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authorNeil Moore <neil@s-z.org>2013-06-30 15:44:36 -0400
committerNeil Moore <neil@s-z.org>2013-06-30 15:44:36 -0400
commitcd744e6bb17fd09fae0a767007275769665cb40d (patch)
treee9a74d98d9418350c44f6de41f2e4fa0064fa44f /crawl-ref/source/mon-speak.cc
parent75d496b77f152db5011c20fc0d3964bf9f1ae9ac (diff)
downloadcrawl-ref-cd744e6bb17fd09fae0a767007275769665cb40d.tar.gz
crawl-ref-cd744e6bb17fd09fae0a767007275769665cb40d.zip
Rename a misleading function.
Except for ghouls, is_player_same_species checked *genus*, not species.
Diffstat (limited to 'crawl-ref/source/mon-speak.cc')
-rw-r--r--crawl-ref/source/mon-speak.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-speak.cc b/crawl-ref/source/mon-speak.cc
index 54f16d5360..c46a160708 100644
--- a/crawl-ref/source/mon-speak.cc
+++ b/crawl-ref/source/mon-speak.cc
@@ -484,8 +484,8 @@ bool mons_speaks(monster* mons)
{
// Animals only look at the current player form, smart monsters at the
// actual player genus.
- if (is_player_same_species(mons->type,
- mons_intel(mons) <= I_ANIMAL))
+ if (is_player_same_genus(mons->type,
+ mons_intel(mons) <= I_ANIMAL))
{
prefixes.push_back("related"); // maybe overkill for Beogh?
}