diff options
author | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-20 06:32:57 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-20 06:32:57 +0000 |
commit | a253274b23a6a995e8731892ab9d14ee6a7f5470 (patch) | |
tree | bd99f0a01ea171f5e8ce981ce2d1da62d47cce19 /crawl-ref/source/newgame.cc | |
parent | 85431affb76106617f54433337489f9b49af5b3d (diff) | |
download | crawl-ref-a253274b23a6a995e8731892ab9d14ee6a7f5470.tar.gz crawl-ref-a253274b23a6a995e8731892ab9d14ee6a7f5470.zip |
More character selection menu colour adjustments
Make unrecommended combos lightgrey-on-blue instead of lightgrey-on-yellow
(which was difficult to read), change the highlighting of the options
at the bottom of the screen (random species/background etc) for legibility
too. Also add full stops to a bunch of help text.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index e3fcb9d352..7f7132362d 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -595,7 +595,7 @@ static void _construct_species_menu(const newgame_def* ng, || species_allowed(ng->job, species) == CC_RESTRICTED) { tmp->set_fg_colour(LIGHTGRAY); - tmp->set_highlight_colour(YELLOW); + tmp->set_highlight_colour(BLUE); } else { @@ -649,8 +649,8 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_id(M_VIABLE); else tmp->set_id(M_RANDOM); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Picks a random viable species based on your current job choice"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Picks a random viable species based on your current job choice."); menu->attach_item(tmp); tmp->set_visible(true); @@ -664,9 +664,9 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('#'); tmp->set_id(M_VIABLE_CHAR); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Shuffles through random viable character combinations " - "until you accept one"); + "until you accept one."); menu->attach_item(tmp); tmp->set_visible(true); @@ -680,8 +680,8 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('%'); tmp->set_id(M_APTITUDES); - tmp->set_description_text("Lists the numerical skill train aptitudes for all races"); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_description_text("Lists the numerical skill train aptitudes for all races."); + tmp->set_highlight_colour(DARKGRAY); menu->attach_item(tmp); tmp->set_visible(true); @@ -695,8 +695,8 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('?'); tmp->set_id(M_HELP); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Opens the help screen"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Opens the help screen."); menu->attach_item(tmp); tmp->set_visible(true); @@ -710,8 +710,8 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('*'); tmp->set_id(M_RANDOM); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Picks a random species"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Picks a random species."); menu->attach_item(tmp); tmp->set_visible(true); @@ -725,9 +725,9 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('!'); tmp->set_id(M_RANDOM_CHAR); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Shuffles through random character combinations " - "until you accept one"); + "until you accept one."); menu->attach_item(tmp); tmp->set_visible(true); @@ -736,12 +736,12 @@ static void _construct_species_menu(const newgame_def* ng, if (ng->job != JOB_UNKNOWN) { tmp->set_text("Space - Change background"); - tmp->set_description_text("Lets you change your background choice"); + tmp->set_description_text("Lets you change your background choice."); } else { tmp->set_text("Space - Pick background first"); - tmp->set_description_text("Lets you pick your background first"); + tmp->set_description_text("Lets you pick your background first."); } min_coord.x = X_MARGIN + COLUMN_WIDTH - 4; min_coord.y = SPECIAL_KEYS_START_Y + 2; @@ -751,7 +751,7 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey(' '); tmp->set_id(M_ABORT); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); menu->attach_item(tmp); tmp->set_visible(true); @@ -771,8 +771,8 @@ static void _construct_species_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('\t'); tmp->set_id(M_DEFAULT_CHOICE); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Play a new game with your previous choice"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Play a new game with your previous choice."); menu->attach_item(tmp); tmp->set_visible(true); } @@ -950,7 +950,7 @@ void job_group::attach(const newgame_def* ng, const newgame_def& defaults, || job_allowed(ng->species, job) == CC_RESTRICTED) { tmp->set_fg_colour(LIGHTGRAY); - tmp->set_highlight_colour(YELLOW); + tmp->set_highlight_colour(BLUE); } else { @@ -1050,8 +1050,8 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_id(M_VIABLE); else tmp->set_id(M_RANDOM); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Picks a random viable background based on your current species