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author | gammafunk <gammafunk@gmail.com> | 2014-05-28 03:45:14 -0500 |
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committer | gammafunk <gammafunk@gmail.com> | 2014-05-28 12:50:50 -0500 |
commit | 474ca70ed42f27c2b1982d7c7637e5815c89be55 (patch) | |
tree | 066ee8d171d2026ac0396b1dabd6f5ded72f4a67 /crawl-ref/source/mutation.cc | |
parent | afd1d1232c60c598fa064e3417b928de33d77a49 (diff) | |
download | crawl-ref-474ca70ed42f27c2b1982d7c7637e5815c89be55.tar.gz crawl-ref-474ca70ed42f27c2b1982d7c7637e5815c89be55.zip |
Rework demonspawn mutation tiers involving conservation
Since scroll/potion conservation is no longer relevant, I've split the
flame/freezing cloud immunities that were part of icemail/fire blood
into their own mutations. We now give these as the second mutation in
both the tier-2 and tier-3 fire/ice mutation sets.
Diffstat (limited to 'crawl-ref/source/mutation.cc')
-rw-r--r-- | crawl-ref/source/mutation.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/mutation.cc b/crawl-ref/source/mutation.cc index 71c4aae063..09609e4b2d 100644 --- a/crawl-ref/source/mutation.cc +++ b/crawl-ref/source/mutation.cc @@ -2171,9 +2171,9 @@ static const facet_def _demon_facets[] = { 1, { MUT_YELLOW_SCALES, MUT_YELLOW_SCALES, MUT_YELLOW_SCALES }, { -33, -33, 0 } }, // Tier 2 facets - { 2, { MUT_CONSERVE_SCROLLS, MUT_HEAT_RESISTANCE, MUT_IGNITE_BLOOD }, + { 2, { MUT_HEAT_RESISTANCE, MUT_FLAME_CLOUD_IMMUNITY, MUT_IGNITE_BLOOD }, { -33, 0, 0 } }, - { 2, { MUT_COLD_RESISTANCE, MUT_CONSERVE_POTIONS, MUT_ICEMAIL }, + { 2, { MUT_COLD_RESISTANCE, MUT_FREEZING_CLOUD_IMMUNITY, MUT_ICEMAIL }, { -33, 0, 0 } }, { 2, { MUT_POWERED_BY_DEATH, MUT_POWERED_BY_DEATH, MUT_POWERED_BY_DEATH }, { -33, 0, 0 } }, @@ -2190,9 +2190,9 @@ static const facet_def _demon_facets[] = { 2, { MUT_MANA_SHIELD, MUT_MANA_REGENERATION, MUT_MANA_LINK }, { -33, 0, 0 } }, // Tier 3 facets - { 3, { MUT_CONSERVE_SCROLLS, MUT_HEAT_RESISTANCE, MUT_HURL_HELLFIRE }, + { 3, { MUT_HEAT_RESISTANCE, MUT_FLAME_CLOUD_IMMUNITY, MUT_HURL_HELLFIRE }, { 50, 50, 50 } }, - { 3, { MUT_COLD_RESISTANCE, MUT_CONSERVE_POTIONS, MUT_PASSIVE_FREEZE }, + { 3, { MUT_COLD_RESISTANCE, MUT_FREEZING_CLOUD_IMMUNITY, MUT_PASSIVE_FREEZE }, { 50, 50, 50 } }, { 3, { MUT_ROBUST, MUT_ROBUST, MUT_ROBUST }, { 50, 50, 50 } }, @@ -2296,7 +2296,7 @@ try_again: if (m == MUT_COLD_RESISTANCE) ice_elemental++; - if (m == MUT_CONSERVE_SCROLLS) + if (m == MUT_HEAT_RESISTANCE) fire_elemental++; if (m == MUT_ROT_IMMUNITY || m == MUT_IGNITE_BLOOD) |