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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-24 12:42:13 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-24 14:31:30 +0200 |
commit | 394fb595f6d03fa9d266ed28726975e0b59bc798 (patch) | |
tree | 3a84b6c9ced49b07af9212a3447770ae53897ed5 /crawl-ref/source/newgame.h | |
parent | ea81f9787b7cba7a18ec7c098fcd0fe37fe7daef (diff) | |
download | crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.tar.gz crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.zip |
Extract newgame character restrictions from newgame.cc.
The functions in the new ng-restr.cc are "pure": They don't
access global state; data is passed in via the new and
incomplete newgame_def.
Eventually, new_game should be split into something like
newgame_def choose_game();
that doesn't access "you", and
void setup_game(newgame_def);
that sets up the player.
Also get rid of player_size in favour of player::body_size. Rename
player_size_type to size_part_type since it's not really
player-specific (used in actor::body_size). Move parts of
player_genus, player::has_claws, body_size out into species.cc.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r-- | crawl-ref/source/newgame.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h index bb3feb5dbd..dfc9a2ac8e 100644 --- a/crawl-ref/source/newgame.h +++ b/crawl-ref/source/newgame.h @@ -9,6 +9,7 @@ #define NEWGAME_H +#include "enum.h" #include "itemprop.h" enum death_knight_type @@ -40,6 +41,16 @@ enum startup_wand_type SWT_RANDOM }; +class player; +struct newgame_def +{ + species_type species; + job_type job; + // TODO: fill in + + void init(const player &p); +}; + undead_state_type get_undead_state(const species_type sp); /* *********************************************************************** |