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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-04 11:32:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-04 11:32:42 +0000
commitebe3faa645862641354b8bddf6c52dccc108a16c (patch)
tree5a349309cbde8c3803b8ca83b5833e63392e7c42 /crawl-ref/source/monspeak.cc
parent746b402561b6b27625c5c1ac33028da9aa846b18 (diff)
downloadcrawl-ref-ebe3faa645862641354b8bddf6c52dccc108a16c.tar.gz
crawl-ref-ebe3faa645862641354b8bddf6c52dccc108a16c.zip
Implementing patch 1775415 (outsourcing monster speech) by
zelgadis. Currently, shout.txt and speak.txt share in with the .des files in /dat. That should be changed, but I've no idea how to do this. Also implementing a bug fix by ennewalker (1787428). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2052 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monspeak.cc')
-rw-r--r--crawl-ref/source/monspeak.cc2783
1 files changed, 272 insertions, 2511 deletions
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc
index b79a7f9aec..90a7556e66 100644
--- a/crawl-ref/source/monspeak.cc
+++ b/crawl-ref/source/monspeak.cc
@@ -23,6 +23,7 @@
#include "externs.h"
#include "beam.h"
+#include "database.h"
#include "debug.h"
#include "fight.h"
#include "insult.h"
@@ -38,187 +39,128 @@
#include "stuff.h"
#include "view.h"
-struct mon_dialogue
+static std::string get_speak_string(const std::vector<std::string> prefixes,
+ const std::string key,
+ const monsters *monster)
{
- monster_type speaker;
- const char **silenced;
- const char **confused;
- const char **confused_friend;
- const char **fleeing;
- const char **fleeing_friend;
- const char **friendly;
- const char **hostile; // Most common.
-};
-
-static const char *murray_silenced[] =
-{
- "%s rolls in a circle.",
- "%s rolls around.",
- "%s spins like a top.",
- "%s grins evilly.",
- "%s seems to say something.",
- "%s says something you can't hear. It was probably not a compliment.",
- NULL
-};
-
-static const char *murray_hostile[] =
-{
- "%s rolls in a circle.",
- "%s rolls around.",
- "%s spins like a top.",
- "%s grins evilly.",
- "%s laughs evilly.",
- "%s cackles, \"I will rule the world!\"",
- "%s shouts, \"Give me your head, so I can impale it on a pike!\"",
- "%s's teeth chatter loudly.",
- "%s yells, \"I'm a mighty demonic power!\"",
- "%s asks, \"How could you choose the Orb over me, your best friend?\"",
- "%s shouts, \"Let the forces of evil and voodoo overcome you!\"",
- "%s screams, \"If I had legs, you would be dead twenty times over!\"",
- "%s yells, \"My visage is famous all over the dungeon!\"",
- "%s says, \"You're the second biggest fool I've ever met!\"",
- NULL
-};
+ std::string prefix = "";
+ const int size = prefixes.size();
+ for (int i = 0; i < size; i++)
+ {
+ prefix += prefixes[i];
+ prefix += " ";
+ }
-static mon_dialogue vox_populi[] =
-{
- { MONS_MURRAY, murray_silenced, NULL, NULL, NULL, NULL, NULL,
- murray_hostile },
-};
+ std::string msg = "";
+ msg = getSpeakString(prefix + key);
+ if (msg != "")
+ return msg;
-static const mon_dialogue *find_dialogue(const monsters *monster)
-{
- for (unsigned i = 0; i < sizeof(vox_populi) / sizeof(*vox_populi); ++i)
- if (vox_populi[i].speaker == monster->type)
- return (&vox_populi[i]);
- return (NULL);
-}
+ // Combinations of prefixes by threes
+ if (size >= 3)
+ {
+ for (int i = 0; i < (size - 2); i++)
+ for (int j = i + 1; j < (size - 1); j++)
+ for (int k = j + 1; k < size; k++)
+ {
+ prefix = prefixes[i] + " ";
+ prefix += prefixes[j] + " ";
+ prefix += prefixes[k] + " ";
-static bool say_dialogue(const monsters *monster,
- const char **dialogue)
-{
- if (!dialogue)
- return (false);
+ msg = getSpeakString("default " + prefix + key);
+ if (msg != "")
+ return msg;
+ }
+ }
- int nitems = 0;
- for (const char **run = dialogue; *run; ++run, ++nitems)
- ;
+ // Combinations of prefixes by twos
+ if (size >= 2)
+ {
+ for (int i = 0; i < (size - 1); i++)
+ for (int j = i + 1; j < size; j++)
+ {
+ prefix = prefixes[i] + " ";
+ prefix += prefixes[j] + " ";
- const char *chosen = nitems? dialogue[random2(nitems)] : NULL;
+ msg = getSpeakString("default " + prefix + key);
+ if (msg != "")
+ return msg;
+ }
+ }
- if (chosen && *chosen)
+ // Prefixes singly
+ if (size >= 1)
{
- mprf(MSGCH_TALK, chosen, monster->name(DESC_CAP_THE).c_str());
- return (true);
+ for (int i = 0; i < size; i++)
+ {
+ prefix = prefixes[i] + " ";
+
+ msg = getSpeakString("default " + prefix + key);
+ if (msg != "")
+ return msg;
+ }
}
- return (false);
+ // No prefixes
+ msg = getSpeakString("default " + key);
+
+ return msg;
}
-static bool say_specific_dialogue(const monsters *monster,
- const mon_dialogue *dialogue)
+// Player ghosts with different classes can potentially speak different
+// things.
+static std::string player_ghost_speak_str(const monsters *monster,
+ const std::vector<std::string> prefixes)
{
- if (silenced(monster->x, monster->y))
- return (say_dialogue(monster, dialogue->silenced));
-
- if (monster->has_ench(ENCH_CHARM))
- return (false);
+ const ghost_demon &ghost = *(monster->ghost);
+ std::string ghost_class = get_class_name(ghost.values[GVAL_CLASS]);
- const bool friendly = (monster->attitude == ATT_FRIENDLY);
+ std::string prefix = "";
+ for (int i = 0, size = prefixes.size(); i < size; i++)
+ {
+ prefix += prefixes[i];
+ prefix += " ";
+ }
- if (mons_is_confused(monster))
- return (say_dialogue(
- monster,
- friendly? dialogue->confused_friend
- : dialogue->confused));
+ std::string msg = getSpeakString(prefix + ghost_class + " player ghost");
- if (monster->behaviour == BEH_FLEE)
- return (say_dialogue(
- monster,
- friendly? dialogue->fleeing_friend
- : dialogue->fleeing));
+ if (msg == "__NONE")
+ return "";
- if (monster->attitude == ATT_FRIENDLY)
- return (say_dialogue(monster, dialogue->friendly));
+ if (msg == "" || msg == "__NEXT")
+ msg = getSpeakString(prefix + "player ghost");
- return (say_dialogue(monster, dialogue->hostile));
+ return msg;
}
-// returns true if something is said
+ // returns true if something is said
bool mons_speaks(const monsters *monster)
{
- int temp_rand; // probability determination
-
- // This function is a little bit of a problem for the message channels
- // since some of the messages it generates are "fake" warning to
- // scare the player. In order to accomidate this intent, we're
- // falsely categorizing various things in the function as spells and
- // danger warning... everything else just goes into the talk channel -- bwr
- msg_channel_type msg_type = MSGCH_TALK;
-
- const std::string m_name = monster->name(DESC_CAP_THE);
- strcpy(info, m_name.c_str());
+ // Invisible monster tries to remain unnoticed. Unless they're
+ // confused, since then they're too confused to realize they
+ // should stay silent, but only if the player can see them, so as
+ // to not have to deal with cases of speaking monsters which the
+ // player can't see.
+ if (monster->invisible() && !(player_monster_visible(monster)
+ && monster->has_ench(ENCH_CONFUSION)))
+ return false;
- if (monster->invisible())
+ // Dealing with the monster not being silenced while the player
+ // *is* silenced, and is hence able to see the monsters' gestures
+ // and such but not hear any sounds it makes, would be a big
+ // headache to deal with, so skip it.
+ if (!silenced(monster->x, monster->y)
+ && silenced(you.x_pos, you.y_pos))
return false;
- // invisible monster tries to remain unnoticed
- const mon_dialogue *dialogue = find_dialogue(monster);
- if (dialogue)
- return (say_specific_dialogue(monster, dialogue));
-
- //mv: if it's also invisible, program never gets here
- if (silenced(monster->x, monster->y))
- {
+ // Silenced monsters only "speak" 1/3 as often as non-silenced,
+ // unless they're normally silent (S_SILENT). Use
+ // get_monster_data(monster->type) to bypass mon_shouts()
+ // replacing S_RANDOM with a random value.
+ if (silenced(monster->x, monster->y)
+ && get_monster_data(monster->type)->shouts != S_SILENT)
if (!one_chance_in(3))
- return false; // while silenced, don't bother so often
-
- if (monster->has_ench(ENCH_CONFUSION))
- {
- temp_rand = random2(10);
- strcat(info, (temp_rand < 4) ? " gestures wildly." :
- (temp_rand == 4) ? " looks confused." :
- (temp_rand == 5) ? " grins evilly." :
- (temp_rand == 6) ? " smiles happily." :
- (temp_rand == 7) ? " cries."
- : " says something but you don't hear anything.");
- }
- else if (monster->behaviour == BEH_FLEE)
- {
- temp_rand = random2(10);
- strcat(info,
- (temp_rand < 3) ? " glances furtively about." :
- (temp_rand == 3) ? " opens its mouth, as if shouting." :
- (temp_rand == 4) ? " looks around." :
- (temp_rand == 5) ? " appears indecisive." :
- (temp_rand == 6) ? " ponders the situation."
