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author | Raphael Langella <raphael.langella@gmail.com> | 2011-02-08 11:59:24 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-02-08 12:25:28 +0100 |
commit | 513a079fd37ba8331b4472d4bb9f85dbb8daef09 (patch) | |
tree | 4fe0c70fe8b04eb34a2c65a3fa16f8078c860173 /crawl-ref/source/newgame.h | |
parent | cb0cb75d025b3cd5feda8b5dbc399246b911b5c9 (diff) | |
download | crawl-ref-513a079fd37ba8331b4472d4bb9f85dbb8daef09.tar.gz crawl-ref-513a079fd37ba8331b4472d4bb9f85dbb8daef09.zip |
After a tutorial or sprint map, go back to map screen instead of main screen.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r-- | crawl-ref/source/newgame.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h index c4d938b17f..54d69764b3 100644 --- a/crawl-ref/source/newgame.h +++ b/crawl-ref/source/newgame.h @@ -11,6 +11,7 @@ #include "newgame_def.h" undead_state_type get_undead_state(const species_type sp); +void choose_tutorial_character(newgame_def* ng_choice); bool choose_game(newgame_def *ng, newgame_def* choice, const newgame_def& defaults); |