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author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-10 03:30:55 +0000 |
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committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-10 03:30:55 +0000 |
commit | 77b5cadac636ddee4ed39bcaf1344c270fcaa447 (patch) | |
tree | 909c1ce1e1fa67eb83548c97790da2287c4d01e1 /crawl-ref/source/monstuff.h | |
parent | de978e5fed84aaa1b077fed70b93eba1a3d82edc (diff) | |
download | crawl-ref-77b5cadac636ddee4ed39bcaf1344c270fcaa447.tar.gz crawl-ref-77b5cadac636ddee4ed39bcaf1344c270fcaa447.zip |
Batch of tiny changes for MSVC compiles.
Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.h')
-rw-r--r-- | crawl-ref/source/monstuff.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h index e097ac040f..034aabe13d 100644 --- a/crawl-ref/source/monstuff.h +++ b/crawl-ref/source/monstuff.h @@ -82,13 +82,13 @@ void mons_check_pool(monsters *monster, killer_type killer = KILL_NONE, /* *********************************************************************** * called from: monstuff - fight * *********************************************************************** */ -void monster_cleanup(struct monsters *monster); +void monster_cleanup(monsters *monster); /* *********************************************************************** * called from: monstuff beam effects fight view * *********************************************************************** */ -void behaviour_event( struct monsters *mon, int event_type, +void behaviour_event( monsters *mon, int event_type, int src = MHITNOT, int src_x = 0, int src_y = 0 ); /* *********************************************************************** @@ -100,7 +100,7 @@ bool curse_an_item(bool decay_potions); /* *********************************************************************** * called from: fight * *********************************************************************** */ -bool monster_blink(struct monsters *monster); +bool monster_blink(monsters *monster); /* *********************************************************************** @@ -124,13 +124,13 @@ bool simple_monster_message(const monsters *monster, const char *event, /* *********************************************************************** * called from: acr * *********************************************************************** */ -bool swap_places(struct monsters *monster); +bool swap_places(monsters *monster); /* *********************************************************************** * called from: bang - beam - direct - fight - spells1 - spells2 - spells3 * *********************************************************************** */ -void print_wounds(const struct monsters *monster); +void print_wounds(const monsters *monster); /* *********************************************************************** @@ -174,14 +174,14 @@ int hurt_monster(monsters *victim, int damage_dealt); /* *********************************************************************** * called from: beam - fight - files - monstuff - spells1 * *********************************************************************** */ -bool heal_monster(struct monsters *patient, int health_boost, bool permit_growth); +bool heal_monster(monsters *patient, int health_boost, bool permit_growth); /* *********************************************************************** * called from: monplace - spells2 - view * *********************************************************************** */ -void seen_monster(struct monsters *monster); +void seen_monster(monsters *monster); -bool shift_monster( struct monsters *mon, int x = 0, int y = 0 ); +bool shift_monster(monsters *mon, int x = 0, int y = 0 ); int mons_weapon_damage_rating(const item_def &launcher); int mons_pick_best_missile(monsters *mons, item_def **launcher, |