- : " seems to say something.");
- }
- // disregard charmed critters.. they're not too expressive
- else if (monster->attitude == ATT_FRIENDLY)
- {
- temp_rand = random2(10);
- strcat(info, (temp_rand < 3) ? " gives you a thumbs up." :
- (temp_rand == 3) ? " looks at you." :
- (temp_rand == 4) ? " waves at you." :
- (temp_rand == 5) ? " smiles happily.":
- (temp_rand == 6) ? " winks at you."
- : " says something you can't hear.");
- }
- else
- {
- temp_rand = random2(10);
- strcat(info, (temp_rand < 3) ? " gestures." :
- (temp_rand == 3) ? " gestures obscenely." :
- (temp_rand == 4) ? " grins." :
- (temp_rand == 5) ? " looks angry." :
- (temp_rand == 6) ? " seems to be listening."
- : " says something but you don't hear anything.");
- } //end switch silenced monster's behaviour
-
- mpr(info, MSGCH_TALK);
- return true;
- } // end silenced monster
+ return false;
// charmed monsters aren't too expressive
if (monster->has_ench(ENCH_CHARM))
@@ -227,2397 +169,216 @@ bool mons_speaks(const monsters *monster)
// berserk monsters just want your hide.
if (monster->has_ench(ENCH_BERSERK))
return false;
-
+
+ std::vector<std::string> prefixes;
+ if (monster->attitude == ATT_FRIENDLY)
+ prefixes.push_back("friendly");
+
+ if (monster->behaviour == BEH_FLEE)
+ prefixes.push_back("fleeing");
+
+ if (silenced(monster->x, monster->y))
+ prefixes.push_back("silenced");
+
if (monster->has_ench(ENCH_CONFUSION))
- {
- if (mons_holiness( monster ) == MH_DEMONIC
- && monster->type != MONS_IMP)
- {
- return (false);
- }
+ prefixes.push_back("confused");
+
+ std::string msg;
+
+ // __NONE means to be silent, and __NEXT means to try the next,
+ // less exact method of describing the monster to find a speech
+ // string.
+
+ // First, try its exact name
+ if (monster->type == MONS_PLAYER_GHOST)
+ // Player ghosts are treated differently.
+ msg = player_ghost_speak_str(monster, prefixes);
+ else if (monster->type == MONS_PANDEMONIUM_DEMON)
+ // Pandemonium demons have randomly generated names,
+ // so use "pandemonium lord" instead.
+ msg = get_speak_string(prefixes, "pandemonium lord", monster);
+ else
+ msg = get_speak_string(prefixes, monster->name(DESC_PLAIN), monster);
- if (mons_friendly(monster))
- {
- switch (random2(18)) // speaks for friendly confused monsters
- {
- case 0:
- strcat(info, " prays for help.");
- break;
- case 1:
- strcat(info, " screams, \"Help!\"");
- break;
- case 2:
- strcat(info, " shouts, \"I'm losing control!\"");
- break;
- case 3:
- strcat(info, " shouts, \"What's happening?\"");
- break;
- case 4:
- case 5:
- strcat(info, " gestures wildly.");
- break;
- case 6:
- strcat(info, " cries.");
- break;
- case 7:
- strcat(info, " shouts, \"Yeah!\"");
- break;
- case 8:
- strcat(info, " sings.");
- break;
- case 9:
- strcat(info, " laughs crazily.");
- break;
- case 10:
- strcat(info, " ponders the situation.");
- break;
- case 11:
- strcat(info, " grins madly.");
- break;
- case 12:
- strcat(info, " looks very confused.");
- break;
- case 13:
- strcat(info, " mumbles something.");
- break;
- case 14:
- strcat(info, " giggles crazily.");
- break;
- case 15:
- strcat(info, " screams, \"");
- strcat(info, you.your_name);
- strcat(info, "! Help!\"");
- break;
- case 16:
- strcat(info, " screams, \"");
- strcat(info, you.your_name);
- strcat(info, "! What's going on?\"");
- break;
- case 17:
- strcat(info, " says, \"");
- strcat(info, you.your_name);
- strcat(info, ", I'm a little confused.\"");
- break;
- }
- }
- else
- {
- switch (random2(23)) // speaks for unfriendly confused monsters
- {
- case 0:
- strcat(info, " yells, \"Get them off me!\"");
- break;
- case 1:
- strcat(info, " screams, \"I will kill you anyway!\"");
- break;
- case 2:
- strcat(info, " shouts, \"What's happening?\"");
- break;
- case 3:
- case 4:
- case 5:
- strcat(info, " gestures wildly.");
- break;
- case 6:
- strcat(info, " cries.");
- break;
- case 7:
- strcat(info, " shouts, \"NO!\"");
- break;
- case 8:
- strcat(info, " shouts, \"YES!\"");
- break;
- case 9:
- strcat(info, " laughs crazily.");
- break;
- case 10:
- strcat(info, " ponders the situation.");
- break;
- case 11:
- strcat(info, " grins madly.");
- break;
- case 12:
- strcat(info, " looks very confused.");
- break;
- case 13:
- strcat(info, " mumbles something.");
- break;
- case 14:
- strcat(info, " says, \"I'm a little confused.\"");
- break;
- case 15:
- strcat(info, " asks, \"Where am I?\"");
- break;
- case 16:
- strcat(info, " shakes.");
- break;
- case 17:
- strcat(info, " asks, \"Who are you?\"");
- break;
- case 18:
- strcat(info, " asks, \"What the hell are we doing here? Mmm, I see...\"");
- break;
- case 19:
- strcat(info, " cries, \"My head! MY HEAD!!!\"");
- break;
- case 20:
- strcat(info, " says, \"Why is everything spinning?\"");
- break;
- case 21:
- strcat(info, " screams, \"NO! I can't bear that much noise!\"");
- break;
- case 22:
- strcat(info, " is trying to cover his eyes.");
- break;
- }
- }
+ if (msg == "__NONE")
+ return false;
- }
- else if (monster->has_ench(ENCH_HELD))
+ // Now that we're not dealing with a specific monster name, include
+ // whether or not it can move in the prefix
+ if (mons_is_stationary(monster))
+ prefixes.insert(prefixes.begin(), "stationary");
+
+ // Names for the monster, its species and its genus all failed,
+ // so try the monster's glyph/symbol.
+ if (msg == "" || msg == "__NEXT")
{
- if (mons_friendly(monster))
- {
- switch(random2(8))
- {
- case 0:
- strcat(info, " says, \"Help me, ");
- strcat(info, you.your_name);
- strcat(info, ", please!\"");
- break;
- case 1:
- strcat(info, " cries, \"MUMMY!\"");
- break;
- case 2:
- strcat(info, " shouts, \"");
- strcat(info, you.your_name);
- strcat(info, "! Can't you see I need your help?\"");
- break;
- case 3:
- strcat(info, " shouts, \"I could do with a little help here, you know.\"");
- break;
- case 4:
- strcat(info, " mumbles something.");
- break;
- case 5:
- strcat(info, " says, \"Umm, ");
- strcat(info, you.your_name);
- strcat(info, "? Help?\"");
- break;
- case 6:
- strcat(info, " cries.");
- break;
- case 7:
- strcat(info, " cries, \"Why me?");
- break;
- }
- }
- else // unfriendly monsters
- {
- switch(random2(12))
- {
- case 0:
- strcat(info, " screams, \"HEY! This isn't fair!\"");
- break;
- case 1:
- strcat(info, " screams, \"Help! Get me out of here!\"");
- break;
- case 2:
- strcat(info, " begs, \"Could you help me? I swear I won't hurt you.\"");
- break;
- case 3:
- strcat(info, " yells, \"LEMME GO!\"");
- break;
- case 4:
- strcat(info, " cries, \"Please! I'll never do it again!\"");
- break;
- case 5:
- strcat(info, " mutters, \"Just what did I do to deserve this?\"");
- break;
- case 6:
- strcat(info, " asks, \"Hey, want to switch places?\"");
- break;
- case 7:
- strcat(info, " cries, \"I hate you!\"");
- break;
- case 8:
- strcat(info, " snarls, \"This is all your fault!\"");
- break;
- case 9:
- strcat(info, " says, \"I meant to do this, just so you know.\"");
- break;
- case 10:
- strcat(info, " shouts, \"This is all a huge misunderstanding!");
- break;
- case 11:
- strcat(info, " cries, \"Why me?\"");
- break;
- }
- }
+ std::string key = "'";
+
+ // Database keys are case-insensitve.
+ if (isupper(mons_char(monster->type)))
+ key += "cap-";
+
+ key += mons_char(monster->type);
+ key += "'";
+ msg = get_speak_string(prefixes, key, monster);
}
- else if (monster->behaviour == BEH_FLEE)
- {
- if (mons_holiness( monster ) == MH_DEMONIC
- && monster->type != MONS_IMP)
- {
- return (false);
- }
+ if (msg == "__NONE")
+ return false;
- if (mons_friendly(monster))
+ // Monster symbol didn't work, try monster shape. Since we're
+ // dealing with just the monster shape, change the prefix to
+ // include info on if the monster's intelligence is at odds with
+ // its shape.
