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authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-06 23:20:04 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-06 23:23:12 -0700
commit94533af89455116e4220b199595cfbbc412e49f6 (patch)
treebf288c843cfe3589d1d8535a632df17bc384b12b /crawl-ref/source/monster.h
parent1a204a1fbfdcd428c9048317d5ed855d33e356ce (diff)
downloadcrawl-ref-94533af89455116e4220b199595cfbbc412e49f6.tar.gz
crawl-ref-94533af89455116e4220b199595cfbbc412e49f6.zip
Make monsters avoid traps while climbing stairs (7749, elliptic)
As they would during normal movement. Shouldn't get allies triggering zot traps while following you up stairs, etc.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r--crawl-ref/source/monster.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index bba080604a..554cd5bc58 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -182,6 +182,7 @@ public:
bool is_patrolling() const;
bool needs_abyss_transit() const;
void set_transit(const level_id &destination);
+ bool is_trap_safe(const coord_def& where, bool just_check = false) const;
bool find_place_to_live(bool near_player = false);
bool find_home_near_place(const coord_def &c);
bool find_home_near_player();