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author | Jay3.1415 <no@mail.com> | 2012-10-15 00:43:41 +0200 |
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committer | Florian Diebold <flodiebold@gmail.com> | 2012-10-23 12:39:48 +0200 |
commit | 0bacb340b02fedf46e7fe6a1249b3e73cff3d8e2 (patch) | |
tree | 4cd2e5b278c6a4e9c432c574395bb4a5a4efffb7 /crawl-ref/source/newgame.h | |
parent | 93e47c4cd769153ac7679753bf69c57618ee9493 (diff) | |
download | crawl-ref-0bacb340b02fedf46e7fe6a1249b3e73cff3d8e2.tar.gz crawl-ref-0bacb340b02fedf46e7fe6a1249b3e73cff3d8e2.zip |
Remove unnecessary includes from header files.
For most header files, this only saves on having to recompile a
small number of source files, but there are also a few headers
where small changes would now take significantly less time.
This is most obvious for the Tiles build for which the dependencies
have been greatly reduced, so that the only additional includes
when compared to console are strictly library or tile related.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r-- | crawl-ref/source/newgame.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h index 4b1ec67b42..1986a3d138 100644 --- a/crawl-ref/source/newgame.h +++ b/crawl-ref/source/newgame.h @@ -7,8 +7,9 @@ #ifndef NEWGAME_H #define NEWGAME_H -#include "newgame_def.h" -#include "menu.h" +class MenuFreeform; +struct menu_letter; +struct newgame_def; undead_state_type get_undead_state(const species_type sp); void choose_tutorial_character(newgame_def* ng_choice); |