+ mon_body_shape shape = get_mon_shape(monster);
+ mon_intel_type intel = mons_intel(monster->type);
+ if (shape >= MON_SHAPE_HUMANOID && shape <= MON_SHAPE_NAGA
+ && intel < I_NORMAL)
+ prefixes.insert(prefixes.begin(), "stupid");
+ else if (shape >= MON_SHAPE_QUADRUPED && shape <= MON_SHAPE_FISH)
+ {
+ if (mons_char(monster->type) == 'w')
{
- switch (random2(11))
- {
- case 0:
- snprintf( info, INFO_SIZE, "%s %s, \"WAIT FOR ME!\"",
- m_name.c_str(), coinflip() ? "shouts" : "yells");
- strcat(info, you.your_name);
- strcat(info, ", could you help me?\"");
- break;
- case 1:
- strcat(info, " screams, \"Help!\"");
- break;
- case 2:
- strcat(info, " shouts, \"Cover me!\"");
- break;
- case 3:
- strcat(info, " screams, \"");
- strcat(info, you.your_name);
- strcat(info, "! Help me!\"");
- break;
- case 4:
- case 5:
- case 6:
- strcat(info, " tries to hide somewhere.");
- break;
- case 7:
- strcat(info, " prays for help.");
- break;
- case 8:
- strcat(info, " looks at you beseechingly.");
- break;
- case 9:
- strcat(info, " shouts, \"Protect me!\"");
- break;
- case 10:
- strcat(info, " cries, \"Don't forget your friends!\"");
- break;
- }
+ if (intel > I_INSECT)
+ prefixes.insert(prefixes.begin(), "smart");
+ else if (intel < I_INSECT)
+ prefixes.insert(prefixes.begin(), "stupid");
}
else
{
- switch (random2(20)) // speaks for unfriendly fleeing monsters
- {
- case 0:
- snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name.c_str(),
- coinflip()? "yells" : "wails");
- break;
- case 1:
- snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name.c_str(),
- coinflip() ? "cries" : "screams"); break;
- case 2:
- snprintf( info, INFO_SIZE, "%s %s, \"Why can't we all just get along?\"",
- m_name.c_str(), coinflip() ? "begs" : "pleads");
- break;
- case 3:
- snprintf( info, INFO_SIZE, "%s %s trips in trying to escape.", m_name.c_str(),
- coinflip() ? "nearly" : "almost");
- break;
- case 4:
- snprintf( info, INFO_SIZE, "%s %s, \"Of all the rotten luck!\"", m_name.c_str(),
- coinflip() ? "mutters" : "mumbles");
- break;
- case 5:
- snprintf( info, INFO_SIZE, "%s %s, \"Oh dear! Oh dear!\"", m_name.c_str(),
- coinflip() ? "moans" : "wails");
- case 6:
- snprintf( info, INFO_SIZE, "%s %s, \"Damn and blast!\"", m_name.c_str(),
- coinflip() ? "mutters" : "mumbles");
- break;
- case 7:
- strcat(info, " prays for help.");
- break;
- case 8:
- strcat(info, " shouts, \"No! I'll never do that again!\"");
- break;
- case 9:
- snprintf( info, INFO_SIZE, "%s %s", m_name.c_str(),
- coinflip() ? "begs for mercy." : "cries, \"Mercy!\"");
- break;
- case 10:
- snprintf( info, INFO_SIZE, "%s %s, \"%s!\"", m_name.c_str(),
- coinflip() ? "blubbers" : "cries",
- coinflip() ? "Mommeee" : "Daddeee");
- break;
- case 11:
- snprintf( info, INFO_SIZE, "%s %s, \"Please don't kill me!\"", m_name.c_str(),
- coinflip() ? "begs" : "pleads");
- break;
- case 12:
- snprintf( info, INFO_SIZE, "%s %s, \"Please don't hurt me!\"", m_name.c_str(),
- coinflip() ? "begs" : "pleads");
- break;
- case 13:
- snprintf( info, INFO_SIZE, "%s %s, \"Please, I have a lot of children...\"",
- m_name.c_str(), coinflip() ? "begs" : "pleads");
- break;
- case 14:
- strcat(info, " tries to recover lost courage.");
- break;
- case 15:
- case 16:
- case 17:
- strcat(info, " gives up.");
- break;
- case 19:
- snprintf( info, INFO_SIZE, "%s looks really %s.",
- m_name.c_str(),
- coinflip() ? "scared stiff" : "rattled");
- break;
- }
+ if (intel > I_ANIMAL)
+ prefixes.insert(prefixes.begin(), "smart");
+ else if (intel < I_ANIMAL)
+ prefixes.insert(prefixes.begin(), "stupid");
}
}
- else if (mons_friendly(monster))
+ else if (shape >= MON_SHAPE_INSECT && shape <= MON_SHAPE_SNAIL)
{
- if (mons_holiness( monster ) == MH_DEMONIC
- && monster->type != MONS_IMP)
- {
- return (false);
- }
-
- // friendly imps are too common so they speak very very rarely
- if (monster->type == MONS_IMP)
- {
- if (!one_chance_in(10))
- return (false);
-
- switch (random2(12))
- {
- case 0:
- strcat(info, " says, \"Just tell me who NOT to kill.\"");
- break;
- case 1:
- strcat(info, " says, \"OK Boss!\"");
- break;
- case 2:
- strcat(info, " grins impishly at you.");
- break;
- case 3:
- strcat(info, " picks up some beetles from the floor "
- "and offers them to you.");
- break;
- case 4:
- strcat(info, " blows smoke rings.");
- break;
- case 5:
- strcat(info, " shouts, \"Over here! I found it!\"");
- break;
- case 6:
- strcat(info, " says, \"The Orb is all yours.\"");
- break;
- case 7:
- strcat(info, " says, \"Isn't this more fun with friends?\"");
- break;
- case 8:
- strcat(info, " says, \"Uh-oh! Wait. OK.\"");
- break;
- case 9:
- strcat(info, " shouts, \"Stay back! It could be a trick.\"");
- break;
- case 10:
- strcat(info, " says, \"You're so much nicer than "
- "my last boss.\"");
- break;
- case 11:
- strcat(info, " jumps up and down with excitement.\"");
- break;
- }
- }
-
- else
- {
- switch (random2(18))
- {
- case 0:
- strcat(info, " yells, \"Run! I'll cover you!\"");
- break;
- case 1:
- strcat(info, " shouts, \"Die, monster!\"");
- break;
- case 2:
- strcat(info, " says, \"It's nice to have friends.\"");
- break;
+ if (intel > I_INSECT)
+ prefixes.insert(prefixes.begin(), "smart");
+ else if (intel < I_INSECT)
+ prefixes.insert(prefixes.begin(), "stupid");
+ }
+ else if (shape >= MON_SHAPE_PLANT && shape <= MON_SHAPE_BLOB
+ && intel > I_PLANT)
+ prefixes.insert(prefixes.begin(), "smart");
- case 3:
- strcat(info, " looks at you.");
- break;
- case 4:
- strcat(info, " smiles at you.");
- break;
- case 5:
- strcat(info, " says, \"");
- strcat(info, you.your_name);
- strcat(info, ", you are my only friend.\"");
- break;
- case 6:
- strcat(info, " says, \"");
- strcat(info, you.your_name);
- strcat(info, ", I like you.\"");
- break;
+ if (msg == "" || msg == "__NEXT")
+ msg = get_speak_string(prefixes, get_mon_shape_str(shape), monster);
+ if (msg == "__NONE")
+ return false;
- case 7:
- strcat(info, " waves at you.");
- break;
- case 8:
- strcat(info, " says, \"Be careful!\"");
- break;
- case 9:
- strcat(info, " says, \"Don't worry. I'm here with you.\"");
- break;
- case 10:
- strcat(info, " smiles happily.");
- break;
- case 11:
- strcat(info, " shouts, \"No mercy! Kill them all!");
- break;
- case 12:
- strcat(info, " winks at you.");
- break;
- case 13:
- strcat(info, " says, \"Me and you. It sounds cool.\"");
- break;
- case 14:
- strcat(info, " says, \"I'll never leave you.\"");
- break;
- case 15:
- strcat(info, " says, \"I would die for you.\"");
- break;
- case 16:
- strcat(info, " shouts, \"Beware of monsters!\"");
- break;
- case 17:
- strcat(info, " looks friendly.");
- break;
- }
- }
- }
- else
+ // If we failed to get a message with a winged or tailed humanoid,
+ // or a naga or centaur, try moving closer to plain humanoid
+ if ((msg == "" || msg == "__NEXT") && shape > MON_SHAPE_HUMANOID
+ && shape <= MON_SHAPE_NAGA)
{
- switch (monster->type)
+ // If a humanoid monster has both wings and a tail, try
+ // removing one and then the other to see if we get any
+ // results.
