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authorelliptic <hyperelliptical@gmail.com>2011-06-20 22:53:29 -0400
committerelliptic <hyperelliptical@gmail.com>2011-06-20 23:37:21 -0400
commit172c9e0eb591e01e2a1f49a1414ff2ff3572d97e (patch)
tree1d04986b1fbce7ce0ad464be1baed0b9a815edea /crawl-ref/source/newgame.h
parent59da3d6ce21401151c2009611ccbe7212729b473 (diff)
downloadcrawl-ref-172c9e0eb591e01e2a1f49a1414ff2ff3572d97e.tar.gz
crawl-ref-172c9e0eb591e01e2a1f49a1414ff2ff3572d97e.zip
Remove the Conjurer book choice.
This is another move towards simplifying the startup procedure; now you never need to choose a book (and the book menu code has been gutted). The Fire/Earth book was the one removed, because it had become far too similar to the Book of Flames; the Ice/Air book gives much more unique gameplay. One possibility for addressing the slight imbalance this creates between Ice/Air and Fire/Earth would be to bring back Reaver with a Fire/Earth-themed book.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r--crawl-ref/source/newgame.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h
index a2f9749c99..479d8b199e 100644
--- a/crawl-ref/source/newgame.h
+++ b/crawl-ref/source/newgame.h
@@ -18,7 +18,6 @@ bool choose_game(newgame_def *ng, newgame_def* choice,
void make_rod(item_def &item, stave_type rod_type, int ncharges);
int start_to_wand(int wandtype, bool& is_rod);
-int start_to_book(int firstbook, int booktype);
#define JOB_GROUP_SIZE 9
/*