diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-04 11:32:42 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-04 11:32:42 +0000 |
commit | ebe3faa645862641354b8bddf6c52dccc108a16c (patch) | |
tree | 5a349309cbde8c3803b8ca83b5833e63392e7c42 /crawl-ref/source/monspeak.cc | |
parent | 746b402561b6b27625c5c1ac33028da9aa846b18 (diff) | |
download | crawl-ref-ebe3faa645862641354b8bddf6c52dccc108a16c.tar.gz crawl-ref-ebe3faa645862641354b8bddf6c52dccc108a16c.zip |
Implementing patch 1775415 (outsourcing monster speech) by
zelgadis. Currently, shout.txt and speak.txt share in with
the .des files in /dat. That should be changed, but I've no
idea how to do this.
Also implementing a bug fix by ennewalker (1787428).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2052 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monspeak.cc')
-rw-r--r-- | crawl-ref/source/monspeak.cc | 2783 |
1 files changed, 272 insertions, 2511 deletions
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc index b79a7f9aec..90a7556e66 100644 --- a/crawl-ref/source/monspeak.cc +++ b/crawl-ref/source/monspeak.cc @@ -23,6 +23,7 @@ #include "externs.h" #include "beam.h" +#include "database.h" #include "debug.h" #include "fight.h" #include "insult.h" @@ -38,187 +39,128 @@ #include "stuff.h" #include "view.h" -struct mon_dialogue +static std::string get_speak_string(const std::vector<std::string> prefixes, + const std::string key, + const monsters *monster) { - monster_type speaker; - const char **silenced; - const char **confused; - const char **confused_friend; - const char **fleeing; - const char **fleeing_friend; - const char **friendly; - const char **hostile; // Most common. -}; - -static const char *murray_silenced[] = -{ - "%s rolls in a circle.", - "%s rolls around.", - "%s spins like a top.", - "%s grins evilly.", - "%s seems to say something.", - "%s says something you can't hear. It was probably not a compliment.", - NULL -}; - -static const char *murray_hostile[] = -{ - "%s rolls in a circle.", - "%s rolls around.", - "%s spins like a top.", - "%s grins evilly.", - "%s laughs evilly.", - "%s cackles, \"I will rule the world!\"", - "%s shouts, \"Give me your head, so I can impale it on a pike!\"", - "%s's teeth chatter loudly.", - "%s yells, \"I'm a mighty demonic power!\"", - "%s asks, \"How could you choose the Orb over me, your best friend?\"", - "%s shouts, \"Let the forces of evil and voodoo overcome you!\"", - "%s screams, \"If I had legs, you would be dead twenty times over!\"", - "%s yells, \"My visage is famous all over the dungeon!\"", - "%s says, \"You're the second biggest fool I've ever met!\"", - NULL -}; + std::string prefix = ""; + const int size = prefixes.size(); + for (int i = 0; i < size; i++) + { + prefix += prefixes[i]; + prefix += " "; + } -static mon_dialogue vox_populi[] = -{ - { MONS_MURRAY, murray_silenced, NULL, NULL, NULL, NULL, NULL, - murray_hostile }, -}; + std::string msg = ""; + msg = getSpeakString(prefix + key); + if (msg != "") + return msg; -static const mon_dialogue *find_dialogue(const monsters *monster) -{ - for (unsigned i = 0; i < sizeof(vox_populi) / sizeof(*vox_populi); ++i) - if (vox_populi[i].speaker == monster->type) - return (&vox_populi[i]); - return (NULL); -} + // Combinations of prefixes by threes + if (size >= 3) + { + for (int i = 0; i < (size - 2); i++) + for (int j = i + 1; j < (size - 1); j++) + for (int k = j + 1; k < size; k++) + { + prefix = prefixes[i] + " "; + prefix += prefixes[j] + " "; + prefix += prefixes[k] + " "; -static bool say_dialogue(const monsters *monster, - const char **dialogue) -{ - if (!dialogue) - return (false); + msg = getSpeakString("default " + prefix + key); + if (msg != "") + return msg; + } + } - int nitems = 0; - for (const char **run = dialogue; *run; ++run, ++nitems) - ; + // Combinations of prefixes by twos + if (size >= 2) + { + for (int i = 0; i < (size - 1); i++) + for (int j = i + 1; j < size; j++) + { + prefix = prefixes[i] + " "; + prefix += prefixes[j] + " "; - const char *chosen = nitems? dialogue[random2(nitems)] : NULL; + msg = getSpeakString("default " + prefix + key); + if (msg != "") + return msg; + } + } - if (chosen && *chosen) + // Prefixes singly + if (size >= 1) { - mprf(MSGCH_TALK, chosen, monster->name(DESC_CAP_THE).c_str()); - return (true); + for (int i = 0; i < size; i++) + { + prefix = prefixes[i] + " "; + + msg = getSpeakString("default " + prefix + key); + if (msg != "") + return msg; + } } - return (false); + // No prefixes + msg = getSpeakString("default " + key); + + return msg; } -static bool say_specific_dialogue(const monsters *monster, - const mon_dialogue *dialogue) +// Player ghosts with different classes can potentially speak different +// things. +static std::string player_ghost_speak_str(const monsters *monster, + const std::vector<std::string> prefixes) { - if (silenced(monster->x, monster->y)) - return (say_dialogue(monster, dialogue->silenced)); - - if (monster->has_ench(ENCH_CHARM)) - return (false); + const ghost_demon &ghost = *(monster->ghost); + std::string ghost_class = get_class_name(ghost.values[GVAL_CLASS]); - const bool friendly = (monster->attitude == ATT_FRIENDLY); + std::string prefix = ""; + for (int i = 0, size = prefixes.size(); i < size; i++) + { + prefix += prefixes[i]; + prefix += " "; + } - if (mons_is_confused(monster)) - return (say_dialogue( - monster, - friendly? dialogue->confused_friend - : dialogue->confused)); + std::string msg = getSpeakString(prefix + ghost_class + " player ghost"); - if (monster->behaviour == BEH_FLEE) - return (say_dialogue( - monster, - friendly? dialogue->fleeing_friend - : dialogue->fleeing)); + if (msg == "__NONE") + return ""; - if (monster->attitude == ATT_FRIENDLY) - return (say_dialogue(monster, dialogue->friendly)); + if (msg == "" || msg == "__NEXT") + msg = getSpeakString(prefix + "player ghost"); - return (say_dialogue(monster, dialogue->hostile)); + return msg; } -// returns true if something is said + // returns true if something is said bool mons_speaks(const monsters *monster) { - int temp_rand; // probability determination - - // This function is a little bit of a problem for the message channels - // since some of the messages it generates are "fake" warning to - // scare the player. In order to accomidate this intent, we're - // falsely categorizing various things in the function as spells and - // danger warning... everything else just goes into the talk channel -- bwr - msg_channel_type msg_type = MSGCH_TALK; - - const std::string m_name = monster->name(DESC_CAP_THE); - strcpy(info, m_name.c_str()); + // Invisible monster tries to remain unnoticed. Unless they're + // confused, since then they're too confused to realize they + // should stay silent, but only if the player can see them, so as + // to not have to deal with cases of speaking monsters which the + // player can't see. + if (monster->invisible() && !(player_monster_visible(monster) + && monster->has_ench(ENCH_CONFUSION))) + return false; - if (monster->invisible()) + // Dealing with the monster not being silenced while the player + // *is* silenced, and is hence able to see the monsters' gestures + // and such but not hear any sounds it makes, would be a big + // headache to deal with, so skip it. + if (!silenced(monster->x, monster->y) + && silenced(you.x_pos, you.y_pos)) return false; - // invisible monster tries to remain unnoticed - const mon_dialogue *dialogue = find_dialogue(monster); - if (dialogue) - return (say_specific_dialogue(monster, dialogue)); - - //mv: if it's also invisible, program never gets here - if (silenced(monster->x, monster->y)) - { + // Silenced monsters only "speak" 1/3 as often as non-silenced, + // unless they're normally silent (S_SILENT). Use + // get_monster_data(monster->type) to bypass mon_shouts() + // replacing S_RANDOM with a random value. + if (silenced(monster->x, monster->y) + && get_monster_data(monster->type)->shouts != S_SILENT) if (!one_chance_in(3)) - return false; // while silenced, don't bother so often - - if (monster->has_ench(ENCH_CONFUSION)) - { - temp_rand = random2(10); - strcat(info, (temp_rand < 4) ? " gestures wildly." : - (temp_rand == 4) ? " looks confused." : - (temp_rand == 5) ? " grins evilly." : - (temp_rand == 6) ? " smiles happily." : - (temp_rand == 7) ? " cries." - : " says something but you don't hear anything."); - } - else if (monster->behaviour == BEH_FLEE) - { - temp_rand = random2(10); - strcat(info, - (temp_rand < 3) ? " glances furtively about." : - (temp_rand == 3) ? " opens its mouth, as if shouting." : - (temp_rand == 4) ? " looks around." : - (temp_rand == 5) ? " appears indecisive." : - (temp_rand == 6) ? " ponders the situation." - : " seems to say something."); - } - // disregard charmed critters.. they're not too expressive - else if (monster->attitude == ATT_FRIENDLY) - { - temp_rand = random2(10); - strcat(info, (temp_rand < 3) ? " gives you a thumbs up." : - (temp_rand == 3) ? " looks at you." : - (temp_rand == 4) ? " waves at you." : - (temp_rand == 5) ? " smiles happily.": - (temp_rand == 6) ? " winks at you." - : " says something you can't hear."); - } - else - { - temp_rand = random2(10); - strcat(info, (temp_rand < 3) ? " gestures." : - (temp_rand == 3) ? " gestures obscenely." : - (temp_rand == 4) ? " grins." : - (temp_rand == 5) ? " looks angry." : - (temp_rand == 6) ? " seems to be listening." - : " says something but you don't hear anything."); - } //end switch silenced monster's behaviour - - mpr(info, MSGCH_TALK); - return true; - } // end silenced monster + return false; // charmed monsters aren't too expressive if (monster->has_ench(ENCH_CHARM)) @@ -227,2397 +169,216 @@ bool mons_speaks(const monsters *monster) // berserk monsters just want your hide. if (monster->has_ench(ENCH_BERSERK)) return false; - + + std::vector<std::string> prefixes; + if (monster->attitude == ATT_FRIENDLY) + prefixes.push_back("friendly"); + + if (monster->behaviour == BEH_FLEE) + prefixes.push_back("fleeing"); + + if (silenced(monster->x, monster->y)) + prefixes.push_back("silenced"); + if (monster->has_ench(ENCH_CONFUSION)) - { - if (mons_holiness( monster ) == MH_DEMONIC - && monster->type != MONS_IMP) - { - return (false); - } + prefixes.push_back("confused"); + + std::string msg; + + // __NONE means to be silent, and __NEXT means to try the next, + // less exact method of describing the monster to find a speech + // string. + + // First, try its exact name + if (monster->type == MONS_PLAYER_GHOST) + // Player ghosts are treated differently. + msg = player_ghost_speak_str(monster, prefixes); + else if (monster->type == MONS_PANDEMONIUM_DEMON) + // Pandemonium demons have randomly generated names, + // so use "pandemonium lord" instead. + msg = get_speak_string(prefixes, "pandemonium lord", monster); + else + msg = get_speak_string(prefixes, monster->name(DESC_PLAIN), monster); - if (mons_friendly(monster)) - { - switch (random2(18)) // speaks for friendly confused monsters - { - case 0: - strcat(info, " prays for help."); - break; - case 1: - strcat(info, " screams, \"Help!\""); - break; - case 2: - strcat(info, " shouts, \"I'm losing control!\""); - break; - case 3: - strcat(info, " shouts, \"What's happening?\""); - break; - case 4: - case 5: - strcat(info, " gestures wildly."); - break; - case 6: - strcat(info, " cries."); - break; - case 7: - strcat(info, " shouts, \"Yeah!\""); - break; - case 8: - strcat(info, " sings."); - break; - case 9: - strcat(info, " laughs crazily."); - break; - case 10: - strcat(info, " ponders the situation."); - break; - case 11: - strcat(info, " grins madly."); - break; - case 12: - strcat(info, " looks very confused."); - break; - case 13: - strcat(info, " mumbles something."); - break; - case 14: - strcat(info, " giggles crazily."); - break; - case 15: - strcat(info, " screams, \""); - strcat(info, you.your_name); - strcat(info, "! Help!\""); - break; - case 16: - strcat(info, " screams, \""); - strcat(info, you.your_name); - strcat(info, "! What's going on?\""); - break; - case 17: - strcat(info, " says, \""); - strcat(info, you.your_name); - strcat(info, ", I'm a little confused.\""); - break; - } - } - else - { - switch (random2(23)) // speaks for unfriendly confused monsters - { - case 0: - strcat(info, " yells, \"Get them off me!\""); - break; - case 1: - strcat(info, " screams, \"I will kill you anyway!\""); - break; - case 2: - strcat(info, " shouts, \"What's happening?\""); - break; - case 3: - case 4: - case 5: - strcat(info, " gestures wildly."); - break; - case 6: - strcat(info, " cries."); - break; - case 7: - strcat(info, " shouts, \"NO!\""); - break; - case 8: - strcat(info, " shouts, \"YES!\""); - break; - case 9: - strcat(info, " laughs crazily."); - break; - case 10: - strcat(info, " ponders the situation."); - break; - case 11: - strcat(info, " grins madly."); - break; - case 12: - strcat(info, " looks very confused."); - break; - case 13: - strcat(info, " mumbles something."); - break; - case 14: - strcat(info, " says, \"I'm a little confused.\""); - break; - case 15: - strcat(info, " asks, \"Where am I?\""); - break; - case 16: - strcat(info, " shakes."); - break; - case 17: - strcat(info, " asks, \"Who are you?\""); - break; - case 18: - strcat(info, " asks, \"What the hell are we doing here? Mmm, I see...\""); - break; - case 19: - strcat(info, " cries, \"My head! MY HEAD!!!\""); - break; - case 20: - strcat(info, " says, \"Why is everything spinning?\""); - break; - case 21: - strcat(info, " screams, \"NO! I can't bear that much noise!\""); - break; - case 22: - strcat(info, " is trying to cover his eyes."); - break; - } - } + if (msg == "__NONE") + return false; - } - else if (monster->has_ench(ENCH_HELD)) + // Now that we're not dealing with a specific monster name, include + // whether or not it can move in the prefix + if (mons_is_stationary(monster)) + prefixes.insert(prefixes.begin(), "stationary"); + + // Names for the monster, its species and its genus all failed, + // so try the monster's glyph/symbol. + if (msg == "" || msg == "__NEXT") { - if (mons_friendly(monster)) - { - switch(random2(8)) - { - case 0: - strcat(info, " says, \"Help me, "); - strcat(info, you.your_name); - strcat(info, ", please!\""); - break; - case 1: - strcat(info, " cries, \"MUMMY!\""); - break; - case 2: - strcat(info, " shouts, \""); - strcat(info, you.your_name); - strcat(info, "! Can't you see I need your help?\""); - break; - case 3: - strcat(info, " shouts, \"I could do with a little help here, you know.\""); - break; - case 4: - strcat(info, " mumbles something."); - break; - case 5: - strcat(info, " says, \"Umm, "); - strcat(info, you.your_name); - strcat(info, "? Help?\""); - break; - case 6: - strcat(info, " cries."); - break; - case 7: - strcat(info, " cries, \"Why me?"); - break; - } - } - else // unfriendly monsters - { - switch(random2(12)) - { - case 0: - strcat(info, " screams, \"HEY! This isn't fair!\""); - break; - case 1: - strcat(info, " screams, \"Help! Get me out of here!\""); - break; - case 2: - strcat(info, " begs, \"Could you help me? I swear I won't hurt you.\""); - break; - case 3: - strcat(info, " yells, \"LEMME GO!\""); - break; - case 4: - strcat(info, " cries, \"Please! I'll never do it again!\""); - break; - case 5: - strcat(info, " mutters, \"Just what did I do to deserve this?\""); - break; - case 6: - strcat(info, " asks, \"Hey, want to switch places?\""); - break; - case 7: - strcat(info, " cries, \"I hate you!\""); - break; - case 8: - strcat(info, " snarls, \"This is all your fault!\""); - break; - case 9: - strcat(info, " says, \"I meant to do this, just so you know.\""); - break; - case 10: - strcat(info, " shouts, \"This is all a huge misunderstanding!"); - break; - case 11: - strcat(info, " cries, \"Why me?\""); - break; - } - } + std::string key = "'"; + + // Database keys are case-insensitve. + if (isupper(mons_char(monster->type))) + key += "cap-"; + + key += mons_char(monster->type); + key += "'"; + msg = get_speak_string(prefixes, key, monster); } - else if (monster->behaviour == BEH_FLEE) - { - if (mons_holiness( monster ) == MH_DEMONIC - && monster->type != MONS_IMP) - { - return (false); - } + if (msg == "__NONE") + return false; - if (mons_friendly(monster)) + // Monster symbol didn't work, try monster shape. Since we're + // dealing with just the monster shape, change the prefix to + // include info on if the monster's intelligence is at odds with + // its shape. + mon_body_shape shape = get_mon_shape(monster); + mon_intel_type intel = mons_intel(monster->type); + if (shape >= MON_SHAPE_HUMANOID && shape <= MON_SHAPE_NAGA + && intel < I_NORMAL) + prefixes.insert(prefixes.begin(), "stupid"); + else if (shape >= MON_SHAPE_QUADRUPED && shape <= MON_SHAPE_FISH) + { + if (mons_char(monster->type) == 'w') { - switch (random2(11)) - { - case 0: - snprintf( info, INFO_SIZE, "%s %s, \"WAIT FOR ME!