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authorAdam Borowski <kilobyte@angband.pl>2013-09-09 01:25:56 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-09-09 01:25:56 +0200
commit7b6d41b5512e656c4abb527e184360a5cadd06c8 (patch)
tree957ffc1fe20ea9a303dedf731c1eeeaabac945e9 /crawl-ref/source/mutation.h
parentc13fa1dade813fddc02c92a472f27e06691661c3 (diff)
downloadcrawl-ref-7b6d41b5512e656c4abb527e184360a5cadd06c8.tar.gz
crawl-ref-7b6d41b5512e656c4abb527e184360a5cadd06c8.zip
Let mutation_name() return the short name.
It's internally named "wizname" but is accessible to the player, for example via the lua interface. We also have a "short desc" that often differs, but that's used only on the % screen.
Diffstat (limited to 'crawl-ref/source/mutation.h')
-rw-r--r--crawl-ref/source/mutation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mutation.h b/crawl-ref/source/mutation.h
index b83c291573..f1689be455 100644
--- a/crawl-ref/source/mutation.h
+++ b/crawl-ref/source/mutation.h
@@ -86,6 +86,7 @@ bool delete_mutation(mutation_type which_mutation, const string &reason,
bool delete_all_mutations(const string &reason);
+const char* mutation_name(mutation_type mut);
string mutation_desc(mutation_type which_mutat, int level = -1,
bool colour = false);