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authorAdam Borowski <kilobyte@angband.pl>2013-05-26 06:05:02 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-05-26 06:05:02 +0200
commit55b8bbff7c99c51cd8ef051f5ef0bfeda383e8c5 (patch)
tree3c115feb0236c59f4b9763bb91c66094dc7cd22b /crawl-ref/source/mon-util.h
parent43a2646eb2d39304ac98a7384a5e32e1253bde38 (diff)
downloadcrawl-ref-55b8bbff7c99c51cd8ef051f5ef0bfeda383e8c5.tar.gz
crawl-ref-55b8bbff7c99c51cd8ef051f5ef0bfeda383e8c5.zip
Add a few checks for mon-data to --test.
It currently does not validate, as I'm introducing a new requirement: any monster that drops a corpse must work with Simulacrum. It's debatable which ones should allow zombies as well, but at least there's now support for having spectrals/simulacra/skeletons but no zombies. The word "zombifiable" is quite ambiguous, too.
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index b95056fc04..38ee33f1a6 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -445,4 +445,5 @@ bool mons_foe_is_marked(const monster* mons);
vector<monster* > get_on_level_followers();
void reset_all_monsters();
+void debug_mondata();
#endif