\"", - m_name.c_str(), coinflip() ? "shouts" : "yells"); - strcat(info, you.your_name); - strcat(info, ", could you help me?\""); - break; - case 1: - strcat(info, " screams, \"Help!\""); - break; - case 2: - strcat(info, " shouts, \"Cover me!\""); - break; - case 3: - strcat(info, " screams, \""); - strcat(info, you.your_name); - strcat(info, "! Help me!\""); - break; - case 4: - case 5: - case 6: - strcat(info, " tries to hide somewhere."); - break; - case 7: - strcat(info, " prays for help."); - break; - case 8: - strcat(info, " looks at you beseechingly."); - break; - case 9: - strcat(info, " shouts, \"Protect me!\""); - break; - case 10: - strcat(info, " cries, \"Don't forget your friends!\""); - break; - } + if (intel > I_INSECT) + prefixes.insert(prefixes.begin(), "smart"); + else if (intel < I_INSECT) + prefixes.insert(prefixes.begin(), "stupid"); } else { - switch (random2(20)) // speaks for unfriendly fleeing monsters - { - case 0: - snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name.c_str(), - coinflip()? "yells" : "wails"); - break; - case 1: - snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name.c_str(), - coinflip() ? "cries" : "screams"); break; - case 2: - snprintf( info, INFO_SIZE, "%s %s, \"Why can't we all just get along?\"", - m_name.c_str(), coinflip() ? "begs" : "pleads"); - break; - case 3: - snprintf( info, INFO_SIZE, "%s %s trips in trying to escape.", m_name.c_str(), - coinflip() ? "nearly" : "almost"); - break; - case 4: - snprintf( info, INFO_SIZE, "%s %s, \"Of all the rotten luck!\"", m_name.c_str(), - coinflip() ? "mutters" : "mumbles"); - break; - case 5: - snprintf( info, INFO_SIZE, "%s %s, \"Oh dear! Oh dear!\"", m_name.c_str(), - coinflip() ? "moans" : "wails"); - case 6: - snprintf( info, INFO_SIZE, "%s %s, \"Damn and blast!\"", m_name.c_str(), - coinflip() ? "mutters" : "mumbles"); - break; - case 7: - strcat(info, " prays for help."); - break; - case 8: - strcat(info, " shouts, \"No! I'll never do that again!\""); - break; - case 9: - snprintf( info, INFO_SIZE, "%s %s", m_name.c_str(), - coinflip() ? "begs for mercy." : "cries, \"Mercy!\""); - break; - case 10: - snprintf( info, INFO_SIZE, "%s %s, \"%s!\"", m_name.c_str(), - coinflip() ? "blubbers" : "cries", - coinflip() ? "Mommeee" : "Daddeee"); - break; - case 11: - snprintf( info, INFO_SIZE, "%s %s, \"Please don't kill me!\"", m_name.c_str(), - coinflip() ? "begs" : "pleads"); - break; - case 12: - snprintf( info, INFO_SIZE, "%s %s, \"Please don't hurt me!\"", m_name.c_str(), - coinflip() ? "begs" : "pleads"); - break; - case 13: - snprintf( info, INFO_SIZE, "%s %s, \"Please, I have a lot of children...\"", - m_name.c_str(), coinflip() ? "begs" : "pleads"); - break; - case 14: - strcat(info, " tries to recover lost courage."); - break; - case 15: - case 16: - case 17: - strcat(info, " gives up."); - break; - case 19: - snprintf( info, INFO_SIZE, "%s looks really %s.", - m_name.c_str(), - coinflip() ? "scared stiff" : "rattled"); - break; - } + if (intel > I_ANIMAL) + prefixes.insert(prefixes.begin(), "smart"); + else if (intel < I_ANIMAL) + prefixes.insert(prefixes.begin(), "stupid"); } } - else if (mons_friendly(monster)) + else if (shape >= MON_SHAPE_INSECT && shape <= MON_SHAPE_SNAIL) { - if (mons_holiness( monster ) == MH_DEMONIC - && monster->type != MONS_IMP) - { - return (false); - } - - // friendly imps are too common so they speak very very rarely - if (monster->type == MONS_IMP) - { - if (!one_chance_in(10)) - return (false); - - switch (random2(12)) - { - case 0: - strcat(info, " says, \"Just tell me who NOT to kill.\""); - break; - case 1: - strcat(info, " says, \"OK Boss!\""); - break; - case 2: - strcat(info, " grins impishly at you."); - break; - case 3: - strcat(info, " picks up some beetles from the floor " - "and offers them to you."); - break; - case 4: - strcat(info, " blows smoke rings."); - break; - case 5: - strcat(info, " shouts, \"Over here! I found it!\""); - break; - case 6: - strcat(info, " says, \"The Orb is all yours.\""); - break; - case 7: - strcat(info, " says, \"Isn't this more fun with friends?\""); - break; - case 8: - strcat(info, " says, \"Uh-oh! Wait. OK.\""); - break; - case 9: - strcat(info, " shouts, \"Stay back! It could be a trick.\""); - break; - case 10: - strcat(info, " says, \"You're so much nicer than " - "my last boss.\""); - break; - case 11: - strcat(info, " jumps up and down with excitement.\""); - break; - } - } - - else - { - switch (random2(18)) - { - case 0: - strcat(info, " yells, \"Run! I'll cover you!\""); - break; - case 1: - strcat(info, " shouts, \"Die, monster!\""); - break; - case 2: - strcat(info, " says, \"It's nice to have friends.\""); - break; + if (intel > I_INSECT) + prefixes.insert(prefixes.begin(), "smart"); + else if (intel < I_INSECT) + prefixes.insert(prefixes.begin(), "stupid"); + } + else if (shape >= MON_SHAPE_PLANT && shape <= MON_SHAPE_BLOB + && intel > I_PLANT) + prefixes.insert(prefixes.begin(), "smart"); - case 3: - strcat(info, " looks at you."); - break; - case 4: - strcat(info, " smiles at you."); - break; - case 5: - strcat(info, " says, \""); - strcat(info, you.your_name); - strcat(info, ", you are my only friend.\""); - break; - case 6: - strcat(info, " says, \""); - strcat(info, you.your_name); - strcat(info, ", I like you.\""); - break; + if (msg == "" || msg == "__NEXT") + msg = get_speak_string(prefixes, get_mon_shape_str(shape), monster); + if (msg == "__NONE") + return false; - case 7: - strcat(info, " waves at you."); - break; - case 8: - strcat(info, " says, \"Be careful!\""); - break; - case 9: - strcat(info, " says, \"Don't worry. I'm here with you.\""); - break; - case 10: - strcat(info, " smiles happily."); - break; - case 11: - strcat(info, " shouts, \"No mercy! Kill them all!"); - break; - case 12: - strcat(info, " winks at you."); - break; - case 13: - strcat(info, " says, \"Me and you. It sounds cool.\""); - break; - case 14: - strcat(info, " says, \"I'll never leave you.\""); - break; - case 15: - strcat(info, " says, \"I would die for you.\""); - break; - case 16: - strcat(info, " shouts, \"Beware of monsters!\""); - break; - case 17: - strcat(info, " looks friendly."); - break; - } - } - } - else + // If we failed to get a message with a winged or tailed humanoid, + // or a naga or centaur, try moving closer to plain humanoid + if ((msg == "" || msg == "__NEXT") && shape > MON_SHAPE_HUMANOID + && shape <= MON_SHAPE_NAGA) { - switch (monster->type) + // If a humanoid monster has both wings and a tail, try + // removing one and then the other to see if we get any + // results. + if (shape == MON_SHAPE_HUMANOID_WINGED_TAILED) { - case MONS_TERENCE: // fighter who likes to kill - switch (random2(15)) - { - case 0: - strcat(info, " screams, \"I'm going to kill you! \""); - break; - case 1: - strcat(info, " shouts, \"Now you die.\""); - break; - case 2: - strcat(info, " says, \"Rest in peace.\""); - break; - case 3: - snprintf( info, INFO_SIZE, "%s shouts, \"%s!!!\"", - m_name.c_str(), coinflip() ? "ATTACK" : "DIE"); - break; - case 4: - strcat(info, " says, \"How do you enjoy it?\""); - break; - case 5: - strcat(info, " shouts, \"Get ready for death!\""); - break; - case 6: - strcat(info, " says, \"You are history.\""); - break; - case 7: - strcat(info, " says, \"Do you want it fast or slow?.\""); - break; - case 8: - strcat(info, " says, \"Did you write a testament? You should...\""); - break; - case 9: - strcat(info, " says, \"Time to say good-bye...\""); - break; - case 10: - snprintf( info, INFO_SIZE, "%s says, \"Don't try to defend, it's %s.\"", - m_name.c_str(), coinflip() ? "pointless" : "senseless"); - break; - case 11: - strcat(info, " bares his teeth."); - break; - case 12: - snprintf( info, INFO_SIZE, "%s says, \"I'll show you few %s.\"", - m_name.c_str(), coinflip() ? "tricks" : "ploys."); - break; - case 13: - strcat(info, " screams, \"I want your blood.\""); - break; - case 14: - strcat(info, " looks scornfully at you."); - break; - } - break; // end Terence + shape = MON_SHAPE_HUMANOID_TAILED; + msg = get_speak_string(prefixes, + get_mon_shape_str(shape), + monster); - case MONS_EDMUND: // mercenaries guarding dungeon - case MONS_LOUISE: - case MONS_FRANCES: - case MONS_DUANE: - case MONS_FREDERICK: - switch (random2(17)) + // Only be silent if both tailed and winged return __NONE + if (msg == "" || msg == "__NONE" || msg == "__NEXT") { - case 0: - strcat(info, " screams, \"I'm going to kill you! Now!