summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mon-spll.h
diff options
context:
space:
mode:
authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-15 20:42:00 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-15 20:42:00 -0600
commit332c3c91e4c3930ab997c300285f42d379c47d0f (patch)
treee7c10ea5457bdb4731ff10e6677f3acac672cb25 /crawl-ref/source/mon-spll.h
parente5fc197054e33a5db436ee842f2a7a9eb643257a (diff)
downloadcrawl-ref-332c3c91e4c3930ab997c300285f42d379c47d0f.tar.gz
crawl-ref-332c3c91e4c3930ab997c300285f42d379c47d0f.zip
Remove SPELL_MELEE from blood saints.
I think this was there originally to prevent Legendary Destruction from getting spammed too much, but feedback is that they almost never use either of ther invocations right now. Let's see if this helps.
Diffstat (limited to 'crawl-ref/source/mon-spll.h')
-rw-r--r--crawl-ref/source/mon-spll.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index ecafea292e..21cb3ec2a3 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -2358,10 +2358,10 @@
{ MST_DEMONSPAWN_BLOOD_SAINT,
{
SPELL_LEGENDARY_DESTRUCTION,
- SPELL_MELEE,
+ SPELL_NO_SPELL,
SPELL_EPHEMERAL_INFUSION,
SPELL_LEGENDARY_DESTRUCTION,
- SPELL_MELEE,
+ SPELL_NO_SPELL,
SPELL_EPHEMERAL_INFUSION
}
},