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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-29 13:31:45 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-29 13:31:45 +0000 |
commit | 8c38a749feba7593d146377ac6e4b090f8228e64 (patch) | |
tree | 6669be5ff4f09369c112a9414601eed81edc9d25 /crawl-ref/source/monstuff.cc | |
parent | d1a6e695915d4d649f3517f4c131f940c7aacc8f (diff) | |
download | crawl-ref-8c38a749feba7593d146377ac6e4b090f8228e64.tar.gz crawl-ref-8c38a749feba7593d146377ac6e4b090f8228e64.zip |
Fix good random secondary choices during character selection.
Re-enable quivering with '(' - still buggy, and I'm trying to work out
why, but at least it works for some ammo now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6218 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index de3cc7d7b5..521fa5ef7d 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -2054,7 +2054,7 @@ void behaviour_event(monsters *mon, int event, int src, case ME_SCARE: { - const bool flee_sanct = !mons_wont_attack(mon) + const bool flee_sanct = !mons_wont_attack(mon) && is_sanctuary(mon->x, mon->y); // Berserking monsters don't flee, unless it's from sanctuary. @@ -3233,6 +3233,7 @@ static void _handle_behaviour(monsters *mon) if (need_target && patrolling) { need_target = false; + if (!_choose_random_patrol_target_grid(mon)) { // If we couldn't find a target that is within easy |