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author | Robert Vollmert <rvollmert@gmx.net> | 2010-04-27 16:03:20 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2010-04-27 17:11:06 +0200 |
commit | 931c3e11d20fbe70dbb13ff63f97067d74cb9f48 (patch) | |
tree | 96543de54aa3c6ba29d31ef0b817aff363f2cb77 /crawl-ref/source/newgame.h | |
parent | ae5148397e2bb728e32221cf7e359f9d20688ace (diff) | |
download | crawl-ref-931c3e11d20fbe70dbb13ff63f97067d74cb9f48.tar.gz crawl-ref-931c3e11d20fbe70dbb13ff63f97067d74cb9f48.zip |
Unify startup menu with rest of character choice.
Game type is now also stored in newgame_def, and crawl remembers
the last choice.
We could now easily add a Tab key to the startup menu that
functions like the species choice Tab but that includes
filling out the same name.
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r-- | crawl-ref/source/newgame.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h index 735c281915..179d54236a 100644 --- a/crawl-ref/source/newgame.h +++ b/crawl-ref/source/newgame.h @@ -12,8 +12,8 @@ undead_state_type get_undead_state(const species_type sp); - -bool choose_game(newgame_def *ng); +bool choose_game(newgame_def *ng, newgame_def* choice, + const newgame_def& defaults); void make_rod(item_def &item, stave_type rod_type, int ncharges); int claws_level(species_type sp); |