\""); - break; - case 1: - strcat(info, - " shouts, \"Return immediately or I'll kill you!\""); - break; - case 2: - strcat(info, - " says, \"Now you've reached the end of your journey!\""); - break; - case 3: - strcat(info, - " screams, \"One false step and I'll kill you!\""); - break; - case 4: - strcat(info, " says, \"Drop everything you've found here and return home.\""); - break; - case 5: - strcat(info, " shouts, \"You will never get the Orb.\""); - break; - case 6: - strcat(info, " looks very unfriendly."); - break; - case 7: - strcat(info, " looks very cold."); - break; - case 8: - strcat(info, " shouts, \"It's the end of the party!\""); - break; - case 9: - strcat(info, " says, \"Return every stolen item!\""); - break; - case 10: - strcat(info, " says, \"No trespassing is allowed here.\""); - break; - case 11: - strcat(info, " grins evilly."); - break; - case 12: - strcat(info, " screams, \"You must be punished!\""); - break; - case 13: - strcat(info, " says, \"It's nothing personal...\""); - break; - case 14: - strcat(info, " says, \"A dead adventurer is a good adventurer.\""); - break; - case 15: - strcat(info, " says, \"Coming here was your last mistake.\""); - break; - case 16: - strcat(info, " shouts, \"Intruder!\""); - break; - } - break; // end Edmund & Co + shape = MON_SHAPE_HUMANOID_WINGED; + std::string msg2; + msg2 = get_speak_string(prefixes, + get_mon_shape_str(shape), + monster); + if (msg == "__NONE" && msg2 == "__NONE") + return false; - case MONS_JOSEPH: - switch (random2(16)) - { - case 0: - strcat(info, " smiles happily."); - break; - case 1: - strcat(info, " says, \"I'm happy to see you. And I'll be happy to kill you.\""); - break; - case 2: - strcat(info, " says, \"I've waited for this moment for such a long time.\""); - break; - case 3: - strcat(info, - " says, \"It's nothing personal, but I have to kill you.\""); - break; - case 5: - strcat(info, " says, \"You will never get the Orb, sorry.\""); - break; - case 9: - strcat(info, " shouts, \"I love to fight! I love killing!\""); - break; - case 10: - strcat(info, - " says, \"I'm here to kill trespassers. I like my job.\""); - break; - case 11: - strcat(info, " tries to grin evilly."); - break; - case 12: - strcat(info, - " says, \"You must be punished! Or... I want to punish you!\""); - break; - case 13: - strcat(info, - " sighs, \"Being a guard is usually so boring...\""); - break; - case 14: - strcat(info, " shouts, \"At last some action!\""); - break; - case 15: - strcat(info, " shouts, \"Wow!\""); - break; - } - break; // end Joseph + if (msg2 == "__NONE") + msg2 = ""; - case MONS_ORC_HIGH_PRIEST: // priest, servants of dark ancient god - case MONS_DEEP_ELF_HIGH_PRIEST: - switch (random2(12)) - { - case 0: - case 1: - strcat(info, " prays."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 2: - strcat(info, " mumbles some strange prayers."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 3: - strcat(info, - " shouts, \"You are a heretic and must be destroyed.\""); - break; - case 4: - strcat(info, " says, \"All sinners must die.\""); - break; - - case 5: - strcat(info, " looks excited."); - break; - case 6: - strcat(info, " says, \"You will make a fine sacrifice.\""); - break; - case 7: - strcat(info, " starts to sing a prayer."); - break; - case 8: - strcat(info, " shouts, \"You must be punished.\""); - break; - case 9: - strcat(info, " intones a terrible prayer."); - msg_type = MSGCH_MONSTER_SPELL; - break; - case 10: - strcat(info, " says, \" Right in the middle of my " - "sermon, too.\""); - break; - case 11: - strcat(info, " says, \"The wages of sin are death, " - "you know.\""); - break; + msg = msg2; } - break; // end priests - - case MONS_ORC_SORCERER: // hateful wizards, using strange powers - case MONS_DEEP_ELF_SORCERER: - case MONS_WIZARD: - switch (random2(19)) - { - case 0: - case 1: - case 2: - strcat(info, " wildly gestures."); - mpr( info, MSGCH_MONSTER_SPELL ); - if (coinflip()) - canned_msg( MSG_NOTHING_HAPPENS ); - else - canned_msg( MSG_YOU_RESIST ); - return (true); - - case 3: - case 4: - case 5: - strcat(info, " mumbles some strange words."); - mpr( info, MSGCH_MONSTER_SPELL ); - if (coinflip()) - canned_msg( MSG_NOTHING_HAPPENS ); - else - canned_msg( MSG_YOU_RESIST ); - return (true); - - case 6: - strcat(info, " shouts, \"You can't withstand my power!\""); - break; + } // if (shape == MON_SHAPE_HUMANOID_WINGED_TAILED) + if (msg == "" || msg == "__NONE" || msg == "__NEXT") + { + shape = MON_SHAPE_HUMANOID; + msg = get_speak_string(prefixes, + get_mon_shape_str(shape), + monster); + } + } + if (msg == "__NONE" || msg == "") + return false; - case 7: - strcat(info, " shouts, \"You are history.\""); - break; + if (msg == "__NEXT") + { + msg::streams(MSGCH_DIAGNOSTICS) + << "__NEXT used by shape-based speech string for monster '" + << monster->name(DESC_PLAIN) << "'" << std::endl; + return false; + } - case 8: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); + // We have a speech string, now parse and act on it. + msg = do_mon_str_replacements(msg, monster); - strcat(info, " becomes transparent for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; + std::vector<std::string> lines = split_string("\n", msg); - case 9: - strcat(info, " throws some strange powder towards you."); - msg_type = MSGCH_MONSTER_SPELL; - break; + for (int i = 0, size = lines.size(); i < size; i++) + { + std::string line = lines[i]; - case 10: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); + if (line == "__YOU_RESIST") + { + canned_msg( MSG_YOU_RESIST ); + continue; + } + else if (line == "__NOTHING_HAPPENS") + { + canned_msg( MSG_NOTHING_HAPPENS ); + continue; + } + else if (line == "__MORE") + { + more(); + continue; + } - strcat(info, " glows brightly for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; + // This function is a little bit of a problem for the message + // channels since some of the messages it generates are "fake" + // warning to scare the player. In order to accomidate this + // intent, we're falsely categorizing various things in the + // function as spells and danger warning... everything else + // just goes into the talk channel -- bwr + msg_channel_type msg_type = MSGCH_TALK; - case 11: - strcat(info, " says, \"argatax netranoch dertex\""); - msg_type = MSGCH_MONSTER_SPELL; - break; + std::string::size_type pos = line.find(":"); - case 12: - strcat(info, " says, \"dogrw nutew berg\""); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 13: - strcat(info, " shouts, \"Entram moth deg ulag!\""); + if (pos != std::string::npos) + { + std::string param = line.substr(0, pos); + bool match = true; + + if (param == "DANGER") + msg_type = MSGCH_DANGER; + else if (param == "WARN") + msg_type = MSGCH_WARN; + else if (param == "SOUND") + msg_type = MSGCH_SOUND; + else if (param == "SPELL") msg_type = MSGCH_MONSTER_SPELL; - break; - - case 14: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - - strcpy(info, m_name.c_str()); - strcat(info, " becomes larger for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 15: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - - strcpy(info, m_name.c_str()); - strcat(info, "'s fingertips start to glow."); + else if (param == "ENCHANT") msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 16: - strcat(info, "'s eyes start to glow."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 17: - strcat(info, " tries to paralyze you with his gaze."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 18: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - canned_msg( MSG_YOU_RESIST ); - return (true); - } - break; // end wizards - - case MONS_JESSICA: // sorceress disturbed by player - switch (random2(10)) - { - case 0: - strcat(info, " grins evilly."); - break; - case 1: - strcat(info, " says, \"I'm really upset.\""); - break; - case 2: - strcat(info, " shouts, \"I don't like beings like you.\""); - break; - case 3: - strcat(info, - " shouts, \"Stop bothering me, or I'll kill you!\""); - break; - case 4: - strcat(info, " very coldly says, \"I hate your company.\""); - break; - case 5: - strcat(info, " mumbles something strange."); - msg_type = MSGCH_MONSTER_SPELL; - break; - case 6: - strcat(info, " looks very angry."); - break; - case 7: - strcat(info, - " shouts, \"You're disturbing me. I'll have to kill you.\""); - break; - case 8: - strcat(info, " screams, \"You are a ghastly nuisance!