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author | DracoOmega <draco_omega@live.com> | 2014-03-20 01:39:48 -0230 |
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committer | DracoOmega <draco_omega@live.com> | 2014-03-20 02:27:36 -0230 |
commit | 5871f7d3d3961e92a61a4740dcd7406220582530 (patch) | |
tree | 5b0b5786da0bf1b9ffd669621063e88268e898da /crawl-ref/source/mon-spll.h | |
parent | 4192f577d405b91d0b647c50c87a5f574788265f (diff) | |
download | crawl-ref-5871f7d3d3961e92a61a4740dcd7406220582530.tar.gz crawl-ref-5871f7d3d3961e92a61a4740dcd7406220582530.zip |
Spice up Josephine
Josephine having both the exact same spellset and band as normal
necromancers felt a little lackluster, so this is an attempt to make
her a little more distinctive (and also threatening).
Her new spell list is: ghostly fireball, dispel undead, vampiric
draining, and animate dead. Ghostly fireball combos with her zombie
army and gives earlier exposure to a later mechanic (a bit like a
mini-revenant that cannot readily produce new minions). This also
gives her rN+++, which fits with her description (and also lets
her use ghostly fireball at close range, which otherwise she
generally refuses to do to avoid killing herself with it.)
(This commit also removes dispel undead from Nergalle to move to
Josephine; I'm a bit iffy on two similar-depth uniques having the
same uncommon spell, and Josephine definitely needs it more than she
does, but am not opposed to anyone reverting that if they wish).
Diffstat (limited to 'crawl-ref/source/mon-spll.h')
-rw-r--r-- | crawl-ref/source/mon-spll.h | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h index 21cb3ec2a3..d4004bf703 100644 --- a/crawl-ref/source/mon-spll.h +++ b/crawl-ref/source/mon-spll.h @@ -1558,7 +1558,7 @@ SPELL_BOLT_OF_DRAINING, SPELL_SUMMON_SPECTRAL_ORCS, SPELL_SUMMON_SPECTRAL_ORCS, - SPELL_DISPEL_UNDEAD, + SPELL_NO_SPELL, SPELL_HASTE_OTHER, SPELL_DEATHS_DOOR } @@ -2497,4 +2497,15 @@ SPELL_NO_SPELL, } }, + + { MST_JOSEPHINE, + { + SPELL_GHOSTLY_FIREBALL, + SPELL_GHOSTLY_FIREBALL, + SPELL_VAMPIRIC_DRAINING, + SPELL_ANIMATE_DEAD, + SPELL_DISPEL_UNDEAD, + SPELL_NO_SPELL + } + }, #endif |