _get_speak_string(prefixes, monster->name(DESC_PLAIN),
- monster, no_player, no_foe, no_foe_name,
+ msg = _get_speak_string(prefixes, mons->name(DESC_PLAIN),
+ mons, no_player, no_foe, no_foe_name,
no_god, unseen);
}
if (msg.empty())
{
- msg = _get_speak_string(prefixes, monster->base_name(DESC_PLAIN),
- monster, no_player, no_foe, no_foe_name,
+ msg = _get_speak_string(prefixes, mons->base_name(DESC_PLAIN),
+ mons, no_player, no_foe, no_foe_name,
no_god, unseen);
}
}
// The exact name brought no results, try monster genus.
if ((msg.empty() || msg == "__NEXT")
- && mons_genus(monster->type) != monster->type)
+ && mons_genus(mons->type) != mons->type)
{
msg = _get_speak_string(prefixes,
- mons_type_name(mons_genus(monster->type), DESC_PLAIN),
- monster, no_player, no_foe, no_foe_name, no_god,
+ mons_type_name(mons_genus(mons->type), DESC_PLAIN),
+ mons, no_player, no_foe, no_foe_name, no_god,
unseen);
}
@@ -667,7 +667,7 @@ bool mons_speaks(monsters *monster)
// Now that we're not dealing with a specific monster name, include
// whether or not it can move in the prefix.
- if (mons_is_stationary(monster))
+ if (mons_is_stationary(mons))
prefixes.insert(prefixes.begin(), "stationary");
// Names for the exact monster name and its genus have failed,
@@ -677,12 +677,12 @@ bool mons_speaks(monsters *monster)
std::string key = "'";
// Database keys are case-insensitve.
- if (isaupper(mons_base_char(monster->type)))
+ if (isaupper(mons_base_char(mons->type)))
key += "cap-";
- key += mons_base_char(monster->type);
+ key += mons_base_char(mons->type);
key += "'";
- msg = _get_speak_string(prefixes, key, monster, no_player, no_foe,
+ msg = _get_speak_string(prefixes, key, mons, no_player, no_foe,
no_foe_name, no_god, unseen);
}
@@ -698,8 +698,8 @@ bool mons_speaks(monsters *monster)
// dealing with just the monster shape, change the prefix to
// include info on if the monster's intelligence is at odds with
// its shape.
- mon_body_shape shape = get_mon_shape(monster);
- mon_intel_type intel = mons_intel(monster);
+ mon_body_shape shape = get_mon_shape(mons);
+ mon_intel_type intel = mons_intel(mons);
if (shape >= MON_SHAPE_HUMANOID && shape <= MON_SHAPE_NAGA
&& intel < I_NORMAL)
{
@@ -707,7 +707,7 @@ bool mons_speaks(monsters *monster)
}
else if (shape >= MON_SHAPE_QUADRUPED && shape <= MON_SHAPE_FISH)
{
- if (mons_base_char(monster->type) == 'w')
+ if (mons_base_char(mons->type) == 'w')
{
if (intel > I_INSECT)
prefixes.insert(prefixes.begin(), "smart");
@@ -737,7 +737,7 @@ bool mons_speaks(monsters *monster)
if (msg.empty() || msg == "__NEXT")
{
- msg = _get_speak_string(prefixes, get_mon_shape_str(shape), monster,
+ msg = _get_speak_string(prefixes, get_mon_shape_str(shape), mons,
no_player, no_foe, no_foe_name, no_god,
unseen);
}
@@ -761,7 +761,7 @@ bool mons_speaks(monsters *monster)
{
shape = MON_SHAPE_HUMANOID_TAILED;
msg = _get_speak_string(prefixes, get_mon_shape_str(shape),
- monster, no_player, no_foe, no_foe_name,
+ mons, no_player, no_foe, no_foe_name,
no_god, unseen);
// Only be silent if both tailed and winged return __NONE.
@@ -770,7 +770,7 @@ bool mons_speaks(monsters *monster)
shape = MON_SHAPE_HUMANOID_WINGED;
std::string msg2;
msg2 = _get_speak_string(prefixes, get_mon_shape_str(shape),
- monster, no_player, no_foe,
+ mons, no_player, no_foe,
no_foe_name, no_god, unseen);
if (msg == "__NONE" && msg2 == "__NONE")
@@ -791,7 +791,7 @@ bool mons_speaks(monsters *monster)
{
shape = MON_SHAPE_HUMANOID;
msg = _get_speak_string(prefixes, get_mon_shape_str(shape),
- monster, no_player, no_foe, no_foe_name,
+ mons, no_player, no_foe, no_foe_name,
no_god, unseen);
}
}
@@ -808,7 +808,7 @@ bool mons_speaks(monsters *monster)
{
msg::streams(MSGCH_DIAGNOSTICS)
<< "__NEXT used by shape-based speech string for monster '"
- << monster->name(DESC_PLAIN) << "'" << std::endl;
+ << mons->name(DESC_PLAIN) << "'" << std::endl;
return (false);
}
@@ -822,19 +822,19 @@ bool mons_speaks(monsters *monster)
msg = replace_all(msg, "__YOU_RESIST", "__NOTHING_HAPPENS");
}
- return (mons_speaks_msg(monster, msg, MSGCH_TALK, silence));
+ return (mons_speaks_msg(mons, msg, MSGCH_TALK, silence));
}
-bool mons_speaks_msg(monsters *monster, const std::string &msg,
+bool mons_speaks_msg(monsters* mons, const std::string &msg,
const msg_channel_type def_chan, const bool silence)
{
- if (!mons_near(monster))
+ if (!mons_near(mons))
return (false);
- mon_acting mact(monster);
+ mon_acting mact(mons);
// We have a speech string, now parse and act on it.
- const std::string _msg = do_mon_str_replacements(msg, monster);
+ const std::string _msg = do_mon_str_replacements(msg, mons);
const std::vector<std::string> lines = split_string("\n", _msg);
bool noticed = false; // Any messages actually printed?
@@ -872,13 +872,13 @@ bool mons_speaks_msg(monsters *monster, const std::string &msg,
msg_type = MSGCH_TALK_VISUAL;
else if (param == "SPELL" && !silence || param == "VISUAL SPELL")
{
- msg_type = monster->friendly() ? MSGCH_FRIEND_SPELL
+ msg_type = mons->friendly() ? MSGCH_FRIEND_SPELL
: MSGCH_MONSTER_SPELL;
}
else if (param == "ENCHANT" && !silence
|| param == "VISUAL ENCHANT")
{
- msg_type = monster->friendly() ? MSGCH_FRIEND_ENCHANT
+ msg_type = mons->friendly() ? MSGCH_FRIEND_ENCHANT
: MSGCH_MONSTER_ENCHANT;
}
else if (param == "PLAIN")
@@ -900,12 +900,12 @@ bool mons_speaks_msg(monsters *monster, const std::string &msg,
canned_msg( MSG_NOTHING_HAPPENS );
else if (line == "__MORE" && (!silence || param == "VISUAL"))
more();
- else if (msg_type == MSGCH_TALK_VISUAL && !you.can_see(monster))
+ else if (msg_type == MSGCH_TALK_VISUAL && !you.can_see(mons))
noticed = old_noticed;
else
{
- if (you.can_see(monster))
- handle_seen_interrupt(monster);
+ if (you.can_see(mons))
+ handle_seen_interrupt(mons);
mpr(line.c_str(), msg_type);
}
}