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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 10:42:56 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 11:05:04 -0600
commitf79658290cfba25e9b1108889a64994f933d6e1f (patch)
tree08847e99d719e89487540106eea654850868ddf6 /crawl-ref/source/monster.h
parentedb40d360931499a73b11273a2af2a7e1d5fe4f4 (diff)
downloadcrawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.tar.gz
crawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.zip
Melt away lava orcs.
When you strip away the fundamentally broken tension mechanic, you're left with a species that is essentially "Hill Orcs WITH FIRE". No effort has come forward with code to fix either aspect of them despite the length of time they've been around in trunk, and the code is littered with a very large number of special cases in their presence. Current lava orcs should be able to finish their games fine, but new starts are disallowed. There are a couple of bits I've left present but which will have no function for the moment, mostly related to interactions with lava (as there are a couple of species proposals floating around that benefit from having those interactions).
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r--crawl-ref/source/monster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index a3ae827b0f..696db004c0 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -389,7 +389,9 @@ public:
int silence_radius2() const;
int liquefying_radius2() const;
int umbra_radius2() const;
+#if TAG_MAJOR_VERSION == 34
int heat_radius2() const;
+#endif
bool glows_naturally() const;
bool petrified() const;
bool petrifying() const;