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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 20:13:21 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 20:13:21 -0700
commit257f14127322a5881d1b4f275062f79d76afd95b (patch)
treec46c6b9debad78ffa240efb53e32a4689aafd3e9 /crawl-ref/source/monster.cc
parentec5d89f7485c7bd1b4ccfd8c706516f1b501baa4 (diff)
downloadcrawl-ref-257f14127322a5881d1b4f275062f79d76afd95b.tar.gz
crawl-ref-257f14127322a5881d1b4f275062f79d76afd95b.zip
Make draining temporary (for monsters)
The hit dice-reduction effect of draining has historically had several problems. It reduced monsters' maximum hp, which made it look like they were getting *less* injured, since they had a higher proportion of hp remaining. It lowered monster XP & piety gains, which was irrelevant but misled new players who somehow learned about it. It occasionally led to "degenerate" hit-and-run tactics. And most damningly of all, it hardly ever mattered - it triggered on ~13% of hits, which meant that on low HD monsters the extra damage would kill them before the effect was noticeable, and against high HD monsters, the effect would only ever be noticeable at all with the aforementioned hit-and-run tactics. So, to fix those problems, draining now gives a "drained" status, that reduces monster HD for most combat-related purposes (spellcasting, accuracy, damage, etc.), but not max hp, xp, or piety. This is temporary, but will last 20-30 turns, and refreshes every time the drain triggers - essentially, it should last until you kill the monster, unless you run away. The temp-status is now applied to the monster every time they get drained; the chance of the drain brand activating has been reduced to 1/2, from 2/3. This should focus the effects of the brand more on the unique part of it, the draining/weakening effect. As a bonus, this also means that players can no longer have their followers permanently weakened by draining effects. Beogh buff!
Diffstat (limited to 'crawl-ref/source/monster.cc')
-rw-r--r--crawl-ref/source/monster.cc15
1 files changed, 6 insertions, 9 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index cab7b88615..3d90ff9c81 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -4247,15 +4247,12 @@ bool monster::drain_exp(actor *agent, bool quiet, int pow)
if (alive())
{
- if (one_chance_in(5))
- {
- if (hit_dice > 1)
- hit_dice--;
- experience = 0;
- }
-
- max_hit_points -= 2 + random2(3);
- hit_points = min(max_hit_points, hit_points);
+ const int dur = min(200 + random2(100),
+ 300 - get_ench(ENCH_DRAINED).duration
+ - random2(50));
+ const mon_enchant drain_ench = mon_enchant(ENCH_DRAINED, 1, agent,
+ dur);
+ add_ench(drain_ench);
}
return true;