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authorDracoOmega <draco_omega@live.com>2014-03-09 10:42:02 -0230
committerDracoOmega <draco_omega@live.com>2014-03-11 20:07:47 -0230
commit0b45604d16f72d3a575a965a73d510ae7f1faf11 (patch)
tree1d45b9f3db8d2afd1b7dac669e1546d10d9af4fa /crawl-ref/source/mon-spll.h
parent556f4b896d6168ef2ab1d4fe5a91860f3f4af88b (diff)
downloadcrawl-ref-0b45604d16f72d3a575a965a73d510ae7f1faf11.tar.gz
crawl-ref-0b45604d16f72d3a575a965a73d510ae7f1faf11.zip
Various spriggan monster adjustments
Spriggan enemies are changed from speed 16 to move speed 16, act 10. This is not so much for parity with player spriggans (there are already multiple exceptions to such things) or power reasons, but to reduce message spam against packs (as discussed in -dev a little while ago). This change is compensated for in various ways. Most spriggans recieve boosts to their base damage, which should result in damage output that is overall approximately similar to before. Also, some recieved individual changes. Riders: Lost blowguns, except where they would have come with curare. Chance is probably slightly higher than before (still low), but quantity also lower. Berserkers: Start with better gear, and BiA can produce stronger monsters than before. (Seeing as how SpBe BiA already could produce things player BiA could not, I continued the animal theme. This does result in more things that player BiA will not produce, but I don't think this has to be an inherant problem). These should actually be somewhat stronger than their older versions, but they were considered amonst the more harmless of their set, so this is intentional. Air Mages: Gained the Haste spell, and lost cantrip Shock. In testing, this seems to come out similar to old threat levels, even if it looks on paper like it might be stronger. While a hasted air mage with a less dilute spellset is more dangerous than old air mages, in practice they are often rather delayed in hasting themselves at all, until which point they are definitely less scary - I think it works out similarly in the end. Enchanters: Gained a copy of Haste. Defenders: These remain unchanged. I felt that 'rapid attacks' was a more fitting niche for them than simply raising their base damage still further with an action speed of 10, but giving them 2 attacks and speed 10 polarized their danger against low/high AC more than I liked. There are several other examples of monsters with faster attack speeds than other members of their species (ie: blademasters or impalers), so I think this is probably not an inherant problem. The Enchantress: Did not actually recieve the base damage boost that others did (and already had Haste). Instead, I gave her rF/rC from the 'protective enchantments' her description says surround her. This should leave her a fair bit slower at stacking disables on you (and dealing less damage in general), but more durable to some of the attacks that were especially good against her. Also, (almost) all spriggans recieved a cut to their EV and boost to their hp, sometimes appreciable.
Diffstat (limited to 'crawl-ref/source/mon-spll.h')
-rw-r--r--crawl-ref/source/mon-spll.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index fdcf45e3e2..5262c7e39c 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -1492,8 +1492,8 @@
SPELL_AIRSTRIKE,
SPELL_LIGHTNING_BOLT,
SPELL_CONTROL_WINDS,
- SPELL_SHOCK,
- SPELL_NO_SPELL,
+ SPELL_AIRSTRIKE,
+ SPELL_HASTE,
SPELL_NO_SPELL
}
},
@@ -2086,7 +2086,7 @@
SPELL_SLEEP,
SPELL_SLEEP,
SPELL_INVISIBILITY,
- SPELL_NO_SPELL,
+ SPELL_HASTE,
SPELL_STRIP_RESISTANCE,
SPELL_NO_SPELL
}