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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-24 16:09:02 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-24 16:09:02 +0000 |
commit | cadc3464fb071b71d222aa8d1d1fda6ea8df8160 (patch) | |
tree | 7a09d7dc260db24ecebcaedc4873bdd4380110ec /crawl-ref/source/mstuff2.cc | |
parent | 35c489ed9b277beaad1bf41e788a6f61ce03ccb1 (diff) | |
download | crawl-ref-cadc3464fb071b71d222aa8d1d1fda6ea8df8160.tar.gz crawl-ref-cadc3464fb071b71d222aa8d1d1fda6ea8df8160.zip |
Fix "Summon Undead" to summon what it did before its overhaul; I was
going by the monster order in mon-data.h, when I should have been going
by the monster order in enum.h.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6114 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mstuff2.cc')
-rw-r--r-- | crawl-ref/source/mstuff2.cc | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/crawl-ref/source/mstuff2.cc b/crawl-ref/source/mstuff2.cc index 1753e93cd2..c0304c9b5d 100644 --- a/crawl-ref/source/mstuff2.cc +++ b/crawl-ref/source/mstuff2.cc @@ -450,7 +450,7 @@ static monster_type _pick_random_wraith() MONS_SPECTRAL_WARRIOR }; - return wraiths[ random2(sizeof(wraiths) / sizeof(*wraiths)) ]; + return wraiths[random2(sizeof(wraiths) / sizeof(*wraiths))]; } static monster_type _pick_horrible_thing() @@ -463,14 +463,15 @@ static monster_type _pick_undead_summon() { static monster_type undead[] = { - MONS_NECROPHAGE, MONS_GHOUL, MONS_ROTTING_HULK, MONS_PHANTOM, - MONS_HUNGRY_GHOST, MONS_FLAYED_GHOST, MONS_ZOMBIE_SMALL, - MONS_SKELETON_SMALL, MONS_SIMULACRUM_SMALL, MONS_SKELETAL_WARRIOR, - MONS_FLYING_SKULL, MONS_CURSE_SKULL, MONS_CURSE_TOE, - MONS_SKELETAL_DRAGON + MONS_NECROPHAGE, MONS_GHOUL, MONS_HUNGRY_GHOST, MONS_FLAYED_GHOST, + MONS_ZOMBIE_SMALL, MONS_SKELETON_SMALL, MONS_SIMULACRUM_SMALL, + MONS_FLYING_SKULL, MONS_MUMMY, MONS_VAMPIRE, MONS_WIGHT, MONS_WRAITH, + MONS_SHADOW_WRAITH, MONS_FREEZING_WRAITH, MONS_SPECTRAL_WARRIOR, + MONS_ZOMBIE_LARGE, MONS_SKELETON_LARGE, MONS_SIMULACRUM_LARGE, + MONS_SHADOW }; - return undead[ random2(sizeof(undead) / sizeof(*undead)) ]; + return undead[random2(sizeof(undead) / sizeof(*undead))]; } static void _do_high_level_summon(monsters *monster, bool monsterNearby, |