+ if (shape == MON_SHAPE_HUMANOID_WINGED_TAILED)
{
- case MONS_TERENCE: // fighter who likes to kill
- switch (random2(15))
- {
- case 0:
- strcat(info, " screams, \"I'm going to kill you! \"");
- break;
- case 1:
- strcat(info, " shouts, \"Now you die.\"");
- break;
- case 2:
- strcat(info, " says, \"Rest in peace.\"");
- break;
- case 3:
- snprintf( info, INFO_SIZE, "%s shouts, \"%s!!!\"",
- m_name.c_str(), coinflip() ? "ATTACK" : "DIE");
- break;
- case 4:
- strcat(info, " says, \"How do you enjoy it?\"");
- break;
- case 5:
- strcat(info, " shouts, \"Get ready for death!\"");
- break;
- case 6:
- strcat(info, " says, \"You are history.\"");
- break;
- case 7:
- strcat(info, " says, \"Do you want it fast or slow?.\"");
- break;
- case 8:
- strcat(info, " says, \"Did you write a testament? You should...\"");
- break;
- case 9:
- strcat(info, " says, \"Time to say good-bye...\"");
- break;
- case 10:
- snprintf( info, INFO_SIZE, "%s says, \"Don't try to defend, it's %s.\"",
- m_name.c_str(), coinflip() ? "pointless" : "senseless");
- break;
- case 11:
- strcat(info, " bares his teeth.");
- break;
- case 12:
- snprintf( info, INFO_SIZE, "%s says, \"I'll show you few %s.\"",
- m_name.c_str(), coinflip() ? "tricks" : "ploys.");
- break;
- case 13:
- strcat(info, " screams, \"I want your blood.\"");
- break;
- case 14:
- strcat(info, " looks scornfully at you.");
- break;
- }
- break; // end Terence
+ shape = MON_SHAPE_HUMANOID_TAILED;
+ msg = get_speak_string(prefixes,
+ get_mon_shape_str(shape),
+ monster);
- case MONS_EDMUND: // mercenaries guarding dungeon
- case MONS_LOUISE:
- case MONS_FRANCES:
- case MONS_DUANE:
- case MONS_FREDERICK:
- switch (random2(17))
+ // Only be silent if both tailed and winged return __NONE
+ if (msg == "" || msg == "__NONE" || msg == "__NEXT")
{
- case 0:
- strcat(info, " screams, \"I'm going to kill you! Now!\"");
- break;
- case 1:
- strcat(info,
- " shouts, \"Return immediately or I'll kill you!\"");
- break;
- case 2:
- strcat(info,
- " says, \"Now you've reached the end of your journey!\"");
- break;
- case 3:
- strcat(info,
- " screams, \"One false step and I'll kill you!\"");
- break;
- case 4:
- strcat(info, " says, \"Drop everything you've found here and return home.\"");
- break;
- case 5:
- strcat(info, " shouts, \"You will never get the Orb.\"");
- break;
- case 6:
- strcat(info, " looks very unfriendly.");
- break;
- case 7:
- strcat(info, " looks very cold.");
- break;
- case 8:
- strcat(info, " shouts, \"It's the end of the party!\"");
- break;
- case 9:
- strcat(info, " says, \"Return every stolen item!\"");
- break;
- case 10:
- strcat(info, " says, \"No trespassing is allowed here.\"");
- break;
- case 11:
- strcat(info, " grins evilly.");
- break;
- case 12:
- strcat(info, " screams, \"You must be punished!\"");
- break;
- case 13:
- strcat(info, " says, \"It's nothing personal...\"");
- break;
- case 14:
- strcat(info, " says, \"A dead adventurer is a good adventurer.\"");
- break;
- case 15:
- strcat(info, " says, \"Coming here was your last mistake.\"");
- break;
- case 16:
- strcat(info, " shouts, \"Intruder!\"");
- break;
- }
- break; // end Edmund & Co
+ shape = MON_SHAPE_HUMANOID_WINGED;
+ std::string msg2;
+ msg2 = get_speak_string(prefixes,
+ get_mon_shape_str(shape),
+ monster);
+ if (msg == "__NONE" && msg2 == "__NONE")
+ return false;
- case MONS_JOSEPH:
- switch (random2(16))
- {
- case 0:
- strcat(info, " smiles happily.");
- break;
- case 1:
- strcat(info, " says, \"I'm happy to see you. And I'll be happy to kill you.\"");
- break;
- case 2:
- strcat(info, " says, \"I've waited for this moment for such a long time.\"");
- break;
- case 3:
- strcat(info,
- " says, \"It's nothing personal, but I have to kill you.\"");
- break;
- case 5:
- strcat(info, " says, \"You will never get the Orb, sorry.\"");
- break;
- case 9:
- strcat(info, " shouts, \"I love to fight! I love killing!\"");
- break;
- case 10:
- strcat(info,
- " says, \"I'm here to kill trespassers. I like my job.\"");
- break;
- case 11:
- strcat(info, " tries to grin evilly.");
- break;
- case 12:
- strcat(info,
- " says, \"You must be punished! Or... I want to punish you!\"");
- break;
- case 13:
- strcat(info,
- " sighs, \"Being a guard is usually so boring...\"");
- break;
- case 14:
- strcat(info, " shouts, \"At last some action!\"");
- break;
- case 15:
- strcat(info, " shouts, \"Wow!\"");
- break;
- }
- break; // end Joseph
+ if (msg2 == "__NONE")
+ msg2 = "";
- case MONS_ORC_HIGH_PRIEST: // priest, servants of dark ancient god
- case MONS_DEEP_ELF_HIGH_PRIEST:
- switch (random2(12))
- {
- case 0:
- case 1:
- strcat(info, " prays.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 2:
- strcat(info, " mumbles some strange prayers.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 3:
- strcat(info,
- " shouts, \"You are a heretic and must be destroyed.\"");
- break;
- case 4:
- strcat(info, " says, \"All sinners must die.\"");
- break;
-
- case 5:
- strcat(info, " looks excited.");
- break;
- case 6:
- strcat(info, " says, \"You will make a fine sacrifice.\"");
- break;
- case 7:
- strcat(info, " starts to sing a prayer.");
- break;
- case 8:
- strcat(info, " shouts, \"You must be punished.\"");
- break;
- case 9:
- strcat(info, " intones a terrible prayer.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
- case 10:
- strcat(info, " says, \" Right in the middle of my "
- "sermon, too.\"");
- break;
- case 11:
- strcat(info, " says, \"The wages of sin are death, "
- "you know.\"");
- break;
+ msg = msg2;
}
- break; // end priests
-
- case MONS_ORC_SORCERER: // hateful wizards, using strange powers
- case MONS_DEEP_ELF_SORCERER:
- case MONS_WIZARD:
- switch (random2(19))
- {
- case 0:
- case 1:
- case 2:
- strcat(info, " wildly gestures.");
- mpr( info, MSGCH_MONSTER_SPELL );
- if (coinflip())
- canned_msg( MSG_NOTHING_HAPPENS );
- else
- canned_msg( MSG_YOU_RESIST );
- return (true);
-
- case 3:
- case 4:
- case 5:
- strcat(info, " mumbles some strange words.");
- mpr( info, MSGCH_MONSTER_SPELL );
- if (coinflip())
- canned_msg( MSG_NOTHING_HAPPENS );
- else
- canned_msg( MSG_YOU_RESIST );
- return (true);
-
- case 6:
- strcat(info, " shouts, \"You can't withstand my power!\"");
- break;
+ } // if (shape == MON_SHAPE_HUMANOID_WINGED_TAILED)
+ if (msg == "" || msg == "__NONE" || msg == "__NEXT")
+ {
+ shape = MON_SHAPE_HUMANOID;
+ msg = get_speak_string(prefixes,
+ get_mon_shape_str(shape),
+ monster);
+ }
+ }
+ if (msg == "__NONE" || msg == "")
+ return false;
- case 7:
- strcat(info, " shouts, \"You are history.\"");
- break;
+ if (msg == "__NEXT")
+ {
+ msg::streams(MSGCH_DIAGNOSTICS)
+ << "__NEXT used by shape-based speech string for monster '"
+ << monster->name(DESC_PLAIN) << "'" << std::endl;
+ return false;
+ }
- case 8:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
+ // We have a speech string, now parse and act on it.
+ msg = do_mon_str_replacements(msg, monster);
- strcat(info, " becomes transparent for a moment.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
+ std::vector<std::string> lines = split_string("\n", msg);
- case 9:
- strcat(info, " throws some strange powder towards you.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
+ for (int i = 0, size = lines.size(); i < size; i++)
+ {
+ std::string line = lines[i];
- case 10:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
+ if (line == "__YOU_RESIST")
+ {
+ canned_msg( MSG_YOU_RESIST );
+ continue;
+ }
+ else if (line == "__NOTHING_HAPPENS")
+ {
+ canned_msg( MSG_NOTHING_HAPPENS );
+ continue;
+ }
+ else if (line == "__MORE")
+ {
+ more();
+ continue;
+ }
- strcat(info, " glows brightly for a moment.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
+ // This function is a little bit of a problem for the message
+ // channels since some of the messages it generates are "fake"
+ // warning to scare the player. In order to accomidate this
+ // intent, we're falsely categorizing various things in the
+ // function as spells and danger warning... everything else
+ // just goes into the talk channel -- bwr
+ msg_channel_type msg_type = MSGCH_TALK;
- case 11:
- strcat(info, " says, \"argatax netranoch dertex\"");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
+ std::string::size_type pos = line.find(":");
- case 12:
- strcat(info, " says, \"dogrw nutew berg\"");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 13:
- strcat(info, " shouts, \"Entram moth deg ulag!\"");
+ if (pos != std::string::npos)
+ {
+ std::string param = line.substr(0, pos);
+ bool match = true;
+
+ if (param == "DANGER")
+ msg_type = MSGCH_DANGER;
+ else if (param == "WARN")
+ msg_type = MSGCH_WARN;
+ else if (param == "SOUND")
+ msg_type = MSGCH_SOUND;
+ else if (param == "SPELL")
msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 14:
- strcat(info, " casts a spell.");
- mpr(info, MSGCH_MONSTER_SPELL);
-
- strcpy(info, m_name.c_str());
- strcat(info, " becomes larger for a moment.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 15:
- strcat(info, " casts a spell.");
- mpr(info, MSGCH_MONSTER_SPELL);
-
- strcpy(info, m_name.c_str());
- strcat(info, "'s fingertips start to glow.");
+ else if (param == "ENCHANT")
msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 16:
- strcat(info, "'s eyes start to glow.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 17:
- strcat(info, " tries to paralyze you with his gaze.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 18:
