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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-13 15:35:14 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-13 15:35:14 +0000
commit84912ad5cf2a8bbc40a7a6e4f3aa8607c04238d6 (patch)
treedace1bf8c80c1e8dd5e18f5db87a7ecb30f138d2 /crawl-ref/source/mon-util.h
parent14548892e26d872d3e51d7e6a4ba05deae29d4b0 (diff)
downloadcrawl-ref-84912ad5cf2a8bbc40a7a6e4f3aa8607c04238d6.tar.gz
crawl-ref-84912ad5cf2a8bbc40a7a6e4f3aa8607c04238d6.zip
Abolish M_HUMANOID flag as it wasn't used anywhere. Comments claimed
it was necessary for Glamour but even that appears to have used another function, mons_is_humanoid(), that made checks against monster glyph instead. Strange. So in case anyone is badly in need of a monster flag, no. 15 is free! :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3623 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 183c6be382..2aad04d707 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -104,7 +104,7 @@ enum mons_class_flags
M_SPLITS = (1<<12), // monster can split
M_AMPHIBIOUS = (1<<13), // monster can swim in water,
M_THICK_SKIN = (1<<14), // monster has more effective AC,
- M_HUMANOID = (1<<15), // for Glamour
+ M_RESERVED = (1<<15), // currently UNUSED
M_COLD_BLOOD = (1<<16), // susceptible to cold
M_WARM_BLOOD = (1<<17), // no effect currently
M_REGEN = (1<<18), // regenerates quickly
@@ -477,7 +477,6 @@ mon_holy_type mons_holiness(const monsters *);
bool mons_is_mimic( int mc );
bool mons_is_statue(int mc);
bool mons_is_demon( int mc );
-bool mons_is_humanoid( int mc );
bool mons_wields_two_weapons(const monsters *m);
bool mons_wields_two_weapons(monster_type m);