diff options
author | Stefan O'Rear <stefanor@cox.net> | 2009-10-24 22:12:10 -0700 |
---|---|---|
committer | Stefan O'Rear <stefanor@cox.net> | 2009-10-24 22:38:26 -0700 |
commit | e5c35dd08e149f985c77be908cfc3e9c69f2d13e (patch) | |
tree | 67adba7b180a1908c7d960e97861740af162f8d3 /crawl-ref/source/mutation.h | |
parent | 5bae81aab842d440e045a1fa061a9553589d9616 (diff) | |
download | crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.tar.gz crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.zip |
Roll demonspawn mutations at the start of the game.
All demonspawn mutations are now stored in the player data, and are
determined at the same time. This makes a lot of things a lot simpler.
On the other hand, it means that the influence of skills and gods on
demonspawn mutations is now broken.
Diffstat (limited to 'crawl-ref/source/mutation.h')
-rw-r--r-- | crawl-ref/source/mutation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mutation.h b/crawl-ref/source/mutation.h index 12323215f1..75309bbcdd 100644 --- a/crawl-ref/source/mutation.h +++ b/crawl-ref/source/mutation.h @@ -53,7 +53,7 @@ std::string mutation_name(mutation_type which_mutat, int level = -1, bool give_bad_mutation(bool failMsg = true, bool force_mutation = false, bool non_fatal = false); -void demonspawn(); +void roll_demonspawn_mutations(); bool perma_mutate(mutation_type which_mut, int how_much); int how_mutated(bool all = false, bool levels = false); |