- strcat(info, " casts a spell.");
- mpr(info, MSGCH_MONSTER_SPELL);
- canned_msg( MSG_YOU_RESIST );
- return (true);
- }
- break; // end wizards
-
- case MONS_JESSICA: // sorceress disturbed by player
- switch (random2(10))
- {
- case 0:
- strcat(info, " grins evilly.");
- break;
- case 1:
- strcat(info, " says, \"I'm really upset.\"");
- break;
- case 2:
- strcat(info, " shouts, \"I don't like beings like you.\"");
- break;
- case 3:
- strcat(info,
- " shouts, \"Stop bothering me, or I'll kill you!\"");
- break;
- case 4:
- strcat(info, " very coldly says, \"I hate your company.\"");
- break;
- case 5:
- strcat(info, " mumbles something strange.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
- case 6:
- strcat(info, " looks very angry.");
- break;
- case 7:
- strcat(info,
- " shouts, \"You're disturbing me. I'll have to kill you.\"");
- break;
- case 8:
- strcat(info, " screams, \"You are a ghastly nuisance!\"");
- break;
- case 9:
- strcat(info, " gestures wildly.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
- }
- break; // end Jessica
-
- case MONS_SIGMUND: // mad old wizard
- switch (random2(19))
- {
- case 0:
- case 1:
- case 2:
- strcat(info, " laughs crazily.");
- break;
- case 3:
- strcat(info, " says, \"Don't worry, I'll kill you fast.\"");
- break;
- case 4:
- strcat(info, " grinds his teeth.");
- break;
- case 5:
- strcat(info, " asks, \"Do you like me?\"");
- break;
- case 6:
- strcat(info, " screams, \"Die, monster!\"");
- break;
- case 7:
- strcat(info, " says, \"You will soon forget everything.\"");
- break;
- case 8:
- strcat(info, " screams, \"You will never... NEVER!\"");
- break;
-
- case 9:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
-
- strcat(info, "'s eyes start to glow with a red light. ");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 10:
- strcat(info, " says, \"Look into my eyes.\"");
- break;
- case 11:
- strcat(info, " says, \"I'm your fate.\"");
- break;
-
- case 12:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
-
- strcat(info, " is suddenly surrounded by pale blue light.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 13:
- strcat(info, " tries to bite you.");
- break;
-
- case 14:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
-
- strcat(info, " is suddenly surrounded by pale green light.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 15:
- strcat(info, " screams, \"I am the angel of Death!\"");
- break;
- case 16:
- strcat(info, " screams, \"Only death can liberate you!\"");
- break;
- case 17:
- strcat(info, " whispers, \"You'll know eternity soon...\"");
- break;
- case 18:
- strcat(info, " screams, \"Don't try to resist!\"");
- break;
- }
- break; // end Sigmund
-
- case MONS_IMP: // small demon
- case MONS_WHITE_IMP:
- case MONS_SHADOW_IMP:
- if (one_chance_in(3))
- {
- imp_taunt( monster );
- return (true);
- }
+ else if (param == "PLAIN")
+ msg_type = MSGCH_PLAIN;
else
- {
- switch (random2(11))
- {
- case 0:
- strcat(info, " laughs crazily.");
- break;
- case 1:
- strcat(info, " grins evilly.");
- break;
- case 2:
- strcat(info, " breathes smoke at you.");
- break;
- case 3:
- strcat(info, " lashes his tail.");
- break;
- case 4:
- strcat(info, " grinds his teeth.");
- break;
- case 5:
- strcat(info, " sputters.");
- break;
- case 6:
- strcat(info, " breathes steam at you.");
- break;
- case 7:
- strcat(info, " spits at you.");
- break;
- case 8:
- strcat(info, " disappears for a moment.");
- break;
- case 9:
- strcat(info, " summons a swarm of flies.");
- break;
- case 10:
- strcat(info, " picks up a beetle and eats it.");
- break;
- }
- }
- break; // end imp
-
- case MONS_TORMENTOR: // cruel devil
- if (one_chance_in(10))
- {
- demon_taunt( monster );
- return (true);
- }
- else
- {
- switch (random2(18))
- {
- case 0:
- strcat(info, " laughs crazily.");
- break;
- case 1:
- strcat(info, " grins evilly.");
- break;
- case 2:
- strcat(info, " says, \"I am all your nightmares come true.\"");
- break;
- case 3:
- strcat(info, " says, \"I will show you what pain is.\"");
- break;
- case 4:
- strcat(info, " shouts, \"I'll tear you apart.\"");
- break;
- case 5:
- strcat(info,
- " says, \"You will wish to die when I get to you.\"");
- break;
- case 6:
- strcat(info, " says, \"I will drown you in your own blood.\"");
- break;
- case 7:
- strcat(info,
- " screams, \"You will die horribly!\"");
- break;
- case 8:
- strcat(info, " says, \"I will eat your liver.\"");
- break;
- case 9:
- strcat(info, " grins madly.");
- break;
- case 10:
- strcat(info, " shouts, \"Prepare for my thousand needles of pain!\"");
- break;
- case 11:
- strcat(info,
- " says, \"I know a thousand and one ways to kill you.\"");
- break;
- case 12:
- strcat(info,
- " says, \"I'll show you my torture chamber!\"");
- break;
- case 13:
- case 14:
- strcat(info,
- " says, \"I'll crush your bones, one by one.\"");
- break;
- case 15:
- strcat(info, " says, \"I know your fate. It's pain.\"");
- break;
- case 16:
- strcat(info, " says, \"Get ready! Throes await you.\"");
- break;
- case 17:
- strcat(info, " grins malevolently.");
- break;
- }
- }
- break; // end tormentor
-
- case MONS_PANDEMONIUM_DEMON: // named demons
- case MONS_GERYON:
- case MONS_ASMODEUS:
- case MONS_DISPATER:
- case MONS_ANTAEUS:
- case MONS_ERESHKIGAL:
- case MONS_MNOLEG:
- case MONS_LOM_LOBON:
- case MONS_CEREBOV:
- case MONS_GLOORX_VLOQ:
- demon_taunt( monster );
- return (true);
-
- case MONS_PLAYER_GHOST: // ghost of unsuccesful player
- switch (random2(29))
- {
- case 0:
- strcat(info, " laughs crazily.");
- break;
-
- case 1:
- strcat(info, " grins evilly.");
- break;
-
- case 2:
- strcat(info, " shouts, \"You will never get the ORB!\"");
- break;
-
- case 3: // mv: ghosts are usually wailing, aren't ?
- strcat(info, " says, \"I have seen your future. "
- "And it's all used up.\"");
- break;
- case 4:
- strcat(info, " makes a sound of rattling chains.");
- break;
-
- case 5:
- strcat(info, " says, \"They lied to you. "
- "The Dungeon just goes down and down forever.\"");
- break;
- case 6:
- strcat(info, " says, \"Do you think the gods "
- "will protect you?\"");
- break;
- case 7:
- strcat(info, " says, \"I was like you once.\"");
- break;
- case 8:
- strcat(info, " says, \"Very impressive. But it won't help. "
- "Nothing will.\"");
- break;
- case 9:
- strcat(info, " whispers, \"They're coming for you...\"");
- break;
- case 10:
- strcat(info, " says, \"What have you got "
- "that I didn't have?\"");
- break;
-
- case 11:
- strcat(info, " wails.");
- break;
-
- case 12:
- strcat(info, " stares at you.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel cold.", MSGCH_WARN);
- return (true);
-
- case 13:
- strcat(info, " screams, \"You will join me soon!\"");
- break;
- case 14:
- strcat(info, " wails, \"To die, to sleep, no more.\"");
- break; //Hamlet
- case 15:
- strcat(info,
- " screams, \"You must not succeed where I failed.\"");
- break;
- case 16:
- strcat(info,
- " screams, \"I'll kill anyone who wants the ORB.\"");
- break;
- case 17:
- strcat(info, " whispers, \"Meet emptiness of death!\"");
- break;
- case 18:
- strcat(info, " whispers, \"Death is liberation.\"");
- break;
- case 19:
- strcat(info,
- " whispers, \"Everlasting silence awaits you.\"");
- break;
- case 20:
- strcat(info,
- " screams, \"Don't try to defend. You have no chance!\"");
- break;
- case 21:
- strcat(info,
- " whispers, \"Death doesn't hurt. What you feel is life.\"");
- break;
- case 22:
- strcat(info, " whispers, \"The ORB doesn't exist.\"");
- break;
- case 23:
- strcat(info, " wails, \"Death is your only future.\"");
- break;
- case 24:
- strcat(info, " says, \"The more you struggle now, "
- "the more you'll suffer later.\"");
- break;
- case 25:
- strcat(info, " whispers, \"Trust me. Just give in.\"");
- break;
- case 26:
- strcat(info, " says very slowly, \"There's no hope.\"");
- break;
- case 27:
- strcat(info, " lets out a mournful wail.");
- break;
- case 28:
- strcat(info, " keens inconsolably.");
- break;
- }
- break; // end players ghost
-
- case MONS_PSYCHE: // insane girl
- switch (random2(20))
- {
- case 0:
- strcat(info, " smiles happily.");
- break;
- case 1:
- strcat(info, " giggles crazily.");
- break;
- case 2:
- strcat(info, " cries.");
- break;
- case 3:
- strcat(info, " stares at you for a moment.");
- break;
- case 4:
- strcat(info, " sings.");
- break;
- case 5:
- strcat(info,
- " says, \"Please, could you die a little faster?\"");
- break;
- case 6:
- strcat(info,
- " says, \"I'm a bad girl. But I can't do anything about it.\"");
- break;
- case 7:
- strcat(info,
- " screams, \"YOU ARE VIOLATING AREA SECURITY!\"");
- break;
- case 8:
- strcat(info, " cries, \"I hate blood and violence.\"");
- break;
- case 9:
- strcat(info,
- " screams, \"Peace! Flowers! Freedom! Dead adventurers!\"");
- break;
- case 10:
- strcat(info,
- " says, \"I'm so lonely. Only corpses are my friends.\"");
- break;
- case 11:
- strcat(info, " cries, \"You've killed my pet.\"");
- break;
- case 12:
- strcat(info,
- " cries, \"You want to steal my orb collection?!\"");
- break;
- case 13:
- strcat(info, " sings a strange song.");
- break;
- case 14:
- strcat(info, " bursts into tears.");
- break;
- case 15:
- strcat(info, " sucks her thumb.");
- break;
- case 16:
- strcat(info,
- " whispers, \"Hold me, thrill me, kiss me, kill me.\"");
- break; //(c) U2 ?
