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author | elliptic <hyperelliptical@gmail.com> | 2011-06-20 22:53:29 -0400 |
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committer | elliptic <hyperelliptical@gmail.com> | 2011-06-20 23:37:21 -0400 |
commit | 172c9e0eb591e01e2a1f49a1414ff2ff3572d97e (patch) | |
tree | 1d04986b1fbce7ce0ad464be1baed0b9a815edea /crawl-ref/source/newgame.h | |
parent | 59da3d6ce21401151c2009611ccbe7212729b473 (diff) | |
download | crawl-ref-172c9e0eb591e01e2a1f49a1414ff2ff3572d97e.tar.gz crawl-ref-172c9e0eb591e01e2a1f49a1414ff2ff3572d97e.zip |
Remove the Conjurer book choice.
This is another move towards simplifying the startup procedure; now you never
need to choose a book (and the book menu code has been gutted). The Fire/Earth
book was the one removed, because it had become far too similar to the Book of
Flames; the Ice/Air book gives much more unique gameplay.
One possibility for addressing the slight imbalance this creates between
Ice/Air and Fire/Earth would be to bring back Reaver with a Fire/Earth-themed
book.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r-- | crawl-ref/source/newgame.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h index a2f9749c99..479d8b199e 100644 --- a/crawl-ref/source/newgame.h +++ b/crawl-ref/source/newgame.h @@ -18,7 +18,6 @@ bool choose_game(newgame_def *ng, newgame_def* choice, void make_rod(item_def &item, stave_type rod_type, int ncharges); int start_to_wand(int wandtype, bool& is_rod); -int start_to_book(int firstbook, int booktype); #define JOB_GROUP_SIZE 9 /* |