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authorRaphael Langella <raphael.langella@gmail.com>2011-02-08 11:59:24 +0100
committerRaphael Langella <raphael.langella@gmail.com>2011-02-08 12:25:28 +0100
commit513a079fd37ba8331b4472d4bb9f85dbb8daef09 (patch)
tree4fe0c70fe8b04eb34a2c65a3fa16f8078c860173 /crawl-ref/source/newgame.h
parentcb0cb75d025b3cd5feda8b5dbc399246b911b5c9 (diff)
downloadcrawl-ref-513a079fd37ba8331b4472d4bb9f85dbb8daef09.tar.gz
crawl-ref-513a079fd37ba8331b4472d4bb9f85dbb8daef09.zip
After a tutorial or sprint map, go back to map screen instead of main screen.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r--crawl-ref/source/newgame.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h
index c4d938b17f..54d69764b3 100644
--- a/crawl-ref/source/newgame.h
+++ b/crawl-ref/source/newgame.h
@@ -11,6 +11,7 @@
#include "newgame_def.h"
undead_state_type get_undead_state(const species_type sp);
+void choose_tutorial_character(newgame_def* ng_choice);
bool choose_game(newgame_def *ng, newgame_def* choice,
const newgame_def& defaults);