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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 18:56:45 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 18:56:45 +0000
commit05f88f06a2e406d12ce5acecf52764406e31cb2c (patch)
treec8a12ff02256964dd8773f9ad6d90805ffde52e5 /crawl-ref/source/monplace.h
parentb5789ec262b15387d1a8d210dee9c79631e85ed6 (diff)
downloadcrawl-ref-05f88f06a2e406d12ce5acecf52764406e31cb2c.tar.gz
crawl-ref-05f88f06a2e406d12ce5acecf52764406e31cb2c.zip
Fix a bug in monster summoning that was causing crashes, for example
when attempting to cast Shadow Creatures in a bazaar (which is bound to fail, anyway). I guess it would have also caused crashes anywhere else where the level was devoid of monsters and creating one failed - for whatever reason. I don't actually know how likely that combination is. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6151 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.h')
-rw-r--r--crawl-ref/source/monplace.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/crawl-ref/source/monplace.h b/crawl-ref/source/monplace.h
index bbba9f3c3f..ab03196433 100644
--- a/crawl-ref/source/monplace.h
+++ b/crawl-ref/source/monplace.h
@@ -21,7 +21,7 @@
enum band_type
{
BAND_NO_BAND = 0,
- BAND_KOBOLDS = 1,
+ BAND_KOBOLDS,
BAND_ORCS,
BAND_ORC_WARRIOR,
BAND_ORC_KNIGHT,
@@ -35,6 +35,7 @@ enum band_type
BAND_HELL_KNIGHTS,
BAND_ORC_HIGH_PRIEST,
BAND_GNOLLS, // 14
+ // 15
BAND_BUMBLEBEES = 16,
BAND_CENTAURS,
BAND_YAKTAURS,
@@ -63,9 +64,9 @@ enum band_type
BAND_GIANT_MOSQUITOES,
BAND_BOGGARTS,
BAND_BLINK_FROGS,
- BAND_SKELETAL_WARRIORS, // 44
+ BAND_SKELETAL_WARRIORS,
BAND_DRACONIAN, // 45
- BAND_PANDEMONIUM_DEMON,
+ BAND_PANDEMONIUM_DEMON, // 46
NUM_BANDS // always last
};
@@ -234,7 +235,7 @@ struct mgen_data
* used for summons and other monsters that want to appear near a given
* position like a summon.
* *********************************************************************** */
-int create_monster( mgen_data mg );
+int create_monster( mgen_data mg, bool fail_msg = true );
/* ***********************************************************************
* Primary function to create monsters. See mgen_data for details on monster