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author | reaverb <reaverb.Crawl@gmail.com> | 2014-07-03 18:38:03 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-07-12 16:31:58 -0400 |
commit | c79dab4f1f31310c8ecce6b25c825dd97a329a50 (patch) | |
tree | 4ea1db80e8f3bd75e338488e4503a596dc218455 /crawl-ref/source/monster.cc | |
parent | 076df7997a8bc5e3f4a640888b79334b9a3227bf (diff) | |
download | crawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.tar.gz crawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.zip |
Remove sharks from the game
They had all the same problems as big fish or other melee liquid-only
monsters.
Diffstat (limited to 'crawl-ref/source/monster.cc')
-rw-r--r-- | crawl-ref/source/monster.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc index 5f4a5a81a6..60323e47ec 100644 --- a/crawl-ref/source/monster.cc +++ b/crawl-ref/source/monster.cc @@ -328,7 +328,7 @@ bool monster::is_habitable_feat(dungeon_feature_type actual_grid) const bool monster::can_drown() const { - // Presumably a shark in lava or a lavafish in deep water could + // Presumably a electric eel in lava or a lavafish in deep water could // drown, but that should never happen, so this simple check should // be enough. switch (mons_primary_habitat(this)) |