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authorShmuale Mark <shm.mark@gmail.com>2014-04-23 10:25:29 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-23 10:26:32 -0400
commit55ab616a8764c7c7b3cea8aa8461c82f73aa44aa (patch)
treea5bb24a17fd7e1fdc4bfce44c2671af44e727616 /crawl-ref/source/mpr.h
parent32ba97dc61202426f563582238aedd7b668ca8c1 (diff)
downloadcrawl-ref-55ab616a8764c7c7b3cea8aa8461c82f73aa44aa.tar.gz
crawl-ref-55ab616a8764c7c7b3cea8aa8461c82f73aa44aa.zip
Don't log DGL messages twice in certain instances (#8414).
This was accomplished by adding a new message channel, MSGCH_DGL_MESSAGE.
Diffstat (limited to 'crawl-ref/source/mpr.h')
-rw-r--r--crawl-ref/source/mpr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mpr.h b/crawl-ref/source/mpr.h
index 697ae05e39..ade9493803 100644
--- a/crawl-ref/source/mpr.h
+++ b/crawl-ref/source/mpr.h
@@ -46,6 +46,7 @@ enum msg_channel_type
MSGCH_TIMED_PORTAL, // timed portal entry "tick tick tick" sounds
MSGCH_HELL_EFFECT, // hell effects
MSGCH_MONSTER_WARNING, // "Foo comes into view", et al
+ MSGCH_DGL_MESSAGE, // dgamelaunch messages
NUM_MESSAGE_CHANNELS // always last
};