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authorDracoOmega <draco_omega@live.com>2014-03-10 13:44:38 -0230
committerDracoOmega <draco_omega@live.com>2014-03-11 20:07:59 -0230
commit48e29a3464fdf37d4a4aca32ddf356830696576a (patch)
treefd29ae18258a023e28755c442d6c985e4821a1b3 /crawl-ref/source/mon-spll.h
parente562176b983caf69befba5b63829b8f7163f0d67 (diff)
downloadcrawl-ref-48e29a3464fdf37d4a4aca32ddf356830696576a.tar.gz
crawl-ref-48e29a3464fdf37d4a4aca32ddf356830696576a.zip
Attempt to salvage boggarts a little
The abjure-on-death change (on top of several other nerfs) completely defanged these monsters, which relied wholly on their summons to present any threat, but were so fragile as to die to a stiff breeze. In fact, their low HD made the monsters they summoned frequently consider it fine to shoot through them to get at the player, killing the boggart in the process and immediately abjuring themselves. This is a small attempt to make them a little less useless in the current system. The commit raises boggart HD a fair bit (and thus also hp). Though they remain distinctly fragile for their depth, they should be a bit less prone to being killed by their own summons. Also, Slow and Confuse are removed from their spellbook in favor of more Shadow Creatures (they were basically cantrips, and a monster so harmless doesn't need to be made even MORE harmless), and Blink is replaced with Blink Away. In preliminary testing, they're frequently still easily dealt with (which is fine), but are also sometimes capable of causing an actual problem to deal with, as opposed to their current very sad state.
Diffstat (limited to 'crawl-ref/source/mon-spll.h')
-rw-r--r--crawl-ref/source/mon-spll.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index 9d80884a5f..f447df1d25 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -928,12 +928,12 @@
{ MST_BOGGART,
{
- SPELL_CONFUSE,
- SPELL_SLOW,
+ SPELL_SHADOW_CREATURES,
+ SPELL_SHADOW_CREATURES,
SPELL_INVISIBILITY,
- SPELL_BLINK,
+ SPELL_BLINK_AWAY,
SPELL_SHADOW_CREATURES,
- SPELL_SHADOW_CREATURES
+ SPELL_NO_SPELL
}
},