- case 17:
- strcat(info, " says, \"I'll kill you and take you home.\"");
- break;
- case 18:
- strcat(info,
- " shouts, \"Well, maybe I'm nutty, but who cares?\"");
- break;
- case 19:
- strcat(info,
- " shouts, \"I hope that you are sorry for that.\"");
- break;
- }
- break; // end Psyche
-
- case MONS_DONALD: // adventurers hating competition
- case MONS_WAYNE:
- switch (random2(11))
- {
- case 0:
- strcat(info, " screams, \"Return home!\"");
- break;
- case 1:
- strcat(info, " screams, \"The Orb is mine!\"");
- break;
- case 2:
- strcat(info, " screams, \"Give me all your treasure!\"");
- break;
- case 3:
- strcat(info, " screams, \"You will never get the Orb!\"");
- break;
- case 4:
- strcat(info, " screams, \"I was here first!\"");
- break;
- case 5:
- strcat(info, " frowns.");
- break;
- case 6:
- strcat(info, " looks very upset.");
- break;
- case 7:
- strcat(info, " screams, \"Get away or die!\"");
- break;
- case 8:
- strcat(info, " screams, \"Die!\"");
- break;
- case 9:
- strcat(info, " screams, \"First you have to pass me!\"");
- break;
- case 10:
- strcat(info, " screams, \"I hate you!\"");
- break;
- }
- break; // end Donald
-
- case MONS_MICHAEL: // spellcaster who wanted to be alone
- switch (random2(11))
- {
- case 0:
- strcat(info, " looks very angry.");
- break;
- case 1:
- strcat(info, " frowns.");
- break;
- case 2:
- strcat(info, " screams, \"I want to be alone!\"");
- break;
- case 3:
- strcat(info, " says, \"You are really a nuisance.\"");
- break;
- case 4:
- strcat(info,
- " screams, \"I wanted to be alone. And you...\"");
- break;
- case 5:
- strcat(info, " screams, \"Get away! Or better yet, die!\"");
- break;
- case 6:
- strcat(info, " mumbles some strange words.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 7:
- strcat(info, " points at you.");
- mpr(info, MSGCH_MONSTER_SPELL);
- canned_msg(MSG_YOU_RESIST);
- return (true);
-
- case 8:
- strcat(info, " shakes with wrath.");
- break;
- case 9:
- strcat(info, " drinks a potion.");
- break;
- case 10:
- strcat(info, " gestures wildly.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
- }
- break; // end Michael
-
- case MONS_ERICA: // wild tempered adventuress
- switch (random2(12))
- {
- case 0:
- strcat(info, " screams, \"Die!\"");
- break;
- case 1:
- strcat(info, " screams, \"Do you want it fast or slow?\"");
- break;
- case 2:
- strcat(info, " looks angry.");
- break;
- case 3:
- strcat(info, " drinks a potion.");
- break;
- case 4:
- strcat(info, " says, \"I'm so much better than you.\"");
- break;
- case 5:
- strcat(info,
- " says, \"Fast and perfect. Such is my way of killing.\"");
- break;
- case 6:
- strcat(info, " screams, \"Hurry! Death awaits!\"");
- break;
- case 7:
- strcat(info, " laughs wildly.");
- break;
- case 8:
- strcat(info, " screams, \"I'll never tell where it is!\"");
- break;
- case 9:
- strcat(info, " screams, \"You'll never get it!\"");
- break;
- case 10:
- strcat(info, " screams, \"Coming here was suicide!\"");
- break;
- case 11:
- strcat(info,
- " says, \"I love to fight, but killing is better.\"");
- break;
- }
- break; // end Erica
-
- case MONS_JOSEPHINE: // ugly old witch looking for somone to kill
- switch (random2(13))
- {
- case 0:
- case 1:
- case 2:
- strcat(info, " grins evilly.");
- break;
- case 3:
- case 4:
- strcat(info, " screams, \"I will kill you!\"");
- break;
- case 5:
- strcat(info, " grinds her teeth.");
- break;
- case 6:
- strcat(info, " grins malevolently.");
- break;
- case 7:
- strcat(info, " laughs insanely.");
- break;
- case 8:
- strcat(info, " screams, \"Die!\"");
- break;
- case 9:
- strcat(info,
- " screams, \"I have something special for you!\"");
- break;
- case 10:
- strcat(info,
- " screams, \"I'll use your head as decoration in my hut!\"");
- break;
- case 11:
- strcat(info, " says, \"I'll make a rug of your skin.\"");
- break;
- case 12:
- strcat(info, " says, \"How about some decapitation?\"");
- break;
- }
- break; // end Josephine
+ match = false;
- case MONS_HAROLD: // middle aged man, hired to kill you. He is in a hurry.
- switch (random2(11))
- {
- case 0:
- strcat(info, " looks nervous.");
- break;
- case 1:
- strcat(info, " screams, \"Hurry up!\"");
- break;
- case 2:
- strcat(info, " screams, \"Could you die faster?\"");
- break;
- case 3:
- strcat(info,
- " says, \"Stand still. I'm trying to kill you.\"");
- break;
- case 4:
- strcat(info, " screams, \"Die!\"");
- break;
- case 5:
- strcat(info, " says, \"I hope you die soon!\"");
- break;
- case 6:
- strcat(info,
- " says, \"Only a few hits and it's over.\".");
- break;
- case 7:
- strcat(info, " says, \"You know, I'm in a hurry.\"");
- break;
- case 8:
- strcat(info, " screams, \"I'll finish you soon!\"");
- break;
- case 9:
- strcat(info, " screams, \"Don't delay it.\"");
- break;
- case 11:
- strcat(info, " says, \"Mine is not to reason why. Mine's to do, yours to die.\"" );
- }
- break; // end Harold
-
- // skilled warrior looking for some fame. More deads = more fame
- case MONS_NORBERT:
- switch (random2(13))
- {
- case 0:
- strcat(info, " smiles happily.");
- break;
- case 1:
- strcat(info, " screams, \"Die, monster!\"");
- break;
- case 2:
- strcat(info, " screams, \"I'm a hero!\"");
- break;
- case 3:
- strcat(info, " shouts, \"YES! Another notch!\"");
- break;
- case 4:
- strcat(info, " says, \"A pity your head will make such an ugly trophy.\"");
- break;
- case 5:
- strcat(info,
- " screams, \"Pray, because you'll die soon!\"");
- break;
- case 6:
- strcat(info,
- " asks \"Did you write a will? You should.\".");
- break;
- case 7:
- strcat(info,
- " says, \"I love killing ugly monsters like you.\"");
- break;
- case 8:
- strcat(info, " screams, \"Blood and destruction!\"");
- break;
- case 9:
- strcat(info, " says, \"You know, it's an honour to die by my hand.\"");
- break;
- case 10:
- strcat(info, " shouts, \"Your time has come!\"");
- break;
- case 11:
- strcat(info,
- " says, \"I'm sorry but you don't have a chance.\"");
- break;
- case 12:
- strcat(info,
- " says, \"Another dead monster... It must be my lucky day!\"");
- break;
- }
- break; // end Norbert
-
- case MONS_JOZEF: // bounty hunter
- switch (random2(14))
- {
- case 0:
- strcat(info, " looks satisfied.");
- break;
- case 1:
- strcat(info, " screams, \"Die!\"");
- break;
- case 2:
- strcat(info, " screams, \"At last I found you!\"");
- break;
- case 3:
- strcat(info, " shouts, \"I'll get 500 for your head!\"");
- break;
- case 4:
- strcat(info,
- " says, \"You don't look worth it for that money.\"");
- break;
- case 5:
- strcat(info,
- " says, \"It's nothing personal. I'm paid for it!\"");
- break;
- case 6:
- strcat(info,
- " asks \"Did you write a testament? You should.\"");
- break;
- case 7:
- strcat(info, " says, \"You are ");
- strcat(info, you.your_name);
- strcat(info, ", aren't you?.\"");
- break;
- case 8:
- strcat(info, " says, \"I suppose that you are ");
- strcat(info, you.your_name);
- strcat(info, ". Sorry, if I'm wrong.\"");
- break;
- case 9:
- strcat(info, " says, \"One dead ");
- strcat(info, you.your_name);
- strcat(info, ", 500 gold pieces. It's in my contract.\"");
- break;
- case 10:
- strcat(info, " shouts, \"Your time has come!\"");
- break;
- case 11:
- strcat(info,
- " says, \"My job is sometimes very exciting. Sometimes...\"");
- break;
- case 12:
- strcat(info, " says, \"I think I deserve my money.\"");
- break;
- case 13:
- strcat(info,
- " screams, \"Die! I've got more contracts today.\"");
- break;
- }
- break; // end Jozef
-
- case MONS_AGNES: // she is trying to get money and treasure
- switch (random2(10))
- {
- case 0:
- strcat(info, " screams, \"Give me all your money!\"");
- break;
- case 1:
- strcat(info, " screams, \"All treasure is mine!\"");
- break;
- case 2:
- strcat(info, " screams, \"You'll never get my money!\"");
- break;
- case 3:
- strcat(info, " grins evilly.");
- break;
- case 4:
- strcat(info,
- " screams, \"Give me everything and get away!\"");
- break;
- case 5:
- strcat(info,
- " says, \"I need a new robe. I'll buy it with your money.\"");
- break;
- case 6:
- strcat(info,
- " screams, \"I want your rings! And amulets! And... EVERYTHING!\"");
- break;
- case 7:
- strcat(info,
- " screams, \"I hate dirty adventurers like you.\"");
- break;
- case 8:
- strcat(info, " says, \"How can you wear that ugly dress?\"");
- break;
- case 9:
- strcat(info, " screams, \"Die, beast!\"");
- break;
- }
- break; // end Agnes
-
- case MONS_MAUD: // warrior princess looking for sword "Entarex"
- switch (random2(11))
- {
- case 0:
- strcat(info, " screams, \"Submit or die!\"");
- break;
- case 1:
- strcat(info, " screams, \"Give me \"Entarex\"!\"");