choice"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Picks a random viable background based on your current species choice."); menu->attach_item(tmp); tmp->set_visible(true); @@ -1065,9 +1065,9 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('#'); tmp->set_id(M_VIABLE_CHAR); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Shuffles through random viable character combinations " - "until you accept one"); + "until you accept one."); menu->attach_item(tmp); tmp->set_visible(true); @@ -1081,8 +1081,8 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('%'); tmp->set_id(M_APTITUDES); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Lists the numerical skill train aptitudes for all races"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Lists the numerical skill train aptitudes for all races."); menu->attach_item(tmp); tmp->set_visible(true); @@ -1096,8 +1096,8 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('?'); tmp->set_id(M_HELP); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Opens the help screen"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Opens the help screen."); menu->attach_item(tmp); tmp->set_visible(true); @@ -1111,8 +1111,8 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('*'); tmp->set_id(M_RANDOM); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Picks a random background"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Picks a random background."); menu->attach_item(tmp); tmp->set_visible(true); @@ -1126,9 +1126,9 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('!'); tmp->set_id(M_RANDOM_CHAR); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Shuffles through random character combinations " - "until you accept one"); + "until you accept one."); menu->attach_item(tmp); tmp->set_visible(true); @@ -1137,12 +1137,12 @@ static void _construct_backgrounds_menu(const newgame_def* ng, if (ng->species != SP_UNKNOWN) { tmp->set_text("Space - Change species"); - tmp->set_description_text("Lets you change your species choice"); + tmp->set_description_text("Lets you change your species choice."); } else { tmp->set_text("Space - Pick species first"); - tmp->set_description_text("Lets you pick your species first"); + tmp->set_description_text("Lets you pick your species first."); } min_coord.x = X_MARGIN + COLUMN_WIDTH - 4; @@ -1153,7 +1153,7 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey(' '); tmp->set_id(M_ABORT); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); menu->attach_item(tmp); tmp->set_visible(true); @@ -1171,8 +1171,8 @@ static void _construct_backgrounds_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('\t'); tmp->set_id(M_DEFAULT_CHOICE); - tmp->set_highlight_colour(LIGHTGRAY); - tmp->set_description_text("Play a new game with your previous choice"); + tmp->set_highlight_colour(DARKGRAY); + tmp->set_description_text("Play a new game with your previous choice."); menu->attach_item(tmp); tmp->set_visible(true); } @@ -1369,7 +1369,7 @@ static void _construct_weapon_menu(const newgame_def* ng, else { tmp->set_fg_colour(LIGHTGRAY); - tmp->set_highlight_colour(YELLOW); + tmp->set_highlight_colour(BLUE); } const char letter = 'a' + i; tmp->add_hotkey(letter); @@ -1421,7 +1421,7 @@ static void _construct_weapon_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('+'); tmp->set_id(M_VIABLE); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Picks a random viable weapon"); menu->attach_item(tmp); tmp->set_visible(true); @@ -1436,7 +1436,7 @@ static void _construct_weapon_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('%'); tmp->set_id(M_APTITUDES); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Lists the numerical skill train aptitudes for all races"); menu->attach_item(tmp); tmp->set_visible(true); @@ -1451,7 +1451,7 @@ static void _construct_weapon_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('?'); tmp->set_id(M_HELP); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Opens the help screen"); menu->attach_item(tmp); tmp->set_visible(true); @@ -1466,7 +1466,7 @@ static void _construct_weapon_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('*'); tmp->set_id(WPN_RANDOM); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Picks a random weapon"); menu->attach_item(tmp); tmp->set_visible(true); @@ -1483,7 +1483,7 @@ static void _construct_weapon_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey(CK_BKSP); tmp->set_id(M_ABORT); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); menu->attach_item(tmp); tmp->set_visible(true); @@ -1509,7 +1509,7 @@ static void _construct_weapon_menu(const newgame_def* ng, tmp->set_fg_colour(BROWN); tmp->add_hotkey('\t'); tmp->set_id(M_DEFAULT_CHOICE); - tmp->set_highlight_colour(LIGHTGRAY); + tmp->set_highlight_colour(DARKGRAY); tmp->set_description_text("Select your old weapon"); menu->attach_item(tmp); tmp->set_visible(true); |