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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 14:32:57 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 14:32:57 +0000
commit6e6f15e72a505631d8ce778da9a54024c774bfc9 (patch)
tree9524dcc562497091bb1964d601717b1756944e0a /crawl-ref/source/monplace.h
parent033b2f5904e3a87e5ce2605b2779be860bf46682 (diff)
downloadcrawl-ref-6e6f15e72a505631d8ce778da9a54024c774bfc9.tar.gz
crawl-ref-6e6f15e72a505631d8ce778da9a54024c774bfc9.zip
Fix wizard mode being unable to create monsters of nonfloor habitat.
Changed labyrinth handling for minotaurs: Instead of being magic mappable, labyrinths are plain mappable. Yes, that makes everything much easier, but allowing magic mapping and yet you still have to trudge along by hand (rather than use autotravel) is worse. To make up for it, we might want to boost the monster minotaur (trying to defend its home against a rival?) Or we could just remove the difference altogether... Cleaned up debug.cc a bit. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5401 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.h')
-rw-r--r--crawl-ref/source/monplace.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monplace.h b/crawl-ref/source/monplace.h
index 05be654743..eeed17ce11 100644
--- a/crawl-ref/source/monplace.h
+++ b/crawl-ref/source/monplace.h
@@ -237,7 +237,7 @@ int mons_place( mgen_data mg );
* mons_place(). If you need to put a monster somewhere, use mons_place().
* Summoned creatures can be created with create_monster().
* *********************************************************************** */
-int place_monster( mgen_data mg );
+int place_monster( mgen_data mg, bool force_pos = false );
// last updated 12may2000 {dlb}
/* ***********************************************************************