- break;
- case 2:
- strcat(info,
- " screams, \"If you give me \"Entarex\", I'll let you live!\"");
- break;
- case 3:
- strcat(info, " frowns.");
- break;
- case 4:
- strcat(info, " looks upset.");
- break;
- case 5:
- strcat(info, " screams, \"You can't face my power!\"");
- break;
- case 6:
- strcat(info,
- " screams, \"Give me that sword! Immediately!\"");
- break;
- case 7:
- strcat(info,
- " screams, \"Your life or \"Entarex\"! You must choose.\"");
- break;
- case 8:
- strcat(info, " screams, \"I want it!\"");
- break;
- case 9:
- strcat(info, " screams, \"Die, you thief!\"");
- break;
- case 10:
- // needed at least one in here to tie to the amnesia
- // scroll reference -- bwr
- strcat(info, " asks \"Will you think of me as you die?\"");
- break;
- }
- break; // end Maud
-
- // wizard looking for bodyparts as spell components
- case MONS_FRANCIS:
- switch (random2(15))
- {
- case 0:
- strcat(info,
- " says, \"You've nice eyes. I could use them.\"");
- break;
- case 1:
- strcat(info, " says, \"Excuse me, but I need your head.\"");
- break;
- case 2:
- strcat(info, " says, \"I only need a few of your organs!\"");
- break;
- case 3:
- strcat(info, " ponders the situation.");
- break;
- case 4:
- strcat(info, " looks for a scalpel.");
- break;
-
- case 5:
- simple_monster_message( monster, " casts a spell",
- MSGCH_MONSTER_SPELL );
-
- strcat(info, "'s hands start to glow with a soft light.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 6:
- strcat(info, " says, \"This won't hurt a bit.\"");
- break;
- case 7:
- strcat(info, " throws something at you.");
- break;
- case 8:
- strcat(info, " says, \"I want you in my laboratory!\"");
- break;
- case 9:
- strcat(info, " says, \"What about a little dissection?\"");
- break;
- case 10:
- strcat(info,
- " says, \"I have something special for you.\"");
- break;
- case 11:
- strcat(info,
- " screams, \"Don't move! I want to cut off your ear!\"");
- break;
- case 12:
- strcat(info,
- " says, \"What about your heart? Do you need it?\"");
- break;
- case 13:
- strcat(info,
- " says, \"Did you know that corpses are an important natural resource?\"");
- break;
- case 14:
- strcat(info,
- " says, \"Don't worry, I'll only take what I need.\"");
- break;
- }
- break; // end Francis
-
- case MONS_RUPERT: // crazy adventurer
- switch (random2(11))
- {
- case 0:
- strcat(info, " says, \"You are a monster, aren't you?\"");
- break;
- case 1:
- strcat(info, " screams, \"Die, monster!\"");
- break;
- case 2:
- strcat(info, " screams, \"Give me the Holy Grail!\"");
- break;
- case 3:
- strcat(info, " screams, \"Red! No, blue!\"");
- break;
- case 4:
- strcat(info, " looks confused.");
- break;
- case 5:
- strcat(info, " looks excited.");
- break;
- case 6:
- strcat(info, " shouts, \"I'm a great and powerful hero!\"");
- break;
- case 7:
- strcat(info,
- " screams, \"Get ready! I'll kill you! Or something like it...\"");
- break;
- case 8:
- strcat(info,
- " says, \"My Mom always said, kill them all.\"");
- break;
- case 9:
- strcat(info,
- " screams, \"You killed all those lovely monsters, you murderer!\"");
- break;
- case 10:
- strcat(info, " screams, \"Hurray!\"");
- break;
- }
- break; // end Rupert
-
- case MONS_NORRIS: // enlighten but crazy man
- switch (random2(24))
- {
- case 0:
- strcat(info, " sings \"Hare Rama, Hare Krishna!\"");
- break;
- case 1:
- strcat(info, " smiles at you.");
- break;
- case 2:
- strcat(info,
- " says, \"After death you'll find inner peace.\"");
- break;
- case 3:
- strcat(info,
- " says, \"Life is just suffering. I'll help you.\"");
- break;
- case 4:
- strcat(info, " is surrounded with aura of peace.");
- break;
- case 5:
- strcat(info, " looks very balanced.");
- break;
- case 6:
- strcat(info, " says, \"Don't resist. I'll do it for you.\"");
- break;
- case 7:
- strcat(info, " screams, \"Enter NIRVANA! Now!\"");
- break;
- case 8:
- strcat(info, " says, \"Death is just a liberation!\"");
- break;
- case 9:
- strcat(info,
- " says, \"Feel free to die. It's great thing.\"");
- break;
- case 10:
- strcat(info, " says, \"OHM MANI PADME HUM!\"");
- break;
-
- case 11:
- strcat(info, " mumbles some mantras.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 12:
- strcat(info, " says, \"Breathe deeply.\"");
- break;
- case 13:
- strcat(info, " screams, \"Love! Eternal love!\"");
- break;
- case 14:
- strcat(info,
- " screams, \"Peace! I bring you eternal peace!\"");
- break;
- case 15:
- strcat(info,
- " sighs \"Enlightenment is such responsibility.\"");
- break;
- case 16:
- strcat(info, " looks relaxed.");
- break;
- case 17:
- strcat(info, " screams, \"Free your soul! Die!\"");
- break;
- case 18:
- strcat(info, " screams, \"Blow your mind!\"");
- break;
- case 19:
- strcat(info,
- " says, \"The Orb is only a myth. Forget about it.\"");
- break;
- case 20:
- strcat(info, " says, \"It's all maya.\"");
- break;
- case 21:
- strcat(info, " says, \"Drop out!\"");
- break;
- case 22:
- strcat(info,
- " sings, \"Peace now, freedom now! Peace now, freedom now!\"");
- break;
- case 23:
- strcat(info, " says, \"This is called Combat Meditation.\"");
- break;
- }
- break; // end Norris
-
- case MONS_MARGERY: // powerful sorceress, guarding the ORB
- switch (random2(22))
- {
- case 0:
- strcat(info, " says, \"You are dead.\"");
- break;
- case 1:
- strcat(info, " looks very self-confident.");
- break;
- case 2:
- strcat(info, " screams, \"You must be punished!\"");
- break;
- case 3:
- strcat(info, " screams, \"You can't withstand my power!\"");
- break;
-
- case 4:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
-
- strcat(info, " is surrounded with aura of power.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 5:
- strcat(info, "'s eyes start to glow with a red light.");
- break;
- case 6:
- strcat(info,
- "'s eyes start to glow with a green light.");
- break;
- case 7:
- strcat(info, "'s eyes start to glow with a blue light.");
- break;
- case 8:
- strcat(info, " screams, \"All trespassers must die!\"");
- break;
- case 9:
- strcat(info, " says, \"Die!\"");
- break;
- case 10:
- strcat(info, " screams, \"You'll have to get past me!\"");
- break;
-
- case 11:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
-
- strcat(info, " becomes transparent for a moment.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 12:
- strcat(info, " gestures.");
- msg_type = MSGCH_MONSTER_SPELL;
- break;
-
- case 13:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
-
- strcat(info, "'s hands start to glow.");
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
-
- case 14:
- strcat(info, " screams, \"Ergichanteg reztahaw!\"");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel really bad.", MSGCH_WARN);
- return (true);
-
- case 15:
- strcat(info, " screams, \"You are doomed!\"");
- break;
- case 16:
- strcat(info, " screams, \"Nothing can help you.\"");
- break;
- case 17:
- strcat(info, " screams, \"Death is my middle name!\"");
- break;
-
- case 18:
- strcat(info, " gestures.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel doomed.", MSGCH_WARN);
- return (true);
-
- case 19:
- strcat(info, " gestures.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel weakened.", MSGCH_WARN);
- return (true);
-
- case 20:
- strcat(info, " throws some purple powder towards you.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel cursed.", MSGCH_WARN);
- return (true);
-
- case 21:
- strcat(info,
- " screams, \"The ORB is only a tale, but I will kill you anyway!");
- break;
- }
- break; // end Margery
-
- case MONS_IJYB: // twisted goblin
- switch (random2(14))
- {
- case 0:
- strcat(info, " screams, \"Die!\"");
- break;
- case 1:
- strcat(info, " screams, \"Me kill you!\"");
- break;
- case 2:
- strcat(info, " screams, \"Me stronger than you!\"");
- break;
- case 3:
- case 4:
- strcat(info, " grins evilly.");
- break;
- case 5:
- strcat(info, " screams, \"It's all mine!\"");
- break;
- case 6:
- strcat(info, " screams, \"Get away!\"");
- break;
- case 7:
- strcat(info, " screams, \"Level is mine! All mine!\"");
- break;
- case 8:
- strcat(info, " screams, \"I cut your head off!\"");
- break;
- case 9:
- strcat(info, " screams, \"I dance on your bones!\"");
- break;
- case 10:
- strcat(info, " screams, \"Me very upset!\"");
- break;
- case 11:
- strcat(info, " screams, \"You nasty! Big nasty!\"");
- break;
- case 12:
- strcat(info, " screams, \"No! No, no, no, no!\"");
- break;
- case 13:
- strcat(info, " screams, \"I no like you!\"");
- break;
- }
- break; // end IJYB
-
- case MONS_BLORK_THE_ORC: // unfriendly orc
- switch (random2(21))
- {
- case 0:
- strcat(info, " screams, \"I don't like you!\"");
- break;
- case 1:
- strcat(info, " screams, \"I'm going to kill you!\"");
- break;
- case 2:
- strcat(info,
- " screams, \"I'm much stronger than you!\"");
- break;
- case 3:
- case 4:
- strcat(info, " grins evilly.");
- break;
- case 5:
- strcat(info, " frowns.");
- break;
- case 6:
- case 7:
- case 8:
- case 9:
- strcat(info, " looks angry.");
- break;
- case 10:
- strcat(info,
- " screams, \"I'll eat your brain! And then I'll vomit it back up!\"");
- break;
- case 11:
- strcat(info,
- " screams, \"You are the ugliest creature I've ever seen!\"");
- break;
- case 12:
- strcat(info, " screams, \"I'll cut your head off!\"");
- break;
- case 13:
- strcat(info, " screams, \"I'll break your legs!\"");
- break;
- case 14:
- strcat(info, " screams, \"I'll break your arms!\"");
- break;
- case 15:
- strcat(info,
- " screams, \"I'll crush all your ribs! One by one!\"");
- break;
- case 16:
- strcat(info,
- " screams, \"I'll make a cloak from your skin!\"");
- break;
- case 17:
- strcat(info,
- " screams, \"I'll decorate my home with your organs!\"");
- break;
- case 18:
- strcat(info, " screams, \"Die!\"");
- break;
- case 19:
- strcat(info,
- " screams, \"I'll cover the dungeon with your blood!\"");
- break;
- case 20:
- strcat(info, " screams, \"I'll drink your blood! Soon!\"");
- break;
- }
- break; // end Blork
-
- case MONS_EROLCHA: // ugly ogre
- switch (random2(11))
- {
- case 0:
- strcat(info, " tries to grin evilly.");
- break;
- case 1:
- strcat(info, " screams, \"Eat!\"");
- break;
- case 2:
- strcat(info, " screams, \"Stand! Erolcha hit you!\"");
- break;
- case 3:
- strcat(info, " screams, \"Blood!\"");
- break;
- case 4:
- strcat(info, " screams, \"Erolcha kill you!\"");
- break;
- case 5:
- strcat(info,
- " screams, \"Erolcha crush your head!\"");
- break;
- case 6:
- strcat(info, " roars.");
- break;
- case 7:
- strcat(info, " growls.");
- break;
- case 8:
- strcat(info, " screams, \"Lunch!\"");
- break;
- case 9:
- strcat(info, " screams, \"Erolcha happy to kill you!\"");
- break;
- case 10:
- strcat(info, " screams, \"Erolcha angry!\"");
- break;
- }
- break; // end Erolcha
-
- case MONS_URUG: // orc hired to kill you
- switch (random2(11))
- {
- case 0:
- strcat(info, " grins evilly.");
- break;
- case 1:
- strcat(info, " screams, \"Die!\"");
- break;
- case 2:
- strcat(info, " screams, \"I'm going to kill you! Now!\"");
- break;
- case 3:
- strcat(info, " screams, \"Blood and destruction!\"");
- break;
- case 4:
- strcat(info,
- " sneers, \"Innocent? I'll kill you anyway.\"");
- break;
- case 5:
- strcat(info,
- " screams, \"I'll get 30 silver pieces for your head!\"");
- break;
- case 6:
- strcat(info, " roars.");
- break;
- case 7:
- strcat(info, " howls with blood-lust.");
- break;
- case 8:
- strcat(info, " screams, \"You are already dead.\"");
- break;
- case 9:
- strcat(info, " says, \"Maybe you aren't ");
- strcat(info, you.your_name);
- strcat(info, ". It doesn't matter.\"");
- break;
- case 10:
- strcat(info, " screams, \"I love blood!\"");
- break;
- }
- break; // end Urug
-
- case MONS_SNORG: // troll
- switch (random2(16))
- {
- case 0:
- strcat(info, " grins.");
- break;
- case 1:
- case 2:
- case 3:
- strcat(info, " smells terrible.");
- break;
- case 4:
- case 5:
- case 6:
- strcat(info, " looks very hungry.");
- break;
- case 7:
- strcat(info, " screams, \"Snack!\"");
- break;
- case 8:
- strcat(info, " roars.");
- break;
- case 9:
- strcat(info, " says, \"Food!\"");
- break;
- case 10:
- strcat(info, " screams, \"Snorg hungry!\"");
- break;
- case 11:
- strcat(info, " screams, \"Snorg very, very hungry!\"");
- case 12:
- strcat(info, " says, \"Snorg eat you.\"");
- break;
- case 13:
- strcat(info, " says, \"You food?\"");
- break;
- case 14:
- strcat(info, " says, \"Yum, yum.\"");
- break;
- case 15:
- strcat(info, " burps.");
- break;
- }
- break; // end Snorg
-
- case MONS_XTAHUA: // ancient dragon
- switch (random2(13))
- {
- case 0:
- strcat(info, " roars, \"DIE, PUNY ONE!\"");
- break;
- case 1:
- strcat(info, " growls, \"YOU BORE ME SO.\"");
- break;
- case 2:
- strcat(info, " rumbles, \"YOU'RE BARELY A SNACK.\"");
- break;
- case 3:
- strcat(info, " roars, \"I HATE BEING BOTHERED!\"");
- break;
- case 4:
- strcat(info, " roars, \"I HOPE YOU'RE TASTY!\"");
- break;
- case 5:
- strcat(info, " roars, \"BAH! BLOODY ADVENTURERS.\"");
- break;
- case 6:
- strcat(info, " roars, \"FACE MY WRATH!\"");
- break;
- case 7:
- strcat(info, " glares at you.");
- break;
- case 8:
- strcat(info,
- " roars, \"COMING HERE WAS YOUR LAST MISTAKE!\"");
- break;
- case 9:
- strcat(info,
- " roars, \"I'VE KILLED HUNDREDS OF ADVENTURERS!\"");
- break;
- case 10:
- case 11:
- case 12:
- strcat(info, " roars horribly.");
- mpr(info, MSGCH_TALK);
- mpr("You are afraid.", MSGCH_WARN);
- return (true);
- }
- break; // end Xtahua
-
- case MONS_BORIS: // ancient lich
- switch (random2(24))
- {
- case 0:
- strcat(info, " says, \"I didn't invite you.\"");
- break;
- case 1:
- strcat(info, " says, \"You can't imagine my power.\"");
- break;
- case 2:
- strcat(info,
- " says, \"Orb? You want the Orb? You'll never get it.\"");
- break;
-
- case 3:
- strcat(info, " says, \"The world, the flesh, and the devil.\"");
- break;
-
- case 4:
- strcat(info, " gestures.");
- break;
-
- case 5:
- strcat(info, " stares at you.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel drained.", MSGCH_WARN);
- return (true);
-
- case 6:
- strcat(info, " stares at you.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel weakened.", MSGCH_WARN);
- return (true);
-
- case 7:
- strcat(info, " stares at you.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You feel troubled.", MSGCH_WARN);
- return (true);
-
- case 8:
- strcat(info, " says \"Magic. You know nothing about it.\"");
- break;
-
- case 9:
- strcat(info, " says, \"My power is unlimited.\"");
- break;
- case 10:
- strcat(info, " says, \"You can't kill me. I'm immortal.\"");
- break;
-
- case 11:
- strcat(info, " casts a spell.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("Your equipment suddenly seems to weigh more.", MSGCH_WARN);
- return (true);
-
- case 12:
- strcat(info,
- " says, \"I know the secret of eternal life. Do you?\"");
- break;
- case 13:
- strcat(info, " says, \"I'll be back.\"");
- break;
-
- case 14:
- strcat(info, " casts a spell.");
- mpr(info, MSGCH_MONSTER_SPELL);
- canned_msg( MSG_YOU_RESIST );
- return (true);
-
- case 15:
- strcat(info, " casts a spell.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("Suddenly you are surrounded with a pale green light.", MSGCH_WARN);
- return (true);
-
- case 16:
- strcat(info, " casts a spell.");
- mpr(info, MSGCH_MONSTER_SPELL);
- mpr("You have a terrible headache.", MSGCH_WARN);
- return (true);
-
- case 17:
- strcat(info,
- " says, \"I know your future. Your future is death.\"");
- break;
- case 18:
- strcat(info, " says, \"Who wants to live forever? Me.\"");
- break;
- case 19:
- strcat(info, " laughs.");
- break;
- case 20:
- strcat(info, " says, \"Join the legion of my servants.\"");
- break;
- case 21:
- strcat(info, " says, \"There's only one solution for you. To die.\"");
- break;
- case 22:
- strcat(info, " says, \"You can never win.\"");
- break;
- case 23:
- simple_monster_message( monster, " casts a spell.",
- MSGCH_MONSTER_SPELL );
-
- strcat( info, " speeds up." );
- msg_type = MSGCH_MONSTER_ENCHANT;
- break;
- }
- break; // end BORIS
-
-
- case MONS_DEATH_COB:
- if (one_chance_in(2000))
- {
- mpr("The death cob makes a corny joke.", MSGCH_TALK);
- return (true);
- }
- return (false);
-
- case MONS_KILLER_KLOWN: // Killer Klown - guess!
- switch (random2(10))
- {
- case 0:
- strcat(info, " giggles crazily.");
- break;
- case 1:
- strcat(info, " laughs merrily.");
- break;
- case 2:
- strcat(info, " beckons to you.");
- break;
- case 3:
- strcat(info, " does a flip.");
- break;
- case 4:
- strcat(info, " does a somersault.");
- break;
- case 5:
- strcat(info, " smiles at you.");
- break;
- case 6:
- strcat(info, " grins with merry abandon.");
- break;
- case 7:
- strcat(info, " howls with blood-lust!");
- break;
- case 8:
- strcat(info, " pokes out its tongue.");
- break;
- case 9:
- strcat(info, " says, \"Come and play with me!\"");
- break;
- }
- break; // end Killer Klown
+ if (match)
+ line = line.substr(pos + 1);
+ }
- default:
- strcat(info,
- " says, \"I don't know what to say. It's a bug.\"");
- break;
- } // end monster->type - monster type switch
- } // end default
+ mpr(line.c_str(), msg_type);
+ }
- mpr(info, msg_type);
return true;
} // end mons_speaks = end of routine