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authorreaverb <reaverb.Crawl@gmail.com>2014-05-25 03:09:50 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-05-25 03:09:50 -0400
commit3e42115de034fb48ea28519e80cd460e7f04bbff (patch)
tree79025cbe3aa0dc7845329b01ffdb6de9212c65f5 /crawl-ref/source/mutation.cc
parent817b8bcefcbe904fcc22ea31092ad1131c266629 (diff)
downloadcrawl-ref-3e42115de034fb48ea28519e80cd460e7f04bbff.tar.gz
crawl-ref-3e42115de034fb48ea28519e80cd460e7f04bbff.zip
Remove Ko recovering from illness faster
Sickness is really rare and might even be removed, and giving a buff to it's recovery time is unlikely to make players act differantly. This mechanic isn't worth the line on the mutations screen.
Diffstat (limited to 'crawl-ref/source/mutation.cc')
-rw-r--r--crawl-ref/source/mutation.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/mutation.cc b/crawl-ref/source/mutation.cc
index d23c750c4f..71c4aae063 100644
--- a/crawl-ref/source/mutation.cc
+++ b/crawl-ref/source/mutation.cc
@@ -444,11 +444,6 @@ string describe_mutations(bool center_title)
have_any = true;
break;
- case SP_KOBOLD:
- result += "You recuperate from illness quickly.\n";
- have_any = true;
- break;
-
case SP_VAMPIRE:
have_any = true;
if (you.hunger_state == HS_STARVING)