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authorreaverb <reaverb.Crawl@gmail.com>2014-07-03 18:38:03 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-07-12 16:31:58 -0400
commitc79dab4f1f31310c8ecce6b25c825dd97a329a50 (patch)
tree4ea1db80e8f3bd75e338488e4503a596dc218455 /crawl-ref/source/monster.cc
parent076df7997a8bc5e3f4a640888b79334b9a3227bf (diff)
downloadcrawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.tar.gz
crawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.zip
Remove sharks from the game
They had all the same problems as big fish or other melee liquid-only monsters.
Diffstat (limited to 'crawl-ref/source/monster.cc')
-rw-r--r--crawl-ref/source/monster.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 5f4a5a81a6..60323e47ec 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -328,7 +328,7 @@ bool monster::is_habitable_feat(dungeon_feature_type actual_grid) const
bool monster::can_drown() const
{
- // Presumably a shark in lava or a lavafish in deep water could
+ // Presumably a electric eel in lava or a lavafish in deep water could
// drown, but that should never happen, so this simple check should
// be enough.
switch (mons_primary_habitat(this))