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authorRobert Vollmert <rvollmert@gmx.net>2010-04-22 14:58:36 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-23 01:13:47 +0200
commit9107401b7c81cf03d70df1ade4b6c17319800fc2 (patch)
treeb4802f69c090698c0d2335400cff9180564aaf2b /crawl-ref/source/newgame.h
parente94ed06cf1adbe4d10d910b7798f23f36a9a1ac8 (diff)
downloadcrawl-ref-9107401b7c81cf03d70df1ade4b6c17319800fc2.tar.gz
crawl-ref-9107401b7c81cf03d70df1ade4b6c17319800fc2.zip
Remove Death Knight of Yredelemnul (dpeg, doy).
This is highly redundant with Priest of Yredelemnul. Necromancy death knights are also up for removal, but: 1. I'm not as convinced of that. 2. The current change is what's required for new_game clean-up. 3. That would mean changing the job_type enum. Death Knight species choice restrictions are now the species that used to be unrestricted both for DK and for the necromancy choice, apart from Kenku. That probably needs updating, but let's wait to see if DK isn't removed completely first.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r--crawl-ref/source/newgame.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h
index b1c076f063..15430c3333 100644
--- a/crawl-ref/source/newgame.h
+++ b/crawl-ref/source/newgame.h
@@ -12,14 +12,6 @@
#include "enum.h"
#include "itemprop-enum.h"
-enum death_knight_type
-{
- DK_NO_SELECTION,
- DK_NECROMANCY,
- DK_YREDELEMNUL,
- DK_RANDOM
-};
-
enum startup_book_type
{
SBT_NO_SELECTION = 0,