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authorgammafunk <gammafunk@gmail.com>2013-11-18 23:47:58 -0600
committerNeil Moore <neil@s-z.org>2014-01-31 14:11:29 -0500
commite2f114357de23247240a21622f81b19834e26eaa (patch)
tree11d3caa37c4e47c837b7862aec59067b1954aba6 /crawl-ref/source/mon-spll.h
parent74625fffcfc1c84331257d13f6cf88a443828a53 (diff)
downloadcrawl-ref-e2f114357de23247240a21622f81b19834e26eaa.tar.gz
crawl-ref-e2f114357de23247240a21622f81b19834e26eaa.zip
Asterion, a late-game unique minotaur of Makhleb
He is themed as a bloodthirsty ruler cursed to become a minotaur who now wanders the dungeon in the service of Makhleb and hoping to establish a new kingdom in its depths. The name is taken from ancient greek mythology, which was either the name of the minotaur itself or of a king related to the minotaur: http://en.wikipedia.org/wiki/Asterion Thanks to SGrunt (the S is silent) for the idea of the name. Stat-wise, Asterion is a minotaur, but with 15 HD, 120 HP, a 1d40 primary attack (instead of 1d35), and the only resistances I've added are Sinv and high MR. Experience and placement-wise he's the same as Frances. He always gets a good demon weapon, large shield, and a robe. Spell-wise, he has Makhleb's major destruct and spectral weapon. The major destruct code is basically identical to the player version: it chooses randomly from 7 beam types, including orb of electricity, with a range of 7. [committer's note: Changed to ETC_FIRE (Makhleb altar colour) to distinguish from plain minotaurs. There is a proposal to move tengu thereby freeing up space on 'H', but I didn't want to tie this commit to that change. Also improved the quote formatting and citation. -nfm]
Diffstat (limited to 'crawl-ref/source/mon-spll.h')
-rw-r--r--crawl-ref/source/mon-spll.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index 595e0c5769..0a7fce3c31 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -2223,6 +2223,16 @@
SPELL_NO_SPELL
}
},
+ { MST_ASTERION,
+ {
+ SPELL_MAJOR_DESTRUCTION,
+ SPELL_NO_SPELL,
+ SPELL_NO_SPELL,
+ SPELL_SPECTRAL_WEAPON,
+ SPELL_NO_SPELL,
+ SPELL_NO_SPELL
+ }
+ },
{ MST_IGNIS,
{