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authorelliptic <hyperelliptical@gmail.com>2011-09-09 16:47:07 -0400
committerelliptic <hyperelliptical@gmail.com>2011-09-09 17:25:25 -0400
commit56ed2f7a0f0c455735377c0126f725afd84a114d (patch)
tree5d8158d9505adffaf8a79c039f9fec8b0e2b6ba5 /crawl-ref/source/newgame.cc
parent799295fabd318c77f78c4e58fa029b6a5dc0a504 (diff)
downloadcrawl-ref-56ed2f7a0f0c455735377c0126f725afd84a114d.tar.gz
crawl-ref-56ed2f7a0f0c455735377c0126f725afd84a114d.zip
Give gladiators the option of starting with a quarterstaff (and no buckler).
Fighters don't get this because they are much more focused on shield usage, and the flavor seems a bit better for gladiators anyway.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index a4dd36d257..b73aefe190 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -1680,9 +1680,10 @@ static std::vector<weapon_choice> _get_weapons(const newgame_def* ng)
}
else
{
- weapon_type startwep[6] = { WPN_UNARMED, WPN_SHORT_SWORD, WPN_MACE,
- WPN_HAND_AXE, WPN_SPEAR, WPN_FALCHION };
- for (int i = 0; i < 6; ++i)
+ weapon_type startwep[7] = { WPN_UNARMED, WPN_SHORT_SWORD, WPN_MACE,
+ WPN_HAND_AXE, WPN_SPEAR, WPN_FALCHION,
+ WPN_QUARTERSTAFF};
+ for (int i = 0; i < 7; ++i)
{
weapon_choice wp;
wp.first = startwep[i];