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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-02 13:17:35 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-02 13:17:35 +0000 |
commit | d764d49f10bab7f7c52cd2bf162dce86d02d822e (patch) | |
tree | e1879123bc0110ced91bb9cfe1e28643f10e9fb1 /crawl-ref/source/newgame.cc | |
parent | 1198a598b6048d2f181508cd1c610dbb1a3275b1 (diff) | |
download | crawl-ref-d764d49f10bab7f7c52cd2bf162dce86d02d822e.tar.gz crawl-ref-d764d49f10bab7f7c52cd2bf162dce86d02d822e.zip |
If a monster wields a non-branded launcher there is no message, so we
*know* it is a plain one -> it is now auto-identified which enables us to
autoidentify branded ammo shot from it.
Fix Trolls starting out wearing bucklers and remove the stat checks
during (normal) random weapon choice.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6333 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 35 |
1 files changed, 5 insertions, 30 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index d700765be8..46af9fbeda 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -2332,13 +2332,7 @@ static bool _choose_weapon() if (startwep[i] == WPN_UNARMED) cprintf("%c - claws" EOL, letter); else - { - int x = effective_stat_bonus(startwep[i]); - - cprintf("%c - %s%s" EOL, letter, - weapon_base_name(startwep[i]), - (x <= -4) ? " (not ideal)" : "" ); - } + cprintf("%c - %s" EOL, letter, weapon_base_name(startwep[i])); if (Options.prev_weapon == startwep[i]) prevmatch = true; @@ -2397,15 +2391,6 @@ static bool _choose_weapon() while (keyin != '*' && keyin != '+' && (keyin < 'a' || keyin > ('a' + num_choices) || startwep_restrictions[keyin - 'a'] == CC_BANNED)); - - - if (keyin != '*' && keyin != '+' - && (claws_allowed && startwep[keyin - 'a'] == WPN_UNARMED - || effective_stat_bonus(startwep[keyin - 'a']) > -4)) - { - cprintf(EOL "A fine choice. " EOL); - delay(1000); - } } if (Options.random_pick || Options.weapon == WPN_RANDOM @@ -2428,19 +2413,8 @@ static bool _choose_weapon() } if (!good_choices) - { - // Still try to choose a decent weapon. - for (int times = 0; times < 50; times++) - { - keyin = random2(num_choices); - if (claws_allowed && startwep[keyin] == WPN_UNARMED) - break; + keyin = random2(num_choices); - int x = effective_stat_bonus(startwep[keyin]); - if (x > -2) - break; - } - } keyin += 'a'; } else @@ -3299,9 +3273,10 @@ static void _newgame_make_item(int slot, equipment_type eqslot, if (item.base_type == OBJ_ARMOUR && replacement != -1 && !you_can_wear(eqslot)) { - // Don't replace shields with bucklers for draconians and ogres. + // Don't replace shields with bucklers for large races or draconians if (sub_type != ARM_SHIELD - || !player_genus(GENPC_OGRE) && !player_genus(GENPC_DRACONIAN)) + || player_size(PSIZE_TORSO) < SIZE_LARGE + && !player_genus(GENPC_DRACONIAN)) { item.sub_type = replacement; } |