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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-16 21:08:32 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-27 17:02:33 -0600 |
commit | fde016144d74dc363d43e65ef647e980391aeadc (patch) | |
tree | 49d3673f03e94bc9c7cd3d9e52233b11288cb366 /crawl-ref/source/monster.h | |
parent | ec5b00754ba4caf6cd637a454de3f9989dd7ea0f (diff) | |
download | crawl-ref-fde016144d74dc363d43e65ef647e980391aeadc.tar.gz crawl-ref-fde016144d74dc363d43e65ef647e980391aeadc.zip |
Ranged weapon delay.
Moves the delay calculations into player and monster respectively so
that it can properly be done at the start of the ranged attack; it
doesn't make sense to have them in attack or ranged_attack.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r-- | crawl-ref/source/monster.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h index 1d2a77226e..78ec8cbdfa 100644 --- a/crawl-ref/source/monster.h +++ b/crawl-ref/source/monster.h @@ -227,6 +227,8 @@ public: int total_weight() const; brand_type damage_brand(int which_attack = -1); int damage_type(int which_attack = -1); + random_var attack_delay(item_def *weapon, item_def *projectile = NULL, + bool random = true, bool scaled = true) const; int has_claws(bool allow_tran = true) const; int wearing(equipment_type slot, int type, bool calc_unid = true) const; |