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authorShmuale Mark <shm.mark@gmail.com>2014-06-13 14:11:27 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-13 15:35:02 -0400
commit5438851da1b9a448c384bbeb5e1589009808bbca (patch)
tree0b9ee3a327d96215af4fb565eeea2acb57f89978 /crawl-ref/source/mon-util.cc
parent474e196d370d63912d8a217ad7022c427afa3723 (diff)
downloadcrawl-ref-5438851da1b9a448c384bbeb5e1589009808bbca.tar.gz
crawl-ref-5438851da1b9a448c384bbeb5e1589009808bbca.zip
Ghost crabs (PleasingFungus, floatingatoll).
They have stats similar to fire crabs but slightly stronger. Instead of fire clouds, they breathe clouds of ghostly flame, the spell that revenants have. I think that they combine two fairly unused monster mechanics -- the "big cloud" that crabs have and the otherwise-unused ghostly flame -- to create a monster that is fairly understandable based on previous ones but has interesting gameplay. Unlike revenants, they are not spellcasters, and the cloud is more about bringing fellow monsters to beat you up, since it does less damage, their HD being lower. They also contribute a few more non-undead to Crypt, which I think is good to have. I'm not certain about the spawn weight, but in tests they seemed to show up once or twice a level on Crypt:1 which seems about right. They simply replace mummies in Tar; this doesn't seem very controversial.
Diffstat (limited to 'crawl-ref/source/mon-util.cc')
-rw-r--r--crawl-ref/source/mon-util.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index cd455e6f8a..6b21584dd7 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -3506,6 +3506,8 @@ static bool _mons_has_ranged_ability(const monster* mon)
case MONS_FIRE_DRAKE:
case MONS_XTAHUA:
case MONS_FIRE_CRAB:
+ case MONS_APOCALYPSE_CRAB:
+ case MONS_GHOST_CRAB:
case MONS_ELECTRIC_EEL:
case MONS_LAVA_SNAKE:
case MONS_MANTICORE: