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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-24 16:09:02 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-24 16:09:02 +0000
commitcadc3464fb071b71d222aa8d1d1fda6ea8df8160 (patch)
tree7a09d7dc260db24ecebcaedc4873bdd4380110ec /crawl-ref/source/mstuff2.cc
parent35c489ed9b277beaad1bf41e788a6f61ce03ccb1 (diff)
downloadcrawl-ref-cadc3464fb071b71d222aa8d1d1fda6ea8df8160.tar.gz
crawl-ref-cadc3464fb071b71d222aa8d1d1fda6ea8df8160.zip
Fix "Summon Undead" to summon what it did before its overhaul; I was
going by the monster order in mon-data.h, when I should have been going by the monster order in enum.h. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6114 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mstuff2.cc')
-rw-r--r--crawl-ref/source/mstuff2.cc15
1 files changed, 8 insertions, 7 deletions
diff --git a/crawl-ref/source/mstuff2.cc b/crawl-ref/source/mstuff2.cc
index 1753e93cd2..c0304c9b5d 100644
--- a/crawl-ref/source/mstuff2.cc
+++ b/crawl-ref/source/mstuff2.cc
@@ -450,7 +450,7 @@ static monster_type _pick_random_wraith()
MONS_SPECTRAL_WARRIOR
};
- return wraiths[ random2(sizeof(wraiths) / sizeof(*wraiths)) ];
+ return wraiths[random2(sizeof(wraiths) / sizeof(*wraiths))];
}
static monster_type _pick_horrible_thing()
@@ -463,14 +463,15 @@ static monster_type _pick_undead_summon()
{
static monster_type undead[] =
{
- MONS_NECROPHAGE, MONS_GHOUL, MONS_ROTTING_HULK, MONS_PHANTOM,
- MONS_HUNGRY_GHOST, MONS_FLAYED_GHOST, MONS_ZOMBIE_SMALL,
- MONS_SKELETON_SMALL, MONS_SIMULACRUM_SMALL, MONS_SKELETAL_WARRIOR,
- MONS_FLYING_SKULL, MONS_CURSE_SKULL, MONS_CURSE_TOE,
- MONS_SKELETAL_DRAGON
+ MONS_NECROPHAGE, MONS_GHOUL, MONS_HUNGRY_GHOST, MONS_FLAYED_GHOST,
+ MONS_ZOMBIE_SMALL, MONS_SKELETON_SMALL, MONS_SIMULACRUM_SMALL,
+ MONS_FLYING_SKULL, MONS_MUMMY, MONS_VAMPIRE, MONS_WIGHT, MONS_WRAITH,
+ MONS_SHADOW_WRAITH, MONS_FREEZING_WRAITH, MONS_SPECTRAL_WARRIOR,
+ MONS_ZOMBIE_LARGE, MONS_SKELETON_LARGE, MONS_SIMULACRUM_LARGE,
+ MONS_SHADOW
};
- return undead[ random2(sizeof(undead) / sizeof(*undead)) ];
+ return undead[random2(sizeof(undead) / sizeof(*undead))];
}
static void _do_high_level_summon(monsters *monster, bool monsterNearby,