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authorNeil Moore <neil@s-z.org>2014-03-07 23:51:48 -0500
committerNeil Moore <neil@s-z.org>2014-03-07 23:51:48 -0500
commitc3ea3b707afa11309dfc91b1f994ffc55041be02 (patch)
tree102e7f3a68bdfd465c568070b6822913e8b4d9c5 /crawl-ref/source/newgame.cc
parentc20c04649c1b7a875aad18830b5ade77fa8dc339 (diff)
downloadcrawl-ref-c3ea3b707afa11309dfc91b1f994ffc55041be02.tar.gz
crawl-ref-c3ea3b707afa11309dfc91b1f994ffc55041be02.zip
Formatting fixes.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index fa2eaa931d..10f77fa89f 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -1667,16 +1667,12 @@ static vector<weapon_choice> _get_weapons(const newgame_def* ng)
case WPN_SHORT_SWORD:
// Fighters and gladiators get cutlasses.
if (ng->job == JOB_GLADIATOR || ng->job == JOB_FIGHTER)
- {
wp.first = WPN_CUTLASS;
- }
break;
case WPN_MACE:
// Fighters and gladiators get flails.
if (ng->job == JOB_GLADIATOR || ng->job == JOB_FIGHTER)
- {
wp.first = WPN_FLAIL;
- }
break;
case WPN_HAND_AXE:
// Non-little fighters and gladiators get war axes.