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authorAdam Borowski <kilobyte@angband.pl>2013-06-01 19:48:33 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-06-01 20:10:07 +0200
commitac7150a2afd937bc2aedbec020ba7ee1932391e5 (patch)
treebf545c808aeae682819d16e0b9965103e787501a /crawl-ref/source/mon-util.h
parent94a29e6b8d817f13cf75501e04e94cdd360590c8 (diff)
downloadcrawl-ref-ac7150a2afd937bc2aedbec020ba7ee1932391e5.tar.gz
crawl-ref-ac7150a2afd937bc2aedbec020ba7ee1932391e5.zip
Give every orc priest a portable altar.
You also get to pacify one orc band per game: the band you surrender to will let you live. Obviously, abandoning and reconversion doesn't work (even if you're still allowed to repent). Unlike HOPr only, this allow to play more interesting combos with Beogh. Converting when you (maybe!) get that Orc:4 altar is way too late to get much use of Beogh.
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 044280d8b2..b9a4ec0bf3 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -296,7 +296,8 @@ monster_type random_draconian_monster_species();
bool init_abomination(monster* mon, int hd);
void define_monster(monster* mons);
-void mons_pacify(monster* mon, mon_attitude_type att = ATT_GOOD_NEUTRAL);
+void mons_pacify(monster* mon, mon_attitude_type att = ATT_GOOD_NEUTRAL,
+ bool no_xp = false);
bool mons_should_fire(bolt &beam);
@@ -376,6 +377,7 @@ bool mons_is_boulder(const monster* mon);
bool mons_is_object(monster_type mc);
bool mons_has_blood(monster_type mc);
bool mons_is_sensed(monster_type mc);
+bool mons_allows_beogh(monster_type mc);
bool invalid_monster(const monster* mon);
bool invalid_monster_type(monster_type mt);