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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2010-10-12 22:29:43 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2010-10-12 22:29:43 -0500
commitd07f6ecd5b2988cbf2f29bbdd2f2b3947845f07a (patch)
tree162cf9fcfc3ee7ae09e5e17823ec3ddd79059312 /crawl-ref/source/newgame.h
parent1e65619ce91f85d1aceb6b30b2610b3b17fecb0f (diff)
downloadcrawl-ref-d07f6ecd5b2988cbf2f29bbdd2f2b3947845f07a.tar.gz
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Fold claws_level() into species_has_claws().
They do much the same thing, except that claws_level() only deals with the claws mutation, so allow controlling that with a parameter in species_has_claws().
Diffstat (limited to 'crawl-ref/source/newgame.h')
-rw-r--r--crawl-ref/source/newgame.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/newgame.h b/crawl-ref/source/newgame.h
index 179d54236a..c4d938b17f 100644
--- a/crawl-ref/source/newgame.h
+++ b/crawl-ref/source/newgame.h
@@ -16,7 +16,6 @@ bool choose_game(newgame_def *ng, newgame_def* choice,
const newgame_def& defaults);
void make_rod(item_def &item, stave_type rod_type, int ncharges);
-int claws_level(species_type sp);
int start_to_wand(int wandtype, bool& is_rod);
int start_to_book(int firstbook, int booktype);