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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-03 17:59:49 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-03 17:59:49 +0000
commit718202ee6b6445890db808f4420073e2cce506c2 (patch)
tree2640787ddfef39aca363946a32a05df0ae62c62e /crawl-ref/source/mstuff2.h
parent589e206de3965240ac0475dcc98b339914ace70b (diff)
downloadcrawl-ref-718202ee6b6445890db808f4420073e2cce506c2.tar.gz
crawl-ref-718202ee6b6445890db808f4420073e2cce506c2.zip
Manual update (David).
Added javelins and sling bullets. Only Urug gets javelins at the moment. No monster gets sling bullets, but they can be randomly generated. Added deep elf blademasters and master archers to provide Silence-users some entertainment on Elf:7. I've adjusted the non-rogue-layout Elf:7s to use blademasters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1732 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mstuff2.h')
-rw-r--r--crawl-ref/source/mstuff2.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/mstuff2.h b/crawl-ref/source/mstuff2.h
index 9f55d933ee..c89f3ec272 100644
--- a/crawl-ref/source/mstuff2.h
+++ b/crawl-ref/source/mstuff2.h
@@ -91,15 +91,6 @@ void monster_teleport(struct monsters *monster, bool instan,
* *********************************************************************** */
void spore_goes_pop(struct monsters *monster);
-
-// last updated Jan14,2001 -- gdl
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void throw_type(int lnchClass, int lnchType, int wepClass, int wepType,
- bool &launched, bool &thrown);
-
-
bool orange_statue_effects(monsters *mons);
bool silver_statue_effects(monsters *mons);
bool moth_incite_monsters(const monsters *mon);