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author | elliptic <hyperelliptical@gmail.com> | 2011-09-09 16:47:07 -0400 |
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committer | elliptic <hyperelliptical@gmail.com> | 2011-09-09 17:25:25 -0400 |
commit | 56ed2f7a0f0c455735377c0126f725afd84a114d (patch) | |
tree | 5d8158d9505adffaf8a79c039f9fec8b0e2b6ba5 /crawl-ref/source/newgame.cc | |
parent | 799295fabd318c77f78c4e58fa029b6a5dc0a504 (diff) | |
download | crawl-ref-56ed2f7a0f0c455735377c0126f725afd84a114d.tar.gz crawl-ref-56ed2f7a0f0c455735377c0126f725afd84a114d.zip |
Give gladiators the option of starting with a quarterstaff (and no buckler).
Fighters don't get this because they are much more focused on shield usage,
and the flavor seems a bit better for gladiators anyway.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index a4dd36d257..b73aefe190 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -1680,9 +1680,10 @@ static std::vector<weapon_choice> _get_weapons(const newgame_def* ng) } else { - weapon_type startwep[6] = { WPN_UNARMED, WPN_SHORT_SWORD, WPN_MACE, - WPN_HAND_AXE, WPN_SPEAR, WPN_FALCHION }; - for (int i = 0; i < 6; ++i) + weapon_type startwep[7] = { WPN_UNARMED, WPN_SHORT_SWORD, WPN_MACE, + WPN_HAND_AXE, WPN_SPEAR, WPN_FALCHION, + WPN_QUARTERSTAFF}; + for (int i = 0; i < 7; ++i) { weapon_choice wp; wp.first = startwep[i]; |