\""); - break; - case 9: - strcat(info, " gestures wildly."); - msg_type = MSGCH_MONSTER_SPELL; - break; - } - break; // end Jessica - - case MONS_SIGMUND: // mad old wizard - switch (random2(19)) - { - case 0: - case 1: - case 2: - strcat(info, " laughs crazily."); - break; - case 3: - strcat(info, " says, \"Don't worry, I'll kill you fast.\""); - break; - case 4: - strcat(info, " grinds his teeth."); - break; - case 5: - strcat(info, " asks, \"Do you like me?\""); - break; - case 6: - strcat(info, " screams, \"Die, monster!\""); - break; - case 7: - strcat(info, " says, \"You will soon forget everything.\""); - break; - case 8: - strcat(info, " screams, \"You will never... NEVER!\""); - break; - - case 9: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, "'s eyes start to glow with a red light. "); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 10: - strcat(info, " says, \"Look into my eyes.\""); - break; - case 11: - strcat(info, " says, \"I'm your fate.\""); - break; - - case 12: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " is suddenly surrounded by pale blue light."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 13: - strcat(info, " tries to bite you."); - break; - - case 14: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " is suddenly surrounded by pale green light."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 15: - strcat(info, " screams, \"I am the angel of Death!\""); - break; - case 16: - strcat(info, " screams, \"Only death can liberate you!\""); - break; - case 17: - strcat(info, " whispers, \"You'll know eternity soon...\""); - break; - case 18: - strcat(info, " screams, \"Don't try to resist!\""); - break; - } - break; // end Sigmund - - case MONS_IMP: // small demon - case MONS_WHITE_IMP: - case MONS_SHADOW_IMP: - if (one_chance_in(3)) - { - imp_taunt( monster ); - return (true); - } + else if (param == "PLAIN") + msg_type = MSGCH_PLAIN; else - { - switch (random2(11)) - { - case 0: - strcat(info, " laughs crazily."); - break; - case 1: - strcat(info, " grins evilly."); - break; - case 2: - strcat(info, " breathes smoke at you."); - break; - case 3: - strcat(info, " lashes his tail."); - break; - case 4: - strcat(info, " grinds his teeth."); - break; - case 5: - strcat(info, " sputters."); - break; - case 6: - strcat(info, " breathes steam at you."); - break; - case 7: - strcat(info, " spits at you."); - break; - case 8: - strcat(info, " disappears for a moment."); - break; - case 9: - strcat(info, " summons a swarm of flies."); - break; - case 10: - strcat(info, " picks up a beetle and eats it."); - break; - } - } - break; // end imp - - case MONS_TORMENTOR: // cruel devil - if (one_chance_in(10)) - { - demon_taunt( monster ); - return (true); - } - else - { - switch (random2(18)) - { - case 0: - strcat(info, " laughs crazily."); - break; - case 1: - strcat(info, " grins evilly."); - break; - case 2: - strcat(info, " says, \"I am all your nightmares come true.\""); - break; - case 3: - strcat(info, " says, \"I will show you what pain is.\""); - break; - case 4: - strcat(info, " shouts, \"I'll tear you apart.\""); - break; - case 5: - strcat(info, - " says, \"You will wish to die when I get to you.\""); - break; - case 6: - strcat(info, " says, \"I will drown you in your own blood.\""); - break; - case 7: - strcat(info, - " screams, \"You will die horribly!\""); - break; - case 8: - strcat(info, " says, \"I will eat your liver.\""); - break; - case 9: - strcat(info, " grins madly."); - break; - case 10: - strcat(info, " shouts, \"Prepare for my thousand needles of pain!\""); - break; - case 11: - strcat(info, - " says, \"I know a thousand and one ways to kill you.\""); - break; - case 12: - strcat(info, - " says, \"I'll show you my torture chamber!\""); - break; - case 13: - case 14: - strcat(info, - " says, \"I'll crush your bones, one by one.\""); - break; - case 15: - strcat(info, " says, \"I know your fate. It's pain.\""); - break; - case 16: - strcat(info, " says, \"Get ready! Throes await you.\""); - break; - case 17: - strcat(info, " grins malevolently."); - break; - } - } - break; // end tormentor - - case MONS_PANDEMONIUM_DEMON: // named demons - case MONS_GERYON: - case MONS_ASMODEUS: - case MONS_DISPATER: - case MONS_ANTAEUS: - case MONS_ERESHKIGAL: - case MONS_MNOLEG: - case MONS_LOM_LOBON: - case MONS_CEREBOV: - case MONS_GLOORX_VLOQ: - demon_taunt( monster ); - return (true); - - case MONS_PLAYER_GHOST: // ghost of unsuccesful player - switch (random2(29)) - { - case 0: - strcat(info, " laughs crazily."); - break; - - case 1: - strcat(info, " grins evilly."); - break; - - case 2: - strcat(info, " shouts, \"You will never get the ORB!\""); - break; - - case 3: // mv: ghosts are usually wailing, aren't ? - strcat(info, " says, \"I have seen your future. " - "And it's all used up.\""); - break; - case 4: - strcat(info, " makes a sound of rattling chains."); - break; - - case 5: - strcat(info, " says, \"They lied to you. " - "The Dungeon just goes down and down forever.\""); - break; - case 6: - strcat(info, " says, \"Do you think the gods " - "will protect you?\""); - break; - case 7: - strcat(info, " says, \"I was like you once.\""); - break; - case 8: - strcat(info, " says, \"Very impressive. But it won't help. " - "Nothing will.\""); - break; - case 9: - strcat(info, " whispers, \"They're coming for you...\""); - break; - case 10: - strcat(info, " says, \"What have you got " - "that I didn't have?\""); - break; - - case 11: - strcat(info, " wails."); - break; - - case 12: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel cold.", MSGCH_WARN); - return (true); - - case 13: - strcat(info, " screams, \"You will join me soon!\""); - break; - case 14: - strcat(info, " wails, \"To die, to sleep, no more.\""); - break; //Hamlet - case 15: - strcat(info, - " screams, \"You must not succeed where I failed.\""); - break; - case 16: - strcat(info, - " screams, \"I'll kill anyone who wants the ORB.\""); - break; - case 17: - strcat(info, " whispers, \"Meet emptiness of death!\""); - break; - case 18: - strcat(info, " whispers, \"Death is liberation.\""); - break; - case 19: - strcat(info, - " whispers, \"Everlasting silence awaits you.\""); - break; - case 20: - strcat(info, - " screams, \"Don't try to defend. You have no chance!\""); - break; - case 21: - strcat(info, - " whispers, \"Death doesn't hurt. What you feel is life.\""); - break; - case 22: - strcat(info, " whispers, \"The ORB doesn't exist.\""); - break; - case 23: - strcat(info, " wails, \"Death is your only future.\""); - break; - case 24: - strcat(info, " says, \"The more you struggle now, " - "the more you'll suffer later.\""); - break; - case 25: - strcat(info, " whispers, \"Trust me. Just give in.\""); - break; - case 26: - strcat(info, " says very slowly, \"There's no hope.\""); - break; - case 27: - strcat(info, " lets out a mournful wail."); - break; - case 28: - strcat(info, " keens inconsolably."); - break; - } - break; // end players ghost - - case MONS_PSYCHE: // insane girl - switch (random2(20)) - { - case 0: - strcat(info, " smiles happily."); - break; - case 1: - strcat(info, " giggles crazily."); - break; - case 2: - strcat(info, " cries."); - break; - case 3: - strcat(info, " stares at you for a moment."); - break; - case 4: - strcat(info, " sings."); - break; - case 5: - strcat(info, - " says, \"Please, could you die a little faster?\""); - break; - case 6: - strcat(info, - " says, \"I'm a bad girl. But I can't do anything about it.\""); - break; - case 7: - strcat(info, - " screams, \"YOU ARE VIOLATING AREA SECURITY!\""); - break; - case 8: - strcat(info, " cries, \"I hate blood and violence.\""); - break; - case 9: - strcat(info, - " screams, \"Peace! Flowers! Freedom! Dead adventurers!\""); - break; - case 10: - strcat(info, - " says, \"I'm so lonely. Only corpses are my friends.\""); - break; - case 11: - strcat(info, " cries, \"You've killed my pet.\""); - break; - case 12: - strcat(info, - " cries, \"You want to steal my orb collection?!\""); - break; - case 13: - strcat(info, " sings a strange song."); - break; - case 14: - strcat(info, " bursts into tears."); - break; - case 15: - strcat(info, " sucks her thumb."); - break; - case 16: - strcat(info, - " whispers, \"Hold me, thrill me, kiss me, kill me.\""); - break; //(c) U2 ? - case 17: - strcat(info, " says, \"I'll kill you and take you home.\""); - break; - case 18: - strcat(info, - " shouts, \"Well, maybe I'm nutty, but who cares?\""); - break; - case 19: - strcat(info, - " shouts, \"I hope that you are sorry for that.\""); - break; - } - break; // end Psyche - - case MONS_DONALD: // adventurers hating competition - case MONS_WAYNE: - switch (random2(11)) - { - case 0: - strcat(info, " screams, \"Return home!\""); - break; - case 1: - strcat(info, " screams, \"The Orb is mine!\""); - break; - case 2: - strcat(info, " screams, \"Give me all your treasure!\""); - break; - case 3: - strcat(info, " screams, \"You will never get the Orb!\""); - break; - case 4: - strcat(info, " screams, \"I was here first!\""); - break; - case 5: - strcat(info, " frowns."); - break; - case 6: - strcat(info, " looks very upset."); - break; - case 7: - strcat(info, " screams, \"Get away or die!\""); - break; - case 8: - strcat(info, " screams, \"Die!\""); - break; - case 9: - strcat(info, " screams, \"First you have to pass me!\""); - break; - case 10: - strcat(info, " screams, \"I hate you!\""); - break; - } - break; // end Donald - - case MONS_MICHAEL: // spellcaster who wanted to be alone - switch (random2(11)) - { - case 0: - strcat(info, " looks very angry."); - break; - case 1: - strcat(info, " frowns."); - break; - case 2: - strcat(info, " screams, \"I want to be alone!\""); - break; - case 3: - strcat(info, " says, \"You are really a nuisance.\""); - break; - case 4: - strcat(info, - " screams, \"I wanted to be alone. And you...\""); - break; - case 5: - strcat(info, " screams, \"Get away! Or better yet, die!\""); - break; - case 6: - strcat(info, " mumbles some strange words."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 7: - strcat(info, " points at you."); - mpr(info, MSGCH_MONSTER_SPELL); - canned_msg(MSG_YOU_RESIST); - return (true); - - case 8: - strcat(info, " shakes with wrath."); - break; - case 9: - strcat(info, " drinks a potion."); - break; - case 10: - strcat(info, " gestures wildly."); - msg_type = MSGCH_MONSTER_SPELL; - break; - } - break; // end Michael - - case MONS_ERICA: // wild tempered adventuress - switch (random2(12)) - { - case 0: - strcat(info, " screams, \"Die!\""); - break; - case 1: - strcat(info, " screams, \"Do you want it fast or slow?\""); - break; - case 2: - strcat(info, " looks angry."); - break; - case 3: - strcat(info, " drinks a potion."); - break; - case 4: - strcat(info, " says, \"I'm so much better than you.\""); - break; - case 5: - strcat(info, - " says, \"Fast and perfect. Such is my way of killing.\""); - break; - case 6: - strcat(info, " screams, \"Hurry! Death awaits!\""); - break; - case 7: - strcat(info, " laughs wildly."); - break; - case 8: - strcat(info, " screams, \"I'll never tell where it is!\""); - break; - case 9: - strcat(info, " screams, \"You'll never get it!\""); - break; - case 10: - strcat(info, " screams, \"Coming here was suicide!\""); - break; - case 11: - strcat(info, - " says, \"I love to fight, but killing is better.\""); - break; - } - break; // end Erica - - case MONS_JOSEPHINE: // ugly old witch looking for somone to kill - switch (random2(13)) - { - case 0: - case 1: - case 2: - strcat(info, " grins evilly."); - break; - case 3: - case 4: - strcat(info, " screams, \"I will kill you!\""); - break; - case 5: - strcat(info, " grinds her teeth."); - break; - case 6: - strcat(info, " grins malevolently."); - break; - case 7: - strcat(info, " laughs insanely."); - break; - case 8: - strcat(info, " screams, \"Die!\""); - break; - case 9: - strcat(info, - " screams, \"I have something special for you!\""); - break; - case 10: - strcat(info, - " screams, \"I'll use your head as decoration in my hut!\""); - break; - case 11: - strcat(info, " says, \"I'll make a rug of your skin.\""); - break; - case 12: - strcat(info, " says, \"How about some decapitation?\""); - break; - } - break; // end Josephine + match = false; - case MONS_HAROLD: // middle aged man, hired to kill you. He is in a hurry. - switch (random2(11)) - { - case 0: - strcat(info, " looks nervous."); - break; - case 1: - strcat(info, " screams, \"Hurry up!\""); - break; - case 2: - strcat(info, " screams, \"Could you die faster?\""); - break; - case 3: - strcat(info, - " says, \"Stand still. I'm trying to kill you.\""); - break; - case 4: - strcat(info, " screams, \"Die!\""); - break; - case 5: - strcat(info, " says, \"I hope you die soon!\""); - break; - case 6: - strcat(info, - " says, \"Only a few hits and it's over.\"."); - break; - case 7: - strcat(info, " says, \"You know, I'm in a hurry.\""); - break; - case 8: - strcat(info, " screams, \"I'll finish you soon!\""); - break; - case 9: - strcat(info, " screams, \"Don't delay it.\""); - break; - case 11: - strcat(info, " says, \"Mine is not to reason why. Mine's to do, yours to die.\"" ); - } - break; // end Harold - - // skilled warrior looking for some fame. More deads = more fame - case MONS_NORBERT: - switch (random2(13)) - { - case 0: - strcat(info, " smiles happily."); - break; - case 1: - strcat(info, " screams, \"Die, monster!\""); - break; - case 2: - strcat(info, " screams, \"I'm a hero!\""); - break; - case 3: - strcat(info, " shouts, \"YES! Another notch!\""); - break; - case 4: - strcat(info, " says, \"A pity your head will make such an ugly trophy.\""); - break; - case 5: - strcat(info, - " screams, \"Pray, because you'll die soon!\""); - break; - case 6: - strcat(info, - " asks \"Did you write a will? You should.\"."); - break; - case 7: - strcat(info, - " says, \"I love killing ugly monsters like you.\""); - break; - case 8: - strcat(info, " screams, \"Blood and destruction!\""); - break; - case 9: - strcat(info, " says, \"You know, it's an honour to die by my hand.\""); - break; - case 10: - strcat(info, " shouts, \"Your time has come!\""); - break; - case 11: - strcat(info, - " says, \"I'm sorry but you don't have a chance.\""); - break; - case 12: - strcat(info, - " says, \"Another dead monster... It must be my lucky day!\""); - break; - } - break; // end Norbert - - case MONS_JOZEF: // bounty hunter - switch (random2(14)) - { - case 0: - strcat(info, " looks satisfied."); - break; - case 1: - strcat(info, " screams, \"Die!\""); - break; - case 2: - strcat(info, " screams, \"At last I found you!\""); - break; - case 3: - strcat(info, " shouts, \"I'll get 500 for your head!\""); - break; - case 4: - strcat(info, - " says, \"You don't look worth it for that money.\""); - break; - case 5: - strcat(info, - " says, \"It's nothing personal. I'm paid for it!\""); - break; - case 6: - strcat(info, - " asks \"Did you write a testament? You should.\""); - break; - case 7: - strcat(info, " says, \"You are "); - strcat(info, you.your_name); - strcat(info, ", aren't you?.\""); - break; - case 8: - strcat(info, " says, \"I suppose that you are "); - strcat(info, you.your_name); - strcat(info, ". Sorry, if I'm wrong.\""); - break; - case 9: - strcat(info, " says, \"One dead "); - strcat(info, you.your_name); - strcat(info, ", 500 gold pieces. It's in my contract.\""); - break; - case 10: - strcat(info, " shouts, \"Your time has come!\""); - break; - case 11: - strcat(info, - " says, \"My job is sometimes very exciting. Sometimes...\""); - break; - case 12: - strcat(info, " says, \"I think I deserve my money.\""); - break; - case 13: - strcat(info, - " screams, \"Die! I've got more contracts today.\""); - break; - } - break; // end Jozef - - case MONS_AGNES: // she is trying to get money and treasure - switch (random2(10)) - { - case 0: - strcat(info, " screams, \"Give me all your money!\""); - break; - case 1: - strcat(info, " screams, \"All treasure is mine!\""); - break; - case 2: - strcat(info, " screams, \"You'll never get my money!\""); - break; - case 3: - strcat(info, " grins evilly."); - break; - case 4: - strcat(info, - " screams, \"Give me everything and get away!\""); - break; - case 5: - strcat(info, - " says, \"I need a new robe. I'll buy it with your money.\""); - break; - case 6: - strcat(info, - " screams, \"I want your rings! And amulets! And... EVERYTHING!\""); - break; - case 7: - strcat(info, - " screams, \"I hate dirty adventurers like you.\""); - break; - case 8: - strcat(info, " says, \"How can you wear that ugly dress?\""); - break; - case 9: - strcat(info, " screams, \"Die, beast!\""); - break; - } - break; // end Agnes - - case MONS_MAUD: // warrior princess looking for sword "Entarex" - switch (random2(11)) - { - case 0: - strcat(info, " screams, \"Submit or die!\""); - break; - case 1: - strcat(info, " screams, \"Give me \"Entarex\"!\""); - break; - case 2: - strcat(info, - " screams, \"If you give me \"Entarex\", I'll let you live!\""); - break; - case 3: - strcat(info, " frowns."); - break; - case 4: - strcat(info, " looks upset."); - break; - case 5: - strcat(info, " screams, \"You can't face my power!\""); - break; - case 6: - strcat(info, - " screams, \"Give me that sword! Immediately!\""); - break; - case 7: - strcat(info, - " screams, \"Your life or \"Entarex\"! You must choose.\""); - break; - case 8: - strcat(info, " screams, \"I want it!\""); - break; - case 9: - strcat(info, " screams, \"Die, you thief!\""); - break; - case 10: - // needed at least one in here to tie to the amnesia - // scroll reference -- bwr - strcat(info, " asks \"Will you think of me as you die?\""); - break; - } - break; // end Maud - - // wizard looking for bodyparts as spell components - case MONS_FRANCIS: - switch (random2(15)) - { - case 0: - strcat(info, - " says, \"You've nice eyes. I could use them.\""); - break; - case 1: - strcat(info, " says, \"Excuse me, but I need your head.\""); - break; - case 2: - strcat(info, " says, \"I only need a few of your organs!\""); - break; - case 3: - strcat(info, " ponders the situation."); - break; - case 4: - strcat(info, " looks for a scalpel."); - break; - - case 5: - simple_monster_message( monster, " casts a spell", - MSGCH_MONSTER_SPELL ); - - strcat(info, "'s hands start to glow with a soft light."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 6: - strcat(info, " says, \"This won't hurt a bit.\""); - break; - case 7: - strcat(info, " throws something at you."); - break; - case 8: - strcat(info, " says, \"I want you in my laboratory!\""); - break; - case 9: - strcat(info, " says, \"What about a little dissection?\""); - break; - case 10: - strcat(info, - " says, \"I have something special for you.\""); - break; - case 11: - strcat(info, - " screams, \"Don't move! I want to cut off your ear!\""); - break; - case 12: - strcat(info, - " says, \"What about your heart? Do you need it?\""); - break; - case 13: - strcat(info, - " says, \"Did you know that corpses are an important natural resource?\""); - break; - case 14: - strcat(info, - " says, \"Don't worry, I'll only take what I need.\""); - break; - } - break; // end Francis - - case MONS_RUPERT: // crazy adventurer - switch (random2(11)) - { - case 0: - strcat(info, " says, \"You are a monster, aren't you?\""); - break; - case 1: - strcat(info, " screams, \"Die, monster!\""); - break; - case 2: - strcat(info, " screams, \"Give me the Holy Grail!\""); - break; - case 3: - strcat(info, " screams, \"Red! No, blue!\""); - break; - case 4: - strcat(info, " looks confused."); - break; - case 5: - strcat(info, " looks excited."); - break; - case 6: - strcat(info, " shouts, \"I'm a great and powerful hero!\""); - break; - case 7: - strcat(info, - " screams, \"Get ready! I'll kill you! Or something like it...\""); - break; - case 8: - strcat(info, - " says, \"My Mom always said, kill them all.\""); - break; - case 9: - strcat(info, - " screams, \"You killed all those lovely monsters, you murderer!\""); - break; - case 10: - strcat(info, " screams, \"Hurray!\""); - break; - } - break; // end Rupert - - case MONS_NORRIS: // enlighten but crazy man - switch (random2(24)) - { - case 0: - strcat(info, " sings \"Hare Rama, Hare Krishna!\""); - break; - case 1: - strcat(info, " smiles at you."); - break; - case 2: - strcat(info, - " says, \"After death you'll find inner peace.\""); - break; - case 3: - strcat(info, - " says, \"Life is just suffering. I'll help you.\""); - break; - case 4: - strcat(info, " is surrounded with aura of peace."); - break; - case 5: - strcat(info, " looks very balanced."); - break; - case 6: - strcat(info, " says, \"Don't resist. I'll do it for you.\""); - break; - case 7: - strcat(info, " screams, \"Enter NIRVANA! Now!\""); - break; - case 8: - strcat(info, " says, \"Death is just a liberation!\""); - break; - case 9: - strcat(info, - " says, \"Feel free to die. It's great thing.\""); - break; - case 10: - strcat(info, " says, \"OHM MANI PADME HUM!\""); - break; - - case 11: - strcat(info, " mumbles some mantras."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 12: - strcat(info, " says, \"Breathe deeply.\""); - break; - case 13: - strcat(info, " screams, \"Love! Eternal love!\""); - break; - case 14: - strcat(info, - " screams, \"Peace! I bring you eternal peace!\""); - break; - case 15: - strcat(info, - " sighs \"Enlightenment is such responsibility.\""); - break; - case 16: - strcat(info, " looks relaxed."); - break; - case 17: - strcat(info, " screams, \"Free your soul! Die!\""); - break; - case 18: - strcat(info, " screams, \"Blow your mind!\""); - break; - case 19: - strcat(info, - " says, \"The Orb is only a myth. Forget about it.\""); - break; - case 20: - strcat(info, " says, \"It's all maya.\""); - break; - case 21: - strcat(info, " says, \"Drop out!\""); - break; - case 22: - strcat(info, - " sings, \"Peace now, freedom now! Peace now, freedom now!\""); - break; - case 23: - strcat(info, " says, \"This is called Combat Meditation.\""); - break; - } - break; // end Norris - - case MONS_MARGERY: // powerful sorceress, guarding the ORB - switch (random2(22)) - { - case 0: - strcat(info, " says, \"You are dead.\""); - break; - case 1: - strcat(info, " looks very self-confident."); - break; - case 2: - strcat(info, " screams, \"You must be punished!\""); - break; - case 3: - strcat(info, " screams, \"You can't withstand my power!\""); - break; - - case 4: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " is surrounded with aura of power."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 5: - strcat(info, "'s eyes start to glow with a red light."); - break; - case 6: - strcat(info, - "'s eyes start to glow with a green light."); - break; - case 7: - strcat(info, "'s eyes start to glow with a blue light."); - break; - case 8: - strcat(info, " screams, \"All trespassers must die!\""); - break; - case 9: - strcat(info, " says, \"Die!\""); - break; - case 10: - strcat(info, " screams, \"You'll have to get past me!\""); - break; - - case 11: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " becomes transparent for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 12: - strcat(info, " gestures."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 13: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, "'s hands start to glow."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 14: - strcat(info, " screams, \"Ergichanteg reztahaw!\""); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel really bad.", MSGCH_WARN); - return (true); - - case 15: - strcat(info, " screams, \"You are doomed!\""); - break; - case 16: - strcat(info, " screams, \"Nothing can help you.\""); - break; - case 17: - strcat(info, " screams, \"Death is my middle name!\""); - break; - - case 18: - strcat(info, " gestures."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel doomed.", MSGCH_WARN); - return (true); - - case 19: - strcat(info, " gestures."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel weakened.", MSGCH_WARN); - return (true); - - case 20: - strcat(info, " throws some purple powder towards you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel cursed.", MSGCH_WARN); - return (true); - - case 21: - strcat(info, - " screams, \"The ORB is only a tale, but I will kill you anyway!"); - break; - } - break; // end Margery - - case MONS_IJYB: // twisted goblin - switch (random2(14)) - { - case 0: - strcat(info, " screams, \"Die!\""); - break; - case 1: - strcat(info, " screams, \"Me kill you!\""); - break; - case 2: - strcat(info, " screams, \"Me stronger than you!\""); - break; - case 3: - case 4: - strcat(info, " grins evilly."); - break; - case 5: - strcat(info, " screams, \"It's all mine!\""); - break; - case 6: - strcat(info, " screams, \"Get away!\""); - break; - case 7: - strcat(info, " screams, \"Level is mine! All mine!\""); - break; - case 8: - strcat(info, " screams, \"I cut your head off!\""); - break; - case 9: - strcat(info, " screams, \"I dance on your bones!\""); - break; - case 10: - strcat(info, " screams, \"Me very upset!\""); - break; - case 11: - strcat(info, " screams, \"You nasty! Big nasty!\""); - break; - case 12: - strcat(info, " screams, \"No! No, no, no, no!\""); - break; - case 13: - strcat(info, " screams, \"I no like you!\""); - break; - } - break; // end IJYB - - case MONS_BLORK_THE_ORC: // unfriendly orc - switch (random2(21)) - { - case 0: - strcat(info, " screams, \"I don't like you!\""); - break; - case 1: - strcat(info, " screams, \"I'm going to kill you!\""); - break; - case 2: - strcat(info, - " screams, \"I'm much stronger than you!\""); - break; - case 3: - case 4: - strcat(info, " grins evilly."); - break; - case 5: - strcat(info, " frowns."); - break; - case 6: - case 7: - case 8: - case 9: - strcat(info, " looks angry."); - break; - case 10: - strcat(info, - " screams, \"I'll eat your brain! And then I'll vomit it back up!\""); - break; - case 11: - strcat(info, - " screams, \"You are the ugliest creature I've ever seen!\""); - break; - case 12: - strcat(info, " screams, \"I'll cut your head off!\""); - break; - case 13: - strcat(info, " screams, \"I'll break your legs!\""); - break; - case 14: - strcat(info, " screams, \"I'll break your arms!\""); - break; - case 15: - strcat(info, - " screams, \"I'll crush all your ribs! One by one!\""); - break; - case 16: - strcat(info, - " screams, \"I'll make a cloak from your skin!\""); - break; - case 17: - strcat(info, - " screams, \"I'll decorate my home with your organs!\""); - break; - case 18: - strcat(info, " screams, \"Die!\""); - break; - case 19: - strcat(info, - " screams, \"I'll cover the dungeon with your blood!\""); - break; - case 20: - strcat(info, " screams, \"I'll drink your blood! Soon!\""); - break; - } - break; // end Blork - - case MONS_EROLCHA: // ugly ogre - switch (random2(11)) - { - case 0: - strcat(info, " tries to grin evilly."); - break; - case 1: - strcat(info, " screams, \"Eat!\""); - break; - case 2: - strcat(info, " screams, \"Stand! Erolcha hit you!\""); - break; - case 3: - strcat(info, " screams, \"Blood!\""); - break; - case 4: - strcat(info, " screams, \"Erolcha kill you!\""); - break; - case 5: - strcat(info, - " screams, \"Erolcha crush your head!\""); - break; - case 6: - strcat(info, " roars."); - break; - case 7: - strcat(info, " growls."); - break; - case 8: - strcat(info, " screams, \"Lunch!\""); - break; - case 9: - strcat(info, " screams, \"Erolcha happy to kill you!\""); - break; - case 10: - strcat(info, " screams, \"Erolcha angry!\""); - break; - } - break; // end Erolcha - - case MONS_URUG: // orc hired to kill you - switch (random2(11)) - { - case 0: - strcat(info, " grins evilly."); - break; - case 1: - strcat(info, " screams, \"Die!\""); - break; - case 2: - strcat(info, " screams, \"I'm going to kill you! Now!\""); - break; - case 3: - strcat(info, " screams, \"Blood and destruction!\""); - break; - case 4: - strcat(info, - " sneers, \"Innocent? I'll kill you anyway.\""); - break; - case 5: - strcat(info, - " screams, \"I'll get 30 silver pieces for your head!\""); - break; - case 6: - strcat(info, " roars."); - break; - case 7: - strcat(info, " howls with blood-lust."); - break; - case 8: - strcat(info, " screams, \"You are already dead.\""); - break; - case 9: - strcat(info, " says, \"Maybe you aren't "); - strcat(info, you.your_name); - strcat(info, ". It doesn't matter.\""); - break; - case 10: - strcat(info, " screams, \"I love blood!\""); - break; - } - break; // end Urug - - case MONS_SNORG: // troll - switch (random2(16)) - { - case 0: - strcat(info, " grins."); - break; - case 1: - case 2: - case 3: - strcat(info, " smells terrible."); - break; - case 4: - case 5: - case 6: - strcat(info, " looks very hungry."); - break; - case 7: - strcat(info, " screams, \"Snack!\""); - break; - case 8: - strcat(info, " roars."); - break; - case 9: - strcat(info, " says, \"Food!\""); - break; - case 10: - strcat(info, " screams, \"Snorg hungry!\""); - break; - case 11: - strcat(info, " screams, \"Snorg very, very hungry!\""); - case 12: - strcat(info, " says, \"Snorg eat you.\""); - break; - case 13: - strcat(info, " says, \"You food?\""); - break; - case 14: - strcat(info, " says, \"Yum, yum.\""); - break; - case 15: - strcat(info, " burps."); - break; - } - break; // end Snorg - - case MONS_XTAHUA: // ancient dragon - switch (random2(13)) - { - case 0: - strcat(info, " roars, \"DIE, PUNY ONE!\""); - break; - case 1: - strcat(info, " growls, \"YOU BORE ME SO.\""); - break; - case 2: - strcat(info, " rumbles, \"YOU'RE BARELY A SNACK.\""); - break; - case 3: - strcat(info, " roars, \"I HATE BEING BOTHERED!\""); - break; - case 4: - strcat(info, " roars, \"I HOPE YOU'RE TASTY!\""); - break; - case 5: - strcat(info, " roars, \"BAH! BLOODY ADVENTURERS.\""); - break; - case 6: - strcat(info, " roars, \"FACE MY WRATH!\""); - break; - case 7: - strcat(info, " glares at you."); - break; - case 8: - strcat(info, - " roars, \"COMING HERE WAS YOUR LAST MISTAKE!\""); - break; - case 9: - strcat(info, - " roars, \"I'VE KILLED HUNDREDS OF ADVENTURERS!\""); - break; - case 10: - case 11: - case 12: - strcat(info, " roars horribly."); - mpr(info, MSGCH_TALK); - mpr("You are afraid.", MSGCH_WARN); - return (true); - } - break; // end Xtahua - - case MONS_BORIS: // ancient lich - switch (random2(24)) - { - case 0: - strcat(info, " says, \"I didn't invite you.\""); - break; - case 1: - strcat(info, " says, \"You can't imagine my power.\""); - break; - case 2: - strcat(info, - " says, \"Orb? You want the Orb? You'll never get it.\""); - break; - - case 3: - strcat(info, " says, \"The world, the flesh, and the devil.\""); - break; - - case 4: - strcat(info, " gestures."); - break; - - case 5: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel drained.", MSGCH_WARN); - return (true); - - case 6: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel weakened.", MSGCH_WARN); - return (true); - - case 7: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel troubled.", MSGCH_WARN); - return (true); - - case 8: - strcat(info, " says \"Magic. You know nothing about it.\""); - break; - - case 9: - strcat(info, " says, \"My power is unlimited.\""); - break; - case 10: - strcat(info, " says, \"You can't kill me. I'm immortal.\""); - break; - - case 11: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("Your equipment suddenly seems to weigh more.", MSGCH_WARN); - return (true); - - case 12: - strcat(info, - " says, \"I know the secret of eternal life. Do you?\""); - break; - case 13: - strcat(info, " says, \"I'll be back.\""); - break; - - case 14: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - canned_msg( MSG_YOU_RESIST ); - return (true); - - case 15: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("Suddenly you are surrounded with a pale green light.", MSGCH_WARN); - return (true); - - case 16: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You have a terrible headache.", MSGCH_WARN); - return (true); - - case 17: - strcat(info, - " says, \"I know your future. Your future is death.\""); - break; - case 18: - strcat(info, " says, \"Who wants to live forever? Me.\""); - break; - case 19: - strcat(info, " laughs."); - break; - case 20: - strcat(info, " says, \"Join the legion of my servants.\""); - break; - case 21: - strcat(info, " says, \"There's only one solution for you. To die.\""); - break; - case 22: - strcat(info, " says, \"You can never win.\""); - break; - case 23: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat( info, " speeds up." ); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - } - break; // end BORIS - - - case MONS_DEATH_COB: - if (one_chance_in(2000)) - { - mpr("The death cob makes a corny joke.", MSGCH_TALK); - return (true); - } - return (false); - - case MONS_KILLER_KLOWN: // Killer Klown - guess! - switch (random2(10)) - { - case 0: - strcat(info, " giggles crazily."); - break; - case 1: - strcat(info, " laughs merrily."); - break; - case 2: - strcat(info, " beckons to you."); - break; - case 3: - strcat(info, " does a flip."); - break; - case 4: - strcat(info, " does a somersault."); - break; - case 5: - strcat(info, " smiles at you."); - break; - case 6: - strcat(info, " grins with merry abandon."); - break; - case 7: - strcat(info, " howls with blood-lust!"); - break; - case 8: - strcat(info, " pokes out its tongue."); - break; - case 9: - strcat(info, " says, \"Come and play with me!\""); - break; - } - break; // end Killer Klown + if (match) + line = line.substr(pos + 1); + } - default: - strcat(info, - " says, \"I don't know what to say. It's a bug.\""); - break; - } // end monster->type - monster type switch - } // end default + mpr(line.c_str(), msg_type); + } - mpr(info, msg_type); return true; } // end mons_speaks = end of routine |