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authorAdam Borowski <kilobyte@angband.pl>2011-10-31 22:55:02 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-10-31 23:21:40 +0100
commitcc8cebfd9f074b74be00df5951f7f2267ae1189e (patch)
tree51c8051de832cbd6f9c89aeba141c08d779ef01c /crawl-ref/source/mutation.h
parent76db36af1a903b4e8b3a90ea622338bf5b3be29a (diff)
downloadcrawl-ref-cc8cebfd9f074b74be00df5951f7f2267ae1189e.tar.gz
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A new mutation "Evolution" -- brings in new mutations.
The mutations are usually good, but bad ones are pretty hard to remove.
Diffstat (limited to 'crawl-ref/source/mutation.h')
-rw-r--r--crawl-ref/source/mutation.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/mutation.h b/crawl-ref/source/mutation.h
index 46dd0b84c1..0090e43366 100644
--- a/crawl-ref/source/mutation.h
+++ b/crawl-ref/source/mutation.h
@@ -62,7 +62,8 @@ void fixup_mutations();
bool mutate(mutation_type which_mutation, bool failMsg = true,
bool force_mutation = false, bool god_gift = false,
- bool stat_gain_potion = false, bool demonspawn = false);
+ bool stat_gain_potion = false, bool demonspawn = false,
+ bool no_rot = false);
inline bool give_bad_mutation(bool failMsg = true, bool force_mutation = false)
{