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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-21 00:27:59 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-21 00:27:59 +0000
commitad9315b8129e6123211e41b94bf9a501a067a20a (patch)
tree66df5f99a0a9cb2fe5706fbc03f604e203c3a28f /crawl-ref/source/monstuff.h
parentf8e07757783f16b06c424abac4aa08b8577454d3 (diff)
downloadcrawl-ref-ad9315b8129e6123211e41b94bf9a501a067a20a.tar.gz
crawl-ref-ad9315b8129e6123211e41b94bf9a501a067a20a.zip
No longer id ego weapons of monsters simply because the monster is already
wielding them. However, if a monster wields or unwields a weapon and it gives a message like "The dagger is surrounded by flames!", that still id's the ego. Also, wand zaps by visible monster now update the wand's zap count. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2167 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.h')
-rw-r--r--crawl-ref/source/monstuff.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h
index c1167ee0d2..dc62fc9715 100644
--- a/crawl-ref/source/monstuff.h
+++ b/crawl-ref/source/monstuff.h
@@ -195,7 +195,4 @@ int mons_missile_damage(const item_def *launch,
const item_def *missile);
int mons_thrown_weapon_damage(const item_def *weap);
-bool mons_eq_obvious_ego(const item_def &item,
- const struct monsters *mon = NULL);
-
#endif