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author | Neil Moore <neil@s-z.org> | 2014-06-09 12:25:26 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-06-09 12:38:13 -0400 |
commit | 3b29f72d670d9e01ce1794679a6f86bc44debc72 (patch) | |
tree | a09ed995b1a714964a1d64a588b1ba4d5029ad9d /crawl-ref/source/monster.h | |
parent | 9704825b45559350f541c90b30445c14e84f8abc (diff) | |
download | crawl-ref-3b29f72d670d9e01ce1794679a6f86bc44debc72.tar.gz crawl-ref-3b29f72d670d9e01ce1794679a6f86bc44debc72.zip |
Remove vestiges of Simulacrum-chunk interactions.
Wieldability, usefulness of butchery and chunks, tile wield tip, and
monster food pickup.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r-- | crawl-ref/source/monster.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h index 554cd5bc58..4baed8b10f 100644 --- a/crawl-ref/source/monster.h +++ b/crawl-ref/source/monster.h @@ -270,7 +270,6 @@ public: bool pickup_armour(item_def &item, int near, bool force); bool pickup_jewellery(item_def &item, int near, bool force); bool pickup_misc(item_def &item, int near); - bool pickup_food(item_def &item, int near); bool pickup_missile(item_def &item, int near, bool force); bool drop_item(int eslot, int near); void equip(item_def &item, int slot, int near = -1); |