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authorDracoOmega <draco_omega@live.com>2014-02-11 20:31:51 -0330
committerDracoOmega <draco_omega@live.com>2014-02-11 20:34:40 -0330
commit7bda2e53d85b8e4a576a038be690c9f191d56f75 (patch)
treeeda19a9d3d41a46dd80b9ebcfb82a3ade4c7fb7a /crawl-ref/source/mon-spll.h
parentb750380a6ace8cbff6683595cfd404412f80b07a (diff)
downloadcrawl-ref-7bda2e53d85b8e4a576a038be690c9f191d56f75.tar.gz
crawl-ref-7bda2e53d85b8e4a576a038be690c9f191d56f75.zip
Somewhat unnerf deep elf summoners
These were hit especially hard by both the summon cap and the abjure-on-death change, since they are squishy and rely on their summons for all of their threat (and their summons were of a somewhat swarming style that was hard to achieve with a cap of only 3) For comparison, they were about on parity with deep elf conjurers in 0.13, yet score less than 1/4 of their kills in 0.14 so far (and less than even fighters, who are the weakest of all deep elves, supposedly). This raises the cap to 5, adds an extra slot of summon vermin, gives them some more hp, and very slightly adjusts summon weightings. I expect they will still be much weaker than in 0.13 anyway, but this might help a little.
Diffstat (limited to 'crawl-ref/source/mon-spll.h')
-rw-r--r--crawl-ref/source/mon-spll.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index b26d8a3a0e..135934fb40 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -611,7 +611,7 @@
{
SPELL_BLINK,
SPELL_SUMMON_VERMIN,
- SPELL_NO_SPELL,
+ SPELL_SUMMON_VERMIN,
SPELL_SUMMON_VERMIN,
SPELL_NO_SPELL,
SPELL_NO_SPELL