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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-01 19:15:21 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-01 19:15:21 +0000
commit99beaf9eb5a1ef9ee360732140f89dae8e44d57c (patch)
tree6610352eeba268f22e438dbfd1ff9677c64ebedd /crawl-ref/source/monstuff.h
parent11c08abe629362a45f0276212dfcd5ca2069b9b8 (diff)
downloadcrawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.tar.gz
crawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.zip
Fixed monsters not regenerating at the right rate when catching up time spent off-level. Slightly dropped the generation of bucklers in the Elven Halls.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4031 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.h')
-rw-r--r--crawl-ref/source/monstuff.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h
index 3a2b4e21b5..104b0fcffb 100644
--- a/crawl-ref/source/monstuff.h
+++ b/crawl-ref/source/monstuff.h
@@ -175,4 +175,6 @@ int mons_missile_damage(const item_def *launch,
const item_def *missile);
int mons_thrown_weapon_damage(const item_def *weap);
+int mons_natural_regen_rate(monsters *